Jump to content

1 Screenshot

  • 124.9k
  • 2.9k
  • 116.8 kB

Recommended Comments



is there a command to stop scanning the map?

 

my problem is that he scan also my raidable bases.

 

so ill scan each player base and after i will reload my raidablbe base plugin. so is there any way to stop the scan?

Link to comment
Share on other sites

Is it possible we could have the option to change the darkness of the domes like in other plugins?

Link to comment
Share on other sites

@m3dus4

no, there is no command. I will make it so typing sab will abort the scan, if one has been started, in next update.

what do you mean scans your raidable bases? why is that an issue?

@Shneid

this is an option, Sphere Amount in the config

  • Like 1
Link to comment
Share on other sites

sab command will be great.
 

to my other problem:

i spawn random raidablbe bases (pvp) and they despawn after a while.

problem is that the pvp zone is marked all time and there is no base.

after a while ive much mapmarker with pvpzones and no base ^^

 

so it will be a cool thing if i  can scan the map with real player bases and after a while i can also stop that.

then i can restart my raidablbe base plugin. 🙂

 

 

Link to comment
Share on other sites
nivex

Posted (edited)

@m3dus4

I still don't understand. why do you have them marked as PVP when there's no base?

if the map markers are from raid bases plugin and aren't despawning then you have something preventing them from despawning

if you're using linux then the libgdiplus is required.

otherwise there is no issue where just the map marker doesn't despawn.

Edited by nivex
Link to comment
Share on other sites

hmm i dont know.

im using a windows system.

eachtime after despawn there is a pvp zone bubble but no map ill check again that was last week my big issues.

 

edit: hmm now ive activate the raidbase plugin and despawn 1 base and the pvp bubble is gone hmmm  curious.

Edited by m3dus4
Link to comment
Share on other sites

possible ok thx .

is there a way to abort the complete purge event?

so that each base wioll be cleared from purge?

the command /sar cancel works only for your showing base (near base)

 

so /sab will open and cancel the scan option in next update.

and maybe another command to close the event and clear the mapmarker + bubbles ^^

 

Link to comment
Share on other sites

so today ive checked my server and now ive the bubbles back on my map.

and my console told me some error msg like this

im not the programmer who can understand that where i can set the changes:

but it said CanEntityBeTargeted @AbandoneBase is set to true and Raidbabase is set to false.
i cant find any option to change the values.

(09:43:09) | Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: AbandonedBases - True (Boolean), RaidableBases (False (Boolean))

(09:43:09) | Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: AbandonedBases - True (Boolean), RaidableBases (False (Boolean))

 

i reload the raidable base plugin bases despawned and spawnes random again. but bufbble stand.

then i reloaded AbandonedBases and the bubbles are gone.

so my troubleshooting atm is only to unload @purgetime my raidbases.

😕

 

grafik.thumb.png.70698f8021fb08637eb3fe466d73245b.png

grafik.thumb.png.cbdee5b86385bf029b24e3372f089e52.png

 

Edited by m3dus4
Link to comment
Share on other sites

ok, I believe everything is in order for the next update to resolve all outstanding issues though it must be tested.

I believe I've fixed the one issue with this update but I must verify that before releasing it.

so I will let this run on a high pop server for a few days and if that issue is fixed then I will release it.

  • Love 1
Link to comment
Share on other sites

Same to me, every raidable base over the map was replaced by abandoned bases and it didn't disappear the spawn of abandoned bases (so they got empty bubble zones)

Link to comment
Share on other sites

that makes no sense. kill commands are sent to each at the same time

Link to comment
Share on other sites

I didn't mention that it only occurs when it was purge day (/sar purge & /sab) other days everything was right

  • Like 1
Link to comment
Share on other sites

any news about the new update?

 

On 6/1/2023 at 7:54 PM, nivex said:

ok, I believe everything is in order for the next update to resolve all outstanding issues though it must be tested.

I believe I've fixed the one issue with this update but I must verify that before releasing it.

so I will let this run on a high pop server for a few days and if that issue is fixed then I will release it.

 

Link to comment
Share on other sites
1 hour ago, m3dus4 said:

any news about the new update?

 

 

Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.

Link to comment
Share on other sites
12 hours ago, nivex said:

Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.

sounds great

  • Like 1
Link to comment
Share on other sites

@nivexIs there a possibility that in a future update there will be an option to kick a player out of the dome if another player is already raiding the abandoned base?

Link to comment
Share on other sites
On 6/8/2023 at 8:53 PM, nivex said:

Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.

tell me that all works fine and upload the new file please ^^

Link to comment
Share on other sites
1 hour ago, VSM said:

@nivexIs there a possibility that in a future update there will be an option to kick a player out of the dome if another player is already raiding the abandoned base?

I'll consider this

2 minutes ago, m3dus4 said:

tell me that all works fine and upload the new file please ^^

It appears to work fine. I will upload soon.

  • Love 1
Link to comment
Share on other sites

Trying to help a friend out that has "Raid Protection" - RB plugin.  If player is inactive for more days than allowed, and Abandoned Bases - AB triggers.

Is there a way for AB to read the RP time left protected and not become activated until RP time runs out?

Also is there a setting in config that allows base to stay abandoned longer than 30 min ?

 

Thank you

S0fa 

 

Link to comment
Share on other sites
10 minutes ago, nivex said:

I'll consider this

It appears to work fine. I will upload soon.

great i love u ^^

  • Like 1
Link to comment
Share on other sites
15 minutes ago, S0faKingAwes0me said:

Trying to help a friend out that has "Raid Protection" - RB plugin.  If player is inactive for more days than allowed, and Abandoned Bases - AB triggers.

Is there a way for AB to read the RP time left protected and not become activated until RP time runs out?

Also is there a setting in config that allows base to stay abandoned longer than 30 min ?

 

Thank you

S0fa 

 

No, the plugins use their own configured times. I'm not sure why he would want to use both plugins though. Especially if he's using TruePVE.

Despawn Timer option controls the time before the base despawns

 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 8
  • Love 10

User Feedback

1.3m

Downloads

Total number of downloads.

6.5k

Customers

Total customers served.

95.9k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.