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6 hours ago, nivex said:

@chuck norrissorry can you clarify this? it is a bit confusing

hi nivex, sorry for the translator 😄

basically players want to convert their bases but if they have to leave the server they want to be able to cancel the event of their bases and get the base back. but if it doesn't have a cooldown when they use the command to cancel the player that is currently attacking will spend part of the loot raiding and then can't finish raiding

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nivex is there there a way to add a way to send a  message in a Discord Channel to warn players that their base is coming Raidable 

and a way to set it to like notify him an hour or so before it comes Raidable 

that would be a good add on 

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On 5/25/2022 at 5:01 PM, chuck norris said:

"Economics Cost To Manually Convert (0 = disabled)": 0.0,
 "ServerRewards Cost To Manually Convert (0 = disabled)": 0,

 

can you use scrap? Or can you add it in the future?

thanks 🙂

added in next update

Added `Custom Cost To Manually Convert (0 = disabled)` (0 scrap)
Added `Custom Cost To Cancel Conversion (0 = disabled)` (0 scrap)

 

On 5/26/2022 at 9:29 AM, chuck norris said:

Command /sar cancel

can configure some delay 30min for when a player is raiding the base owner does not cancel the raid immediately?

 

@nivexit would be great if you could add a cooldown to this command 🙏

added in next update

Added `Seconds Until Event Can Be Canceled` (0)

 

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On 4/19/2022 at 6:49 PM, Albonation said:

Hey, thanks for taking interest in my idea! I was thinking that while a player is online, their base is not protected. So, normal Rust while a player is online but then their base would be protected with your plugin when they are offline. Then, if they stay offline for too long your plugin takes over and makes the base raidable.

had this saved in my notes to come back later and now i'm really confused. this plugin doesn't protect players while they're online. TruePVE or NextGenPVE plugins handle that. this plugin simply tells those plugins to allow the damage when the base becomes an abandoned base

so what you're asking for is this plugin to allow damage when they're online? i'm not sure I want to add that as it's not really what this plugin is about, and it would require a lot of conditionals as well which would be better suited in its own plugin. I think I misunderstood your original request

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hello! i'm not sure if someone asked this already or if it was already implemented, but i understand abandonedbases tracks the abandonement hours based on uptime of the server. but my PVE server restarts everyday to manage server performance. can we make that it is not affected by the restarts? 

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13 minutes ago, saintmichel13 said:

hello! i'm not sure if someone asked this already or if it was already implemented, but i understand abandonedbases tracks the abandonement hours based on uptime of the server. but my PVE server restarts everyday to manage server performance. can we make that it is not affected by the restarts? 

your all good i use it to and i have 2 restart a day

 

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3 minutes ago, Rustgaming2021 said:

your all good i use it to and i have 2 restart a day

 

ok great thank you. i think after this the option to have bots and loot boxes spawn if its a natural abandon vs self abandon (so i can have the option to make my base raidable and i can defend it) -- otherwise  bots would be the ones to defend. 

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ya restart doesn't affect it

i doubt i will add npcs or loot boxes but we'll see

i am however moving sleeper loot into boxes via an option with next update when Kill Inactive Sleepers is set true

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@nivexI was thinking about this plugin the other day - Any plans/interest in adding XP options like you did in Raidable Bases? Not that players need more incentive to raid lol Just an idea that popped in on me recently.

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@nivexI hadn't actually considered payment in my thoughts but that would be very cool! Initially I had only thought about rewards.

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Yeah thinking about that, economic payments to start a raid would be awesome. Economic and XP rewards for completing a raid would be swell too, I'm torn between the ideas, love them both but don't want to ask too much lol

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there are economic payments already and it will be a payment to cancel as well in next update

i added rewards for Economics, IQEconomic, ServerRewards and SkillTree in next update for you just now. copypasta not hard =p

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Hi! I have an error with default config.

 

[12:33:04]Loaded plugin Abandoned Bases v2.0.0 by nivex

[12:33:04]NullReferenceException: Object reference not set to an instance of an object

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8 hours ago, nivex said:

ya restart doesn't affect it

i doubt i will add npcs or loot boxes but we'll see

i am however moving sleeper loot into boxes via an option with next update when Kill Inactive Sleepers is set true

thank you the use case are as follows

- some players use /sar to make a PVP area so they can defend the base vs their friends or make arenas

- some players want a simulated raid with bots that is not like raidable bases because its player made. they call them squatters in my server lol. they can't wait for some player bases to disappear but also would want to have fun while doing it.

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@Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p

@saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves

 

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On 8/20/2022 at 10:20 AM, nivex said:

@saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves

makes sense! anyway man up to you i'm just a fan thank you for this as always! i'm fine with how it is today 

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