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About Devils Fortress

Hey everyone.

Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot.

Here are some key features of Devils Fortress:

  1. CCTV cameras to view and monitor the Fortress, use FORTXX (Where XX is ranged from 01 to 25)
  2. 2 designs now included: Island version and Monument version.
  3. NPC Scientists in multiple areas inside the Fortress.
  4. Bradley APC patrols the roads around the Fortress.
  5. Keycards spawning desks and multiple custom puzzles to solve as players progress.
  6. Moonpool and Multiple sewer tunnel entrance/exit locations.
  7. Locked crate located in the second RED keycard room.
  8. Realistic beach designs, now with cliffs/rocks leading into water.
  9. Day/Night cycle light system in the compound.

Details

  • 2 Versions are now available: Island version (About 2400 prefabs) and a Monument version (About 2100 prefabs)
  • Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation.
  • Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road.
  • New Moonpool entrance/exit has been added to the Island version for submarines.
  • Sewer Tunnels have been extended to allow multiple entrance/exit routes.
  • Realistic like beach areas now have cliffs/rocks like in real life. More cover is available also.
  • This monument is a great replacement for Launch site, or a great additional add-on.

Installation:

When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature. (Failure may cause more than one Bradley APC to spawn and could cause server performance issues)

Requirements: Devils Fortress does required Oxide and the Oxide.Ext.RustEdit.dll file for spawning of loot, NPC, APC and puzzles to be active.

Support: For a bonus, Devils Fortress now supports Static Lootables by Raul-Sorin Sorban.

You can join my Discord if you like to find out more about Devils Fortress, or if you have any bugs, questions, queries.

Thank you very much for your time and have a great day.

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