- Prefabs
- 499
- Unique prefab types
- 249
- Placement span (X × Y × Z)
- 86.4 × 9.9 × 96.0 m
- Terrain layers
- heights, splat0, splat1, topology
- Food Crate ×2
- Loot Barrel ×6
- Medical Crate
- Military Crate
- Oil Barrel ×2
- Tool Crate
- Wooden Crate
- Green Keycard
- Small Water Catcher
- Prefabs
- 498
- Unique prefab types
- 248
- Placement span (X × Y × Z)
- 86.4 × 9.9 × 96.0 m
- Terrain layers
- heights, splat0, splat1, topology
- Food Crate ×2
- Loot Barrel ×6
- Medical Crate
- Military Crate
- Oil Barrel ×2
- Tool Crate
- Wooden Crate
- Green Keycard
- Small Water Catcher
Depends on
Required for this file to work correctly.
About Crow Hollow - Swamp Village
Crow Hollow
Deep in the swamp, a forgotten stilt village still stands above the murky water. Once a shop by day and a gambling den by night, Crow Hollow now belongs to the crows. The last bet is still on the poker table, dinner was left half-prepared, and the sign at the entrance says it all: turn back now.
What’s included:
CrowHollow-Fog (499 prefabs). The full village with low swamp fog, for the best atmosphere.
CrowHollow-NoFog (498 prefabs). The same village without fog.
The village:
The Shop & Poker Den: a former storefront by day, a card game gone wrong by night.
The Living Quarters: a kitchen and a dormitory where the villagers lived.
The Storage: village supplies, fishing gear and a boat hanging from a crane.
Sunken containers used as a makeshift bridge, collapsed walkways, a fishing spot and a giant swamp tree at the heart of the village.
Features:
Built entirely with native RustEdit and vanilla Rust prefabs. No custom models.
Freshwater swamp: players can drink and fill bottles. Working sink.
Atmospheric lighting designed for night gameplay.
Balanced loot: 1 military crate, 1 normal crate, 1 tool crate, 2 food crates, 1 medical crate, 6 barrels, 2 oil barrels and 1 green keycard.
Terrain modifiers included (Height, Splat, Biome, Topology).
Requires the Oxide.Ext.RustEdit.dll extension installed on your server.
Prevent Building volume included around the village.
Note: The Lake topology is required for the water to work in game, so make sure to apply the Topology modifier. Trees around the village are spawned by the included Forest topology, so their placement will vary on each map. No monument marker is included.
Installation: Place the Crow Hollow prefab files in your RustEdit/CustomPrefabs/ folder, load RustEdit, and place the prefab on your map. Then select it and apply the Prefab Modifiers (Height, Splat, Biome, Topology).
Enjoyed Crow Hollow? Check out my other work! Feedback and suggestions are always welcome!
