- Prefabs
- 29
- Unique prefab types
- 23
- Placement span (X × Y × Z)
- 8.4 × 3.9 × 5.6 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Tool Crate
- Vehicle Parts Crate
- Prefabs
- 23
- Unique prefab types
- 20
- Placement span (X × Y × Z)
- 8.0 × 3.4 × 5.0 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Tool Crate
- Vehicle Parts Crate
- Prefabs
- 25
- Unique prefab types
- 19
- Placement span (X × Y × Z)
- 4.7 × 2.2 × 6.0 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Tool Crate
- Vehicle Parts Crate
- Prefabs
- 22
- Unique prefab types
- 17
- Placement span (X × Y × Z)
- 4.7 × 2.2 × 6.0 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Tool Crate
- Vehicle Parts Crate
- Prefabs
- 25
- Unique prefab types
- 21
- Placement span (X × Y × Z)
- 4.2 × 2.2 × 6.7 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Vehicle Parts Crate
- Wooden Crate
- Prefabs
- 20
- Unique prefab types
- 17
- Placement span (X × Y × Z)
- 4.0 × 2.1 × 6.6 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Vehicle Parts Crate
- Wooden Crate
- Prefabs
- 28
- Unique prefab types
- 20
- Placement span (X × Y × Z)
- 5.0 × 2.6 × 4.1 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Vehicle Parts Crate
- Wooden Crate
- Prefabs
- 24
- Unique prefab types
- 18
- Placement span (X × Y × Z)
- 5.0 × 2.6 × 4.1 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Vehicle Parts Crate
- Wooden Crate
- Prefabs
- 32
- Unique prefab types
- 22
- Placement span (X × Y × Z)
- 5.2 × 3.0 × 9.9 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Vehicle Parts Crate
- Wooden Crate
- Prefabs
- 24
- Unique prefab types
- 20
- Placement span (X × Y × Z)
- 5.7 × 2.6 × 9.9 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Vehicle Parts Crate
- Wooden Crate
- Prefabs
- 26
- Unique prefab types
- 21
- Placement span (X × Y × Z)
- 4.1 × 2.2 × 6.0 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Vehicle Parts Crate
- Wooden Crate
- Prefabs
- 23
- Unique prefab types
- 19
- Placement span (X × Y × Z)
- 4.0 × 2.3 × 5.9 m
- Terrain layers
- heights, splat0, splat1, topology
- Loot Barrel ×2
- Vehicle Parts Crate
- Wooden Crate
About Christmas Junkpiles - 6 Prefab Pack (Snow & Temperate Versions)
Christmas Junkpiles 
Six small roadside scenes, frozen in the middle of the holidays. Each one tells its own little story, from a delivery that never made it to a junkpile someone tried to make festive. Every scene comes in two versions, Snow and Temperate, for a total of 12 prefabs.
What’s included:
-
Pickup (Snow 25 prefabs / Temperate 20 prefabs). A broken-down pickup, abandoned in the middle of a repair, with part of its Christmas delivery still in the bed.
 -
Van (Snow 26 / Temperate 23). A delivery van left with its doors open, as if someone started unloading and never came back.
 -
Bus Stop (Snow 29 / Temperate 23). A forgotten bus stop, with a string of Christmas lights and old newspapers scattered on the floor.
 -
Car (Snow 25 / Temperate 22). A car that never made it home, with a sleigh still strapped to its roof.
 -
Truck (Snow 32 / Temperate 24). An old forgotten truck, still carrying part of its cargo.
 -
Scrap Pile (Snow 28 / Temperate 24). A roadside junkpile that someone decided to decorate for Christmas.
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Features:
- Built entirely with native RustEdit and vanilla Rust prefabs. No custom models.
- Vanilla-style roadside POIs: players instantly know what to expect.
- Low prefab count (20 to 32 per scene).
- Balanced early-game loot on every scene (2 barrels + 1 crate or tool crate + tier 1 vehicle parts).
- Terrain modifiers included (Height, Splat, Biome, Topology).
- Requires the Oxide.Ext.RustEdit.dll extension installed on your server.
-
Prevent Building volume included on all 12 prefabs.
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Installation: Place the Christmas Junkpiles folder in your RustEdit/CustomPrefabs/ folder, load RustEdit, and place the prefab on your map. Then select it and apply the Prefab Modifiers (Height, Splat, Biome, Topology).
Note: Depending on the placement and orientation, small terrain adjustments may be needed (raising or smoothing the ground slightly) for the best result.
Feedback and suggestions are always welcome! 
