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SlayersRust

Posted

Any Tips how to add the Bradley into this Monument?

Immp77

Posted

you have rust edit? if so place it down turn off volumes and water, should be fairly easy to set after that.

SlayersRust

Posted

I do have RustEdit, I'm decent with it. I'm guessing I have to create a bradley pathing around the monument?

 

Immp77

Posted

you can fit it right inside, the area just inside the big dome has plenty of room to do a decent path in there

Immp77

Posted

find the spot in the 4th pic i usually run the path from there into the dome and around the containers, should see what i mean when you look at the area

SlayersRust

Posted

Okay will try setting one up now thank you 🙂

 

Immp77

Posted

np at all

SlayersRust

Posted

So I created a Bradley Path down there and for some reason it just didn't spawn for some reason, let me get a screenshot of the Bradley Path in a sec to put here.

 

SlayersRust

Posted

Any idea why these APC Paths wouldn't work? I have most recent RustEdit ext on my staging branch test server

See photos attached

image0.jpg

image1.jpg

SlayersRust

Posted

All APCInterest nodes say placement is True. Maybe my BasePathNode isn't at the correct height to the terrain?

Immp77

Posted

try setting them closer to the ground, its either ground placement or the rustedit ext usually

 

Rubiks-Q-Bert

Posted

The entrance and the other red room seem to eat a whole red card. Is that intentional?

Immp77

Posted

no it should use a red card like normal, no clue why it would use a whole card theres nothing different there, i'll look on my end but thats the first time i have heard of that happening. i would say check any plugins or setting that might be affecting puzzles, could also be a issue on rusts end.

majutsushi

Posted

is there a way to make it so the bots wont float up to the top when u kill them?

20210615152528_1.jpg

Immp77

Posted

2 hours ago, majutsushi said:

is there a way to make it so the bots wont float up to the top when u kill them?

20210615152528_1.jpg

did you make sure all ocean and offshore topology was removed? those have to be gone for it to work, sometimes it doesnt apply properly in the editor so just do a quick sweep over it

majutsushi

Posted (edited)

o that's a nice easy fix. will try it out today

ok just tried it. it works perfectly now thanks a lot for the quick answer man. love ur monument. I got like 20 bots and a Bradly in there. took out the warehouse and added in a small tunnel monument to make it really a big thing for my hardcore players.

Edited by majutsushi
  • Like 1
Explorer One

Posted

Nice question majutsushi, just this help me to fix this.

Regards!

Jeff.Thibault1

Posted

the new version 1.0.4 did not included the moonpool entrance as shown. 😧

Immp77

Posted

hmm let me double check, may have copied in the wrong version will update it shortly

Immp77

Posted

10 hours ago, Jeff.Thibault1 said:

the new version 1.0.4 did not included the moonpool entrance as shown. 😧

fixed, sorry about that i added the wrong file. should have moonpool now

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