- Prefabs
- 2,172
- Unique prefab types
- 514
- Placement span (X × Y × Z)
- 59.8 × 29.5 × 73.3 m
- Terrain layers
- heights, splat0, splat1, topology
- Basic Crate ×3
- Diesel Barrel ×2
- Dm Tier2 Lootbox
- Dm Tier3 Lootbox
- Elite Crate
- Food Box
- Food Crate
- Fuel Crate
- Hackable Locked Crate
- Loot Barrel ×7
- Military Crate ×4
- Oil Barrel ×5
- Tool Crate ×3
- Vehicle Parts Crate
- Wooden Crate ×5
- Blue Keycard
- Card Reader
- Fuse Box
- Red Puzzle Door ×2
- Recycler
- Repair Bench
- Workbench Level 2
About Abandoned Apartments
Small RedCard-Monument with 15 individually designed apartmentrooms
It includes two hidden rooms:
A "fuel- and dieselbarrel" room
and a loot room with one single elite crate, where nearly every item is set in the custom loot.
If you know the space you need about 10 mins to run through the lootspots.
The size is around 2 supermarkets long and 1 supermarket wide and has
around 2900 prefabs!
Its made for tundra biome.
- 1 blue card spawner
- 1 recycler
- 1 vending machine with custom loot
- 1 public phone
- 1 telephone
- 19 loot containers (tier 1-3) in total - with custom loot and default
- 1 drinkable watersource
- 3 CCTV cams
- 5 ore spawners
- 1 marketplace (dronedeliverystation)
- 1 static portable boombox
- 1 pokertable
- 1 chippyarcademachine
- 1 slotmachine
- 1 bigwheel with 2 bettingterminals
- 1 tier 2 workbench
- 1 repairbench
- 1 mixingtable
- 3 npc spawners (2 heavy scientist and 1 peacekeeper bandit)
and for sure the one or other thing i forgot to mention
You can spraycan some entities. (door, boxes, beachchairs, ect.)
The area in and around the monument is prevent building zone.
The monument marker (shows the name of the monument on the map) has to be added by yourself. (prefabs - monument marker - name: Abandoned Apartments)
Requires: uMod/Oxide, RustEdit DLL
Feedback would be appreciated.
