Jump to content

Keanland 2.6.5

$38.99
   (4 reviews)

26 Screenshots

  • 15.5k
  • 260
  • 37.92 MB

Recommended Comments



BetterDeadThanZed

Posted

On 1/2/2023 at 6:13 AM, CM1234 said:

image.png.542cea9b5bed66ccc16eab83397055e6.pngIt is still the same after updating and cannot be used

I get the same error when I try running it.

BetterDeadThanZed

Posted

@SKIROWThis is from my client log: 

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Disconnected (Exception (cs:77857): NullReferenceException: Object reference not set to an instance of an object.
MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0)
MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0)
GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0)
Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0)
World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0)
World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0)
World+<Spawn>d__71.MoveNext () (at <00000000000000000000000000000000>:0)
WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
World:Spawn(PrefabData)
<Spawn>d__71:MoveNext()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
) - returning to main menu
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnClientDisconnected(String)

This is the entire log: https://pastebin.com/h4UPbhJN

Sean

Posted

On 1/4/2023 at 8:59 AM, BetterDeadThanZed said:

I get the same error when I try running it.

Any chance you were able to workaround this and load into the map? 

BetterDeadThanZed

Posted

On 5/20/2023 at 2:40 PM, Adamrpro said:

Any chance you were able to workaround this and load into the map? 

I haven't tried it again. I can only assume this map is dead.

Alien_Hoffi

Posted

if you need an executable version you are welcome to contact me I have a fixed version

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 1

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.2k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.