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Message added by Cobalt,

Floating Monuments are fixed after the fairy dust spills made them fly off. I'll be more careful with the bottle next time.  
Auto Barges are added

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  • 42.65 MB
  • Update details
    v2.0.0
    Released
    Download size42.65 MB
    Total versions10
    Time between versions 32 days
    Typical update pace About every 58 days
    Freshness Updated today

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Recommended Comments



TeaGuy Jordan

Posted (edited)

@Cobalt Omg thanks! ❤️ 
Appreciate the update, I dont seem to see the board on the new update though (Never mind I am blind)

 

Another small thing I spotted although nothing "major" is the cctv cams
with depot6 being the odd one out 😄

ID: Oildepot6
ID: OilDepot5
ID: OilDepot3 
ID: OilDepot2 
ID: OilDepot1 

Edited by TeaGuy Jordan
  • Haha 1
TeaGuy Jordan

Posted

3 hours ago, the_zirus said:

bandicam 2025-02-13 16-34-34-535.jpg

bandicam 2025-02-13 18-23-01-696.jpg

which grid is this please?

Cobalt

Posted

23 hours ago, the_zirus said:

bandicam 2025-02-13 16-34-34-535.jpg

bandicam 2025-02-13 18-23-01-696.jpg

These are bugs in the custom rail system; they look like this at the points where they connect to other lines. So, its not a bug that I can fix; you have to take it up with Facepunch. 

  • Like 2
Mankus

Posted

Over 1000!  🥳
Update sounds great, cant wait to check it out!

I hope it gets to "over nine thousand!"   

67ec1b374d645b7d49e2ca5128ecd5a8-1716169552.png

  • Love 1
Sovereign_Skies

Posted

Can we get a Prim version of this map, pretty please? 😅

Cobalt

Posted

2 hours ago, Sovereign_Skies said:

Can we get a Prim version of this map, pretty please? 😅

Maybe 😉

MetalHead

Posted

Any chance you can add the airfield monument to the island on the left of the map? Great map by the way and well optimised.

Mankus

Posted (edited)

redacted


Edit: False alarm, sorry

Edited by Malkizid
  • Love 1
Cobalt

Posted

On 2/27/2025 at 5:01 AM, MetalHead said:

Any chance you can add the airfield monument to the island on the left of the map? Great map by the way and well optimised.

My following map will have an airfield ^^

  • Like 2
WarisGG

Posted

This might be a configuration issue with the Monument Owner plugin, but I’ll leave it here anyway.

The Abandoned Supermarket seems to be very close to the Launch Site. I'm using MonumentOwner with the default settings, and players are reporting that they can't use anything at the Abandoned Supermarket because it's blocked by another player—the one who is currently using Launch Site.

I'll check if this can be changed in the configuration, but I wanted to mention it here so you're aware.

Just pointing out that the monuments might be too close to each other, and maybe it's something to consider adjusting in the future.

imagen.png.81f74a492148ec539ee7d37257c3a260.png

  • Like 1
Stark

Posted

I know you're probably already working on it, but any ETA on when this would be updated if you are updating it? Thanks. 

  • Like 1
GreenCardPVE

Posted

in next update -- jungle, yes? please? 🙂

  • Like 1
Ragtime

Posted

GravelPit is awesome now. I tested some of the first ones with a lot of errors. This update is really good. Great Job Cobalt!  The only thing I found is the turningwheel on Disposal Unit that does not move or open the door.   Just a minor flaw. Easy fix on next update.

 

image.png.20e692949b171f8a68eb0880bfef2ee0.png

  • Like 3
WarisGG

Posted (edited)

My users really like it and every so often they clean, they come back for it. I will use it again for today's cleaning even if I don't have the jungle active.

2 hours ago, Ragtime said:

GravelPit is awesome now. I tested some of the first ones with a lot of errors. This update is really good. Great Job Cobalt!  The only thing I found is the turningwheel on Disposal Unit that does not move or open the door.   Just a minor flaw. Easy fix on next update.

 

image.png.20e692949b171f8a68eb0880bfef2ee0.png

 

Edited by WarisGG
  • Like 2
Mankus

Posted

On 9/4/2025 at 5:13 PM, WarisGG said:

My users really like it and every so often they clean, they come back for it. I will use it again for today's cleaning even if I don't have the jungle active.

 

Agreed, always a nice map to come back to, even without the Jungle Biome - I hope Cobalt has time to finish adding some Jungle areas this year 😄

R0gerR0ger

Posted

I prefer non-jungle.   if you do update maybe keep the non-jungle version available for people.

HunterZ

Posted

What changed in today's update (update note is just "."), and why did I get notifications saying that both @Cobaltand @RobJuploaded the same version number?

  • Like 1
Cobalt

Posted

3 hours ago, HunterZ said:

What changed in today's update (update note is just "."), and why did I get notifications saying that both @Cobaltand @RobJuploaded the same version number?

Sorry, we had a glitch where the Webpage crashed when I uploaded the file. The changes are in the changelog now. 
- New Jungle Biom
- extended the railways
- Small QOL fixes

  • Love 3
WarisGG

Posted

Thanks for the update, I've been waiting for it for a long time. My players like this map.

  • Love 1
SONuvaGUN

Posted

Hey, awesome map. Genuinely one of the better ones I've run on my servers, so first off, great work.

That said, FP seems to have borked a few things with this wipe and you're not alone — other custom map devs are reporting similar issues across the board, so this is clearly on their end.

Two things we're seeing on our end:

1. Missile Silo is floating (main concern)
2. A wheel-turn door isn't functioning

Just wanted to flag it in case you weren't already aware and to ask if a fix or patch is in the works. Our players love the map and we'd love to keep running it — just want to make sure we're giving them the best experience possible.

Thanks for your time and keep up the great work. Really do appreciate what you've built here.

silo 2.png

silo 1.png

door not working.png

SONuvaGUN

Posted

almost fixed....
Still some stuff in the air after map update

silo float.png

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