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imthenewguy

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  1. Changed Status from Pending to Closed
  2. I have added native support for prestige systems in the next release. You are welcome to join my discord and get it early.
  3. Yeah don't run "resetdata {name}" That's causing the issue.
  4. Yeah its set per client from that menu I believe.
  5. Yes the venue is the building that's in the video. It does support economics and custom items as prizes.
  6. imthenewguy

    Raffles

    I can look at adding a field for it so that it will choose the earliest of the 2: x days after wipe or the date/time set. The issue is when the plugin is loaded mid wipe. or if a server wipes regularly etc. Ill see what I can arrange. Regarding IQEconomics, if its not on lone, codefling or umod, I probably won't add support for it as it's not really a mainstream plugin.
  7. imthenewguy

    Raffles

    Is it available on codefling/lone/umod?
  8. The speed boost on heli doesn't need enabling; its automatic. I have a new update that I'll be releasing soon. Can't remember if I tinkered with the heli in that one already. If not, we can probably do some testing to find out what the issue is.
  9. imthenewguy

    DISPLAY

    New version will have settings to adjust a few messages: [JsonProperty("Send a message when the Woodcutting ultimate goes on cooldown?")] public bool Cooldown_woodcutting_ultimate = true; [JsonProperty("Send a message when the Double Bandage Heal skill goes on cooldown?")] public bool Cooldown_Double_Bandage_Heal = true; [JsonProperty("Send a message when the Wounded Resist skill goes on cooldown?")] public bool Cooldown_Wounded_Resist = true; [JsonProperty("Send a message when the Rationed skill procs?")] public bool Rationed_Proc = true; [JsonProperty("Send a message when Skinning Luck procs?")] public bool SkinningLuck_Proc = true; [JsonProperty("Send a message when Mining Luck procs?")] public bool MiningLuck_Proc = true; [JsonProperty("Send a message when Woodcutting Luck procs?")] public bool WoodcuttingLuck_Proc = true; [JsonProperty("Send a message when Fishing Luck procs?")] public bool FishingLuck_Proc = true; [JsonProperty("Send a message when the Regrowth skill procs?")] public bool Regrowth_Proc = true; [JsonProperty("Send a message when receiving extra fish?")] public bool Extra_Fish_Proc = true; [JsonProperty("Send a message when Crafting Refund procs?")] public bool Craft_Refund_Proc = true; [JsonProperty("Send a message when Crafting Duplicate procs?")] public bool Craft_Duplicate_Proc = true; [JsonProperty("Send a message when Node Respawn procs?")] public bool Node_Respawn_Proc = true; [JsonProperty("Send a message when Iron Stomach procs?")] public bool Iron_Stomach_Proc = true; [JsonProperty("Send a message when Free Upgrade procs?")] public bool Free_Upgrade_Proc = true; [JsonProperty("Send a message when Research Refund procs?")] public bool Research_Refund_Proc = true;
  10. Movebar is individual, but you can enter settings into config and force an update via command if you want to change it globally. The xp bar is anchored to the bottom right of the screen. Any scaling will be handled based on where the players stat bars are positioned.
  11. Ill add void OnEventLeave(BasePLayer player, string eventName) as well
  12. I have hooks that he can use: object OnEventJoin(BasePLayer player, string eventName) I can probably add a hook for when a player leaves as well.
  13. Impossible to say that's throwing that error. No issues with binoculars on my end. 1.5.0 should be released soon though, so hopefully most of these issues go away then.
  14. I don't understand. They don't have their stuff on them when they are in the arena, how can they lose it?
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