About GUIShop Custom Pre-Built Config - Updated 2026
GUIShop Scrap Economy Config
This is a pre-built configuration for GUIShop by Khan, designed around a Scrap-based economy that feels consistent with Rust’s existing progression and vendor values.
The pricing model is based on a combination of:
• In-game Scrap value
• Recycler returns
• Vanilla vending machine prices
• Crafting requirements
• Workbench tier
• Item rarity
• Progression impact
• Convenience value
The goal is not to make the shop the best way to obtain items. The goal is to make it a reliable convenience option without breaking normal Rust progression.
This configuration has taken many hours of testing, balancing, comparison, and refinement to create an economy that feels fair without turning the shop into a Scrap printer.
WORKBENCH AND PROGRESSION PRICING
Workbench requirements are factored into item pricing.
Higher-tier items receive additional pricing weight based on the workbench required to craft them.
This helps keep progression-sensitive items appropriately expensive, especially things such as:
• Rockets
• C4
• High-tier weapons
• Advanced components
• Late-game equipment
Tier 3 items should never feel cheap simply because their raw crafting materials have a relatively low calculated value.
EXPLOSIVES AND GUNPOWDER
Gunpowder and explosive-related items use additional pricing weight.
This intentionally makes raid materials less convenient to purchase directly from the shop.
Players can still use the shop as a fallback or convenience option, but gathering resources and crafting boom normally remains significantly more economical.
BUYING
All purchasable items use whole-number Scrap prices.
This keeps purchasing clean, predictable, and compatible with physical Scrap as the shop currency.
Pricing has been modernized across more than 1,200 current Rust shop entries.
Vehicles are intentionally excluded from global purchasing.
Vehicles should still be crafted, acquired naturally, or purchased from their appropriate vanilla vendors rather than magically appearing through the global shop.
SELLING
Players can only sell items that appear in the dedicated Sell category.
This is intentional.
Most normal items cannot simply be bought and immediately sold back to the shop.
Sell prices are kept below purchasing value and are balanced to reduce recycling, crafting, conversion, and vendor arbitrage.
Sell values use clean fractional increments where necessary instead of awkward values such as 0.163 or 0.665.
SPECIAL AND SCAVENGER ITEMS
The Sell category also includes a number of otherwise low-use or unusual Rust items.
These are especially useful for servers running custom loot systems that add items such as:
• Paper
• Research Paper
• Glue
• Sticks
• Batteries
• Blood
• Bleach
• Duct Tape
• Documents
• Tags
• Other miscellaneous scavenged items
These items may have very little normal gameplay or crafting value, but this configuration gives them a reason to exist.
Finding strange junk in the world can now have actual economic value.
This works especially well with plugins that expand monument, static-prop, or custom container loot tables.
ANTI-EXPLOIT DESIGN
The economy has been reviewed specifically for common Scrap-generation loops.
Examples considered include:
• Buy item → recycle item → sell materials
• Buy ingredients → craft item → sell result
• Buy resource → process resource → sell output
• Vendor conversion loops
• Fertilizer and Horse Dung exploits
• Buy/sell price inversion
• Low-cost progression bypasses
Items that could create obvious economic loops are restricted, repriced, or prevented from being sold.
The goal is simple:
The shop should provide convenience.
It should never provide infinite money.
GLOBAL SHOP DESIGN
The default configuration is intended to function as a global “Amazon-style” shop.
Players can access a broad range of normal items without requiring individually placed shop NPCs.
The pricing premium is what keeps world loot, crafting, monuments, recyclers, farming, and vanilla vendors relevant.
INSTALLATION
• Make sure GUIShop is fully updated.
• Install and update any dependencies required by your current GUIShop version, such as ImageLibrary and LangAPI where applicable.
• Back up your existing GUIShop configuration.
• Download the included configuration file.
• Replace your existing GUIShop config located at:
server/oxide/config/GUIShop.json
• Reload GUIShop or restart the server.
• Done.
RECOMMENDED USE
This configuration is intended for servers that want:
• Scrap-based trading
• Broad global item access
• Strong progression preservation
• Meaningful scavenger loot
• Controlled resale
• Reduced economic exploits
• Convenience without replacing normal gameplay
It is especially well suited to modded servers where players encounter a wider range of loot than standard vanilla Rust provides.