winter36's Wishlist
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Island Z Jungle Update
Island Z is a map separated by the great divide, on the west is the standard rust experience, on the east an island infested with zombies with limited ways to get there.
Monuments and Features
Medical Centre Swat HQ & Thought Police Hogans Ally, functioning shooting range with counters and times SuperMax Prison Sub Pens Submarine Tower Bridge Casandra Crossing Crashed 737 Sunken Sub ZenLabs Zombie Research Facility, Map wide 8 bunker puzzle Map wide mono rail, integrated with most standard monuments and connects below ground TV Outside Broadcast Pipeline The Pit Coal Mine + the following standard FP monuments
Water Treatment Airfield Satellite Dish Bandit Camp Outpost Power Plant Train Yard Both Harbours Launch Site Junkyard Military Camp
- #custom map
- #niko
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(and 4 more)
Tagged with:
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Gotham Jungle Update
Gotham is based on the fictional city, home to Batman. It is the largest known cityscape in rust with many key areas from the DC Universe.
Custom Monuments
Wayne Tower
Wayne Manor
Bat Cave
Iceberg Lounge
Botanical Gardens
Arkham Asylum
Amusement Mile
Blackgate Prison
Ace Chemicals
Port Authority
Crime Alley
Gotham Police Department
Ghetto
Monarch Theatre
Facepunch Monuments
Junkyard
Oil Rigs
Underwater Labs
Sewer Branch
Military Base
Train Yard
Bandit
Outpost
Fishing Village
83K Prefabs
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Indusville Jungle Update
Indusville is a 3000 Size 62K prefab custom map featuring a number of unique plugins to enhance your immersion in the game.
Custom Monuments
True Monorail in Stations, automated for players to jump on and off Automated Weapons Factory producing rockets of various flavours (customisable) Automated Factory producing a small amount of ore and presents (customisable) Automated Deep Ore Mine, mine the ore face and send it to the surface via conveyer belt Teslas Wardenclyff Tower Lava Caves Ruined Bridge (Full of Bots) Spillway & Laboratory Giant Solar Farm Suspension Bridge Container Yards Lake Tatyana and the Fish Wives Tackle Shop Cavern Money Pit Mountain Village Crypt TV Studio Oil Derricks Sharts Motel Fort Knox Facepunch Monuments
Quarries Airfield Junkyard Ranch Outpost Bandit Dome Sewer Missile Silo Fishing Villages Oil Rigs Underwater Labs Military Base
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Modern Public Heli Tower
By Ionut Shiro in Prefabs
A modern heli tower which can fit perfectly on any PVE/PVP modded server.
No masks included , simply drag and drop anywhere.
Vending machines from the screenshots work just like a normal vending machine with the custom vending profiles which are provided with the prefab.
CCTV Cameras are :
To use this on your map copy the files from "Custom Prefabs" and "Vending Presets" folders into your "CustomPrefabs" and "VendingPresets" folder in RustEdit directory and after that you can see your new prefab in the Custom Prefabs list in Rust Edit and be able to edit the vending profiles if you wish so.
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Kits
Unique kit system with the highest possible functionality and beautiful design. This will please you (no need to sit in the config every time and try to fill in some incomprehensible values, etc.), and your players (convenient, clear and informative interface). You just start editing items directly in the game) and your players (comfortable, clear, informative interface)!
🌟 Features of Kits
Beautiful User Interface: Experience a visually appealing and user-friendly design. High Performance: Optimized for fast, reliable performance. Automatic Kit Conversion (uMod): Easily convert your existing kits. In-Game Kit and Item Setup: Configure kits directly in the game. Auto Kits & Wipes (Optional): Automate kit distribution and server wipes. Custom Items & Commands: Assign unique items and commands to kits. Advanced Item Settings: Fine-tune every aspect of your items. CopyPaste Integration: Seamlessly work with CopyPaste. Optional Features: Delays after wipes, set blocking in Building Block, logging, and item chances. Skills & ServerPanel Support: Enhance player experience with integrated support.
🎮 Commands
kit – open the kit interface kit help – get help with kits kit autokit – enable or disable automatic kit.
Requires the "kits.changeautokit" permission. You can set this permission up in the plugin configuration under "Permission to enable/disable autokit". kit list – display all available kits kit [name] – redeem a specific kit kits.resetkits – delete all kits kits.give [name/steamid] [kitname] – grant a kit to player kits.convert – convert from uMod Kits kits.wipe – clear players data kits.reset – resets the player data or kits in the kits system. kits.reset data [<targetID>/all] – resets the data of a player or all players.
Parameters:
<targetID>: The ID of the player whose data is to be reset. If you specify all, the data of all players will be reset. kits.reset kits – resets all kits in the data kits.template <interface_type> <interface_style> <template> [template_version] – allows the administrator to customize the appearance of the bundles interface by choosing between fullscreen and inmenu mode. Different styles and templates are available for each interface type. The old style (old) is only available for fullscreen mode, while the new Rust style (rust) is available for both interface types. When using the Rust style, you must specify a specific template such as normal, content, categories or content_categories. For inmenu rust templates, you can also specify the ServerPanel template version (1 or 2).
Parameters: <interface_type>: The type of interface template. Valid values: fullscreen: Fullscreen interface template. inmenu: Menu interface template. <interface_style>: The style of the interface. Valid values: old: The old interface style (fullscreen only). rust: New Rust interface style (for fullscreen and inmenu). <template>: The name of the target template. Valid values depend on the interface style: normal, content, categories, content_categories. [template_version]: (Optional, only for inmenu rust) ServerPanel template version. Valid values: 1 or 2. Specifies the template version to be used with the selected inmenu rust template. Examples: kits.template fullscreen old - Sets the fullscreen interface to the old style. kits.template fullscreen rust normal - Sets the fullscreen interface to the Rust style with the normal template. kits.template fullscreen rust content - Sets the fullscreen interface to the Rust style with the content template. kits.template fullscreen rust categories - Sets the fullscreen interface to the Rust style with the categories template. kits.template fullscreen rust content_categories - Sets the fullscreen interface to the Rust style with the content_categories template. kits.template inmenu rust normal 1 - Sets the menu interface to the Rust style with the normal template for ServerPanel version 1. kits.template inmenu rust content 2 - Sets the menu interface to the Rust style with the content template for ServerPanel version 2. kits.template inmenu rust categories 1 - Sets the menu interface to Rust style with the categories template for ServerPanel version 1. kits.template inmenu rust content_categories 1 - Sets the menu interface to the Rust style with the content_categories template for ServerPanel version 1.
🎥 Video
P.S. Video of the old version, video for the V2+ version is now in development
🖼️ Showcase
Full screen Templates
Template OLD STYLE
Template NEW RUST
Default:
Content:
Categories:
Content & Categories:
In-Menu Templates
Template V1 (V1.1)
Default:
Content:
Categories:
Content & Categories:
Template V2
Default:
Content:
Categories:
Content & Categories:
Editor
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.147:28015
📚 FAQ
Q: Where can I see an example of a config?
A: Config
Q: Where can I see an example of a data?
A: Data
Q: I have a question/problem. What should I do?
A: You can write to me in a PM on the site, create a ticket. Or write me in Discord: Mevent#4546
Q: Does the Kits plugin support other plugins?
A: Yes, this Kits plugin has an API similar to other popular kits plugins. If the plugin works with Kits - it works with this plugin too.
Q: How do I enable the sale of kits?
A: You need to configure the plugin economy (which plugin, its hooks, etc.), enable "Enable sale" in the Kits data (oxide/data/Kits/Kits.json or carbon/data/Kits/Kits.json) and set the price to "Selling price"
"Enable sale": true, "Selling price": 100, Q: How do I use Economics to pay for kits?
A: Example configuration settings:
"Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use ServerRewards to pay for kits?
A: Example configuration settings:
"Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use scrap to pay for kits?
A: Example configuration settings:
"Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I resize the kit image?
A: You can do this in the config, here's an example of the image setup (-32 and 32 are width, and -75 and -11 are height😞
"Kit Image": { "AnchorMin": "0.5 1", "AnchorMax": "0.5 1", "OffsetMin": "-32 -75", "OffsetMax": "32 -11" }, Q: How can I remove the numbers on the kits ("#1", "#2", etc.)?
A: You need to turn off "Show Number?" in the config:
"Show Number?": false, Q: How do I make it so that others can see kits with different permissions without being able to claim them?
A: You need to turn off "Show All Kits?" in the config:
"Show All Kits?": true, Q: Where can I edit the names in the plugin or add my own language?
A: You can edit lang files that are located (for example) at "oxide/lang/en/Kits.json" or "carbon/lang/en/Kits.json".
🛠️ HOOKS
private string[] canRedeemKit(BasePlayer player) private void OnKitRedeemed(BasePlayer player, string kitName) private double OnKitCooldown(BasePlayer player, double cooldown)
🧩 API
private bool TryClaimKit(BasePlayer player, string name, bool usingUI) private string[] GetAllKits() private object GetKitInfo(string kitname) private string[] GetKitContents(string kitname) private double GetKitCooldown(string kitname) private double PlayerKitCooldown(ulong ID, string kitname) private int KitMax(string kitname) private double PlayerKitMax(ulong ID, string kitname) private string KitImage(string kitname) private bool IsKit(string kitname) private bool isKit(string kitname) private void GetKitNames(List<string> list) private double GetPlayerKitCooldown(ulong userId, string name) private double GetPlayerKitCooldown(string userId, string name) private void SetPlayerCooldown(ulong userId, string name, int amount) private int GetPlayerKitUses(ulong userId, string name) private int GetPlayerKitUses(string userId, string name) private void SetPlayerKitUses(ulong userId, string name, int amount) private JObject GetKitObject(string name) private int GetKitMaxUses(string name) private string GetKitDescription(string name) private string GetKitImage(string name) private bool GiveKit(BasePlayer player, string name, bool usingUI) private bool HasKitAccess(string userId, string name) private int GetPlayerKitAmount(string userId, string name)- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits