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  1. More information about "Monument Mutations"

    $35.00

    Monument Mutations

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050
     
    Monument Mutations allows you to apply mutations to any default or custom monument on the map.
    You can create positive mutations that give players bonuses for gathering, output, and stats, as well as negative mutations that impact their gameplay.
    With almost infinite possible mutations and more to come, this plugin offers extensive customization options.
     

     

    Create mutations with custom effects on any monument using Monument Mutations. Highly configurable with hundreds of options, allowing you to customize the number of active mutations. Adjust radiation resistance on default Hazmat Suits and Heavy Scientist Suits. Supports both default and custom monuments. Create an infinite number of mutation profiles and set their chances of appearing. Almost every programmed bonus comes with additional customizable options.  

    The 1.0.0 version is just a beginning of the journey.
    I made the plugin highly expandable, so if you have any idea of additional mutations, hit me on my Discord! (link above)
    Mutation Descriptions
    As I said, plugin have a lot of possible options which are not described anywhere because they are different for each mutation type.
    Some of the mutations might not work with your server because other plugin is overwriting the RUST behavior, like custom recyclers etc.
    You can find all the definitions here!
    radMult - Multiplies the radiation on default monuments or radiation spheres in custom maps.
    radSet  - Sets the radiation on the whole monument radius. If you set the value to 0.001 it will disable radiation on the whole monument.
    damageDealt  - Multiplies the damage dealt to described entity type.
    Currently, the plugin supports 4  Mutation Object References:
    empty  - Multiplies the damage in all cases. bot - The entity is NPC or bot. player - The entity is a  player. animal - The entity is an animal. durability  - Multiplies the durability loss on items.
    healing  - Multiplies the healing amount of used items.
    noWounded  - Sets the chance that when a player is killed, the wounded state is skipped, and he automatically dies.
    Values work in range 0-100. (percentage)
    gravity  - Multiplies damage dealt by gravity, when players fall from a high place.
    recycle  - Multiplies speed of the recycler work.
    There are a lot of custom recycler plugins that might not work in this case, then I don't recommend using this mutation.
    loot  - Multiplies the loot in containers in mutated monument.
    Currently, the plugin supports 3  Mutation Object References:
    empty  - Works for all items in containers. item shortname (ex. scrap) - Sets the multiplier only on selected item. In this case, it's scrap. item category (ex. Component) - Sets the multiplier only on selected item category. In this case - in all items in Component category. gather  - Multiplies the gather from dispensers in mutated monument.
    Currently, the plugin supports 3  Mutation Object References:
    empty  - Works for all resource dispensers. tree  - Works only on all trees. ore  - Works only on all ores. upgradeCrate  - Sets the chance that when a crate is spawned or mutation started, the spawned crate can be upgraded to another tier.
    The tree looks like this: Normal Crate > Military Crate > Elite Crate
    Values work in range 0-100. (percentage)
    Information about  "Possible Mutations" list:
    If you set only one value, and it's "All" then it rolls from the whole mutation pool. For better experience, I recommend making it manually, but this function exist ^^.
     

    Example Config (Version 1.0.0)
    With additional mutations, more detailed each mutation tier and some smaller customizations. (my private configuration)
    MonumentMutations.json
     

    { "Mutation Info Commands": [ "mut", "mutation", "mutations" ], "Minimal Active Mutations": 1, "Maximal Active Mutations": 3, "New Mutation Check Inverval (in minutes)": 15, "Default Hazmat Protection Override (0 to disable, 0.5 - default)": 0.0, "Hazmat Mk.II Protection (0 to disable)": 1.0, "Positive Over Negative Mutations": true, "Marker Map Scaling Value (Higher = Smaller)": 100.0, "Broadcast Mutation Info On Enter": true, "Mutations": { "DurabilityLoss": { "Mutation Type (see website for reference)": "durability", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "FasterRecycle": { "Mutation Type (see website for reference)": "recycle", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.2, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.2 }, "HighGravity": { "Mutation Type (see website for reference)": "gravity", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.1 }, "InstaKill": { "Mutation Type (see website for reference)": "noWounded", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 50.0, "Mutation Value - Rounding": 5.0 }, "LessBotResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "bot", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "LessHealing": { "Mutation Type (see website for reference)": "healing", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 50.0, "Mutation Value - Rounding": 5.0 }, "LessPlayerResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "player", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "LowGravity": { "Mutation Type (see website for reference)": "gravity", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.1, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.1 }, "MoreBotResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "bot", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 3, "Mutation Value - Min": 0.9, "Mutation Value - Max": 0.5, "Mutation Value - Rounding": 0.05 }, "MoreDurability": { "Mutation Type (see website for reference)": "durability", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.3, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.1 }, "MoreHealing": { "Mutation Type (see website for reference)": "healing", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 120.0, "Mutation Value - Max": 200.0, "Mutation Value - Rounding": 10.0 }, "MoreLoot": { "Mutation Type (see website for reference)": "loot", "Mutation Object Reference (see website for reference)": "Component", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 2, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.5 }, "MorePlayerResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "player", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.6, "Mutation Value - Max": 0.95, "Mutation Value - Rounding": 0.05 }, "MoreRocks": { "Mutation Type (see website for reference)": "gather", "Mutation Object Reference (see website for reference)": "ore", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "MoreScrap": { "Mutation Type (see website for reference)": "loot", "Mutation Object Reference (see website for reference)": "scrap", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 2, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.5 }, "MoreWood": { "Mutation Type (see website for reference)": "gather", "Mutation Object Reference (see website for reference)": "tree", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "NoRadiation": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.001, "Mutation Value - Max": 0.001, "Mutation Value - Rounding": 0.001 }, "RadiationMultiplierNegative": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 2, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "RadiationMultiplierPositive": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.2, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.05 }, "RadiationSet": { "Mutation Type (see website for reference)": "radSet", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 75.0, "Mutation Value - Rounding": 5.0 }, "SlowRecycle": { "Mutation Type (see website for reference)": "recycle", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 0.5, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.05 }, "UpgradedCrates": { "Mutation Type (see website for reference)": "upgradeCrate", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 3, "Mutation Value - Min": 5.0, "Mutation Value - Max": 25.0, "Mutation Value - Rounding": 5.0 } }, "Profiles": { "Basic": { "Marker Color - Inside": "#32CD32", "Marker Color - Border": "#32CD32", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 1, "Positive Mutations - Maximum": 2, "Negative Mutations - Minimum": 0, "Negative Mutations - Maximum": 1, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "RadiationMultiplierNegative", "RadiationSet", "HighGravity", "SlowRecycle", "MoreDurability", "MoreRocks", "MoreWood", "MorePlayerResistance", "MoreBotResistance", "LessBotResistance" ] }, "Dangerous": { "Marker Color - Inside": "#FF0000", "Marker Color - Border": "#FF0000", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 3, "Positive Mutations - Maximum": 4, "Negative Mutations - Minimum": 2, "Negative Mutations - Maximum": 3, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "All" ] }, "Extreme": { "Marker Color - Inside": "#000000", "Marker Color - Border": "#000000", "Marker Color - Alpha": 0.5, "Positive Mutations - Minimum": 3, "Positive Mutations - Maximum": 5, "Negative Mutations - Minimum": 3, "Negative Mutations - Maximum": 5, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "All" ] }, "Normal": { "Marker Color - Inside": "#FFA500", "Marker Color - Border": "#FFA500", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 2, "Positive Mutations - Maximum": 3, "Negative Mutations - Minimum": 1, "Negative Mutations - Maximum": 2, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "RadiationMultiplierNegative", "RadiationSet", "LessPlayerResistance", "HighGravity", "SlowRecycle", "MoreDurability", "MoreRocks", "MoreWood", "LessPlayerResistance", "MorePlayerResistance", "MoreBotResistance", "LessBotResistance", "MoreScrap", "NoRadiation", "RadiationMultiplierPositive" ] } }, "Monument Names - Strict Name Check": true, "Monuments - Add Custom Monuments": false, "Monuments": { "HQM Quarry": { "Enabled": false, "Chance Weight": 1, "Default Monument Bounds Scale": 1.0, "Monument Radius": 0.0, "Mutation Length Multiplier": 1.0, "Profile Chances": { "Basic": 7, "Normal": 5, "Dangerous": 2, "Extreme": 1 } }, "Giant Excavator Pit": { "Enabled": false, "Chance Weight": 1, "Default Monument Bounds Scale": 1.0, "Monument Radius": 0.0, "Mutation Length Multiplier": 1.0, "Profile Chances": { "Basic": 7, "Normal": 5, "Dangerous": 2, "Extreme": 1 } } } }
  2. More information about "Monument Entities"

    $10.00

    Monument Entities

    Allows admins to spawn entities in different monuments.
    Setup your entities and positions once and you will have them spawn on every map no matter the seed or size in the desired monument!
    Commands:
    /getmonumentpos (Requires admin access)
     Use the command to get the proper position within the monument, rotation wise pick any value until you have the desired entity's position


    Configuration:
    { "Monument name & their entities": { "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/launch_site_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": [ { "IsEnabled": true, "Prefab": "assets/prefabs/misc/marketplace/marketplace.prefab", "Position": { "x": -107.1058, "y": 0.319108, "z": -49.09481 }, "Rotation": 110.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/junkyard_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ] } }  
     
  3. More information about "Junkpile NPC"

    $8.50

    Junkpile NPC

    Brings back the Junkpile scientists and the possibility to add Scarecrows.
    Video :  Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate)
     

    Features :
    Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration :
    example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits
    { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
  4. More information about "Decay: The Last Haven | Custom Map By Shemov"

    $49.90 $42.41

    Decay: The Last Haven | Custom Map By Shemov

    Welcome to "Decay: The Last Haven," a custom map for the game RUST that immerses players in a post-apocalyptic world where survival is a luxury. This expansive map, with a size of 4500, boasts around 70,000 prefabs, creating a rich and detailed environment. It's fully compatible with BetterNPC plugins(Config for bots in the  file), and Train Homes, featuring three stations for the plugin. The map showcases a double-track surface railway, offering two metro entrances with separate branches for spawning trains, complemented by an intricate underground railway system.
    The layout includes evenly spaced monuments to optimize the FPS load for clients, ensuring smooth gameplay. Players can find custom building spots in the subway, marked as 'XU' on the minimap, amidst a network of bridges that are navigable by tugboats. The map's design incorporates a multitude of rivers, allowing tugboats and other water transport to access any point on the map with ease.
    For those seeking a strategic advantage, the map presents custom monuments in ample quantity for a comfortable and engaging gaming experience. Builders will appreciate the custom sites, indicated by 'X' on the minimap, while the heart of the map features fresh water and lush vegetation, ideal for farmers.
    Explorers can discover a large number of small settlements and standalone buildings, not marked on the road map, offering hidden gems throughout the landscape. Adventurous players can delve into underwater farm zones, denoted by 'O' on the minimap, and explore the depths of an underwater laboratory. To add to the excitement, the map is equipped with ziplines, providing a thrilling way to traverse this desolate yet captivating world.
    "Decay: The Last Haven" is not just a map; it's a testament to the resilience of humanity in the face of desolation, offering a sanctuary for those brave enough to claim it.
    Features:
    Map size:  4500; Prefabs count:  ~65K; Compatible with BetterNPC plugins (Config for bots in the  file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Evenly spaced monuments to spread the FPS load of client; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Fresh water and vegetation for farmers are in the center of the map; A large number of small settlements/single buildings not marked on the road map by road; Underwater farm zones (O on the minimap); Underwater Laboratory; Ziplines. Custom monuments:
    Nuclear Cargo; Settlement; Bandit Settlement; Wood Industry; Industrial Settlement; Office Area; Reverpost; Shorpek; Warehouse Settlement; Bandit Ship; Slave Ship; Rebel Ship; RW Station; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU"  on map  ); Underwater farm zones ( "O" on map ). Monuments:
    Combined Outpost; Launch Site; The Dome; Ziggurat; PowerPlant; JunkYard; Harbor; Airfield; Arctic Research Base; Desert Military Base; Ferry Terminal; Large fishing village; Oxum`s Gas Station; Abandoned supermarket; Fishing villages; Lighthouses; Satellite Dish; Nuclear Missile Silo; Water Treatment Plant; Train Yard; Giant Excavator Pit; Underwater laboratory; Ranch; Underground railway; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov
    A password is attached to the map.  You can edit it.
  5. More information about "Primewa Island | Custom Map By Shemov"

    $45.90 $39.01

    Primewa Island | Custom Map By Shemov

    Welcome to Primewa Island, a survival map that offers unique adventures and a custom environment (4500 size) that you will want to explore to the fullest. Our map is suitable for individuals looking for the best survival experience possible in the game world.
    Primewa Island stands out for its beauty and uniqueness. On our map, you'll find an abandoned Thermal Power Plant, a Town, a Floating Factory, an Oil Refinery, and several settlements to explore. We've also built special base construction areas for players to build their own homes on our island.
    But wait, there's more! Our map is varied, and fresh experiences await you at every turn.
    Primewa Island is ready to put your survival abilities to the test and challenge you in the tough conditions of our island, which may be explored without restriction! We are confident that Primewa Island is the best way to discover new prospects and adventures.
    Features:
    Map size is 4500; Prefabs count  : ~40k; Compatible with BetterNPC plugins (Config for bots in the  file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Ring road; Evenly spaced monuments to spread the FPS load of client; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Fresh water and vegetation for farmers are in the center of the map; Underwater Laboratory; Ziplines. Custom monuments:
    Thermal Power Plant; Factory On Water; Oil Refinery; Town; Arid Settlement; Warehouse Settlement; Lake Settlement; Rebel Settlement; Settlement; Small Settlements (2x different versions ) A lots custom places to build a base. ( "X"/"XU"  on map ). Monuments:
    Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Sphere tank; Junkyard; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Large barn & Ranch; Nuclear Missile Silo; Desert Military Base; Giant Excavator Pit; Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. My Discord: shemov#6310
    A password is attached to the map.  You can edit it.
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