SLATE's Wishlist
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Monument Entities
Allows admins to spawn entities in different monuments.
Setup your entities and positions once and you will have them spawn on every map no matter the seed or size in the desired monument!
Commands:
/getmonumentpos (Requires admin access)
Use the command to get the proper position within the monument, rotation wise pick any value until you have the desired entity's position
Configuration:
{ "Monument name & their entities": { "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/launch_site_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": [ { "IsEnabled": true, "Prefab": "assets/prefabs/misc/marketplace/marketplace.prefab", "Position": { "x": -107.1058, "y": 0.319108, "z": -49.09481 }, "Rotation": 110.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/junkyard_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ] } }
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Junkpile NPC
By Krungh Crow in Plugins
Brings back the Junkpile scientists and the possibility to add Scarecrows.
Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate)
Features :
Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration :
example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits
{ "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
- #scientist
- #scarecrow
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Decay: The Last Haven | Custom Map By Shemov
Welcome to "Decay: The Last Haven," a custom map for the game RUST that immerses players in a post-apocalyptic world where survival is a luxury. This expansive map, with a size of 4500, boasts around 70,000 prefabs, creating a rich and detailed environment. It's fully compatible with BetterNPC plugins(Config for bots in the file), and Train Homes, featuring three stations for the plugin. The map showcases a double-track surface railway, offering two metro entrances with separate branches for spawning trains, complemented by an intricate underground railway system.
The layout includes evenly spaced monuments to optimize the FPS load for clients, ensuring smooth gameplay. Players can find custom building spots in the subway, marked as 'XU' on the minimap, amidst a network of bridges that are navigable by tugboats. The map's design incorporates a multitude of rivers, allowing tugboats and other water transport to access any point on the map with ease.
For those seeking a strategic advantage, the map presents custom monuments in ample quantity for a comfortable and engaging gaming experience. Builders will appreciate the custom sites, indicated by 'X' on the minimap, while the heart of the map features fresh water and lush vegetation, ideal for farmers.
Explorers can discover a large number of small settlements and standalone buildings, not marked on the road map, offering hidden gems throughout the landscape. Adventurous players can delve into underwater farm zones, denoted by 'O' on the minimap, and explore the depths of an underwater laboratory. To add to the excitement, the map is equipped with ziplines, providing a thrilling way to traverse this desolate yet captivating world.
"Decay: The Last Haven" is not just a map; it's a testament to the resilience of humanity in the face of desolation, offering a sanctuary for those brave enough to claim it.
Features:
Map size: 4500; Prefabs count: ~65K; Compatible with BetterNPC plugins (Config for bots in the file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Evenly spaced monuments to spread the FPS load of client; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Fresh water and vegetation for farmers are in the center of the map; A large number of small settlements/single buildings not marked on the road map by road; Underwater farm zones (O on the minimap); Underwater Laboratory; Ziplines. Custom monuments:
Nuclear Cargo; Settlement; Bandit Settlement; Wood Industry; Industrial Settlement; Office Area; Reverpost; Shorpek; Warehouse Settlement; Bandit Ship; Slave Ship; Rebel Ship; RW Station; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU" on map ); Underwater farm zones ( "O" on map ). Monuments:
Combined Outpost; Launch Site; The Dome; Ziggurat; PowerPlant; JunkYard; Harbor; Airfield; Arctic Research Base; Desert Military Base; Ferry Terminal; Large fishing village; Oxum`s Gas Station; Abandoned supermarket; Fishing villages; Lighthouses; Satellite Dish; Nuclear Missile Silo; Water Treatment Plant; Train Yard; Giant Excavator Pit; Underwater laboratory; Ranch; Underground railway; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov
A password is attached to the map. You can edit it.
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Primewa Island | Custom Map By Shemov
Welcome to Primewa Island, a survival map that offers unique adventures and a custom environment (4500 size) that you will want to explore to the fullest. Our map is suitable for individuals looking for the best survival experience possible in the game world.
Primewa Island stands out for its beauty and uniqueness. On our map, you'll find an abandoned Thermal Power Plant, a Town, a Floating Factory, an Oil Refinery, and several settlements to explore. We've also built special base construction areas for players to build their own homes on our island.
But wait, there's more! Our map is varied, and fresh experiences await you at every turn.
Primewa Island is ready to put your survival abilities to the test and challenge you in the tough conditions of our island, which may be explored without restriction! We are confident that Primewa Island is the best way to discover new prospects and adventures.
Features:
Map size is 4500; Prefabs count : ~40k; Compatible with BetterNPC plugins (Config for bots in the file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Ring road; Evenly spaced monuments to spread the FPS load of client; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Fresh water and vegetation for farmers are in the center of the map; Underwater Laboratory; Ziplines. Custom monuments:
Thermal Power Plant; Factory On Water; Oil Refinery; Town; Arid Settlement; Warehouse Settlement; Lake Settlement; Rebel Settlement; Settlement; Small Settlements (2x different versions ) A lots custom places to build a base. ( "X"/"XU" on map ). Monuments:
Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Sphere tank; Junkyard; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Large barn & Ranch; Nuclear Missile Silo; Desert Military Base; Giant Excavator Pit; Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. My Discord: shemov#6310
A password is attached to the map. You can edit it.
- #rust custom
- #custom map
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Enigma Island | Custom Map By Shemov
A custom, highly optimized map with a size of 4500, featuring all the essential monuments for plugin functionality. Explore unique rivers, diverse landscapes, and specially designed building spots, offering a rich and immersive experience.
Features:
Highly optimized; Map size is 4500; Prefabs count : ~18k; Ring Road; Custom landscape Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; 2 Stations for Train Homes plugin; Launch Site, Airfield, Harbor and others monuments for plugins; Underground Rail tunnels; Underground Rail tunnels connected with surface railways; Fresh water and vegetation for farmers are in the rivers of the map; Abandoned Tugboat with loot on the coast along the rivers; Custom places for building in the subway (XU on the minimap); Custom building spots(X on the minimap); Single small lakes with fresh water throughout the map; Underwater Labs; Ziplines. Monuments:
Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Sphere tank; Junkyard; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Large barn & Ranch; Nuclear Missile Silo; Desert Military Base; Giant Excavator Pit; Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. My Discord: shemov
A password is attached to the maps. You can edit it.
Other works:
- #rust custoom
- #custom map
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