SLATE's Wishlist
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No Building Debris
No Building Debris is a plugin that will help improve players client fps a lot by getting rid of the gibs on Building Blocks destruction. I provided 4 options so if you want to keep some gibs on you can! These will work on all objects that are considered building blocks, such as high external walls!
PLEASE READ BEFORE BUYING!
For this to work it requires the server to disable sandbox, it uses Harmony code which allows me to modify the server code to allow this to be possible. You can find out how to disable sandbox below. After disabling, you can drop the plugin in the plugin folder like normal.
To disable Sandbox, head to your RustDedicated_Data/Managed folder and create a file called oxide.disable-sandbox then restart your server to apply the change.
Config
{ "Remove Admin Kill Gibs?": true, "Remove Stability Gibs?": true, "Remove Demolish Gibs?": true, "Remove Killed Gibs?": true } -
Simple Turrets
Deactivates Turrets, Flame Turrets, and Gun Traps when no players in proximity to save Server Resources and Boost Server FPS
Turns off any auto turret, flame turret, or gun trap when there are no players within range Auto turns items back on when players enter the target area. Conserves Server resources by lowering working queues No config or data file.. Just load the plugin and enjoy the performance gains
- #autoturret
- #performance
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Clean Server
Clean Server allows you to keep your server clean from random buildings, deployed items, and corpses to help prevent unwanted items from taking up space and server resources. Set an automatic timer to clean the server every few mins or hours to keep your server running smooth. Manually scan the server by chat command at anytime to clean up unwanted items on the fly.
[Features]
* Automatically Clean server from corpse (animal, NPCs, players)
* Set delay in corpse removal
* Set corpse to drop loot on removal (NPCs / Players)
* Automatically remove abandoned building blocks after x amount of time
* Manually Remove abandoned building blocks
* All settings adjustable by chat command
* Option to list items to ignore from removal
[Chat Commands]
* /cleanserver - Runs a clean check and removes items
* /clean <setting> <value> - changes the settings to the value you enter
Settings:
* Save - saves settings, no value needed
* help - show all commands in chat - no value needed
* tcrange - requires # value - sets the TC range for safe items
* check - requires # value - sets the time in mins when items will be scanned and removed
* timer - requires # value - sets the time for how long items can be placed before deleted on next scan
* delay - requires # value - sets the delay time when corpse are removed
* corpse - requires on/off value - turns on/off corpse removal
* item - requires add/remove value and item ShortPrefab name - adds or removes item from the excluded list
* animals - requires value on/off - turns on/off animal corpse removal
* droploot - requires value on/off - turns on/off loot drop when corpse are removed
* debug - requires value on/off - turns on/off debug mode for troubleshootin
NOTES:
If corpse removal is enabled and drop loot is on it will drop 2 bags. One with the inventory contents and one with all the equipped items (weapon and armor)
No Corpse Preview:
Config Example:
{ "Settings": { "checktimer": 10.0, "buildingtimer": 1, "tcrange": 20.0, "removecorpse": true, "droploot": true, "removeanimalcorpse": false, "removaldelay": 1.0, "debug": true, "excludeitems": ", lock.code" } }
Language File Example:
{ "cs_001": "Missing settings and value -> /clean <setting> <value> \n Try the help command for list of all commands. /clean help", "cs_002": "Remove NPC/Player Corpse: {0}", "cs_003": "Remove Animal Corpse: {0}", "cs_004": "Commands: \n /cleanserver \n /cleanserver <#> \n /clean <setting> <value> \n Settings: \n corpse, animals, tcrange, timer, delay, droploot, debug, check, item \n Values: \n on, off, #, add, remove, list \n /clean save \n /clean help", "cs_005": "TC Range: {0}", "cs_006": "Remove Timer: {0} mins", "cs_007": "Clean Server Setting Saved", "cs_008": "Corpse Removal Delay: {0} (min value = 1)", "cs_009": "Corpse Drop Loot: {0}", "cs_010": "Debug Mode: {0}", "cs_011": "Check Timer: {0} mins", "cs_012": "Item {0} has been added to the excluded list", "cs_013": "Item {0} has been removed from the excluded list", "cs_014": "Excluded Item List: \n {0}" }
- #cleanserver
- #optimization
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Eradication Event
Supports Economics & Server Rewards
You can use either or, both at the same time if needed, or both set to false.
The Event
I couldn't just let the animals roam free after Bot Purge. Get out the scopes for any animal you see!
Challenge your players and have them compete for the most amount of Wildlife kills for the duration of the event.
The highest scoring player will earn the loot and bragging rights.
Features
A wolf howl lets your players know its time to go hunting.
Leaderboard tracker, counts kills of your top players, and also counts down the time.
(Kill counter sits on the left side of compass.)
Tie breaker implemented to randomly decide a winner, on delay for Dramatics
At the end the winner will receive whatever loot you specified in the table. (Skinning and Custom names in config)
Commands
/Erad - Manually Starts the event
/EradEnd - Manually End
/AnimalKills - Track kills if needed, counter is also on ui when participating.
Start and end can be executed from Rcon
HUD USERS
HUD CONFIG ADDITION
Your color and Icon taste may differ.
Feel free to Change it.
, { "Hook OnEventStart": "OnEradEventStart", "Hook OnEventStop": "OnEradEventEnd", "Name": "EradEvent", "Active color": "#32CD32", "Icon": "https://media.discordapp.net/attachments/1131387423838961747/1150272933370019870/ERADICATIONEVENTICON.png", "Color": "#A020F0", "Enable": true }
HUD .cs File Custom Events ADDITION
private void OnEradEventStart() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name); private void OnEradEventEnd() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name);
RUNNING COMMANDS
Use {id} to target your player who won.
Config ex.
{ "ChatCountdownEnabled": false, "ChatCountdownInterval(Minutes)": 2, "EconomicRewards": 1000, "EnableEconomicRewards": true, "EnableLootTable": false, "EnableScheduledEvents": true, "EnableServerRewards": false, "EnableStartSFX": true, "EnableWinnerCommands": true, "EradEndCommand": "eradstop", "EradStartCommand": "eradstart", "EventDuration(Seconds)": 360, "LeaderboardUIAnchorMax": "0.5 1", "LeaderboardUIAnchorMin": "0.5 1", "LeaderboardUIOffsetMax": "450 0", "LeaderboardUIOffsetMin": "250 -150", "MaximumTimeBetweenEvents(Seconds)": 7200, "MinimumPlayersToStart": 2, "MinimumTimeBetweenEvents(Seconds)": 3600, "RandomItemsMax": 3, "RandomItemsMin": 1, "ServerRewards": 1000, "WinnerCommands": [ { "Command": "inventory.giveto {id} stones 100" }, { "Command": "inventory.giveto {id} wood 100" } ], "Winner Rewards": [ { "maxQuantity": 5, "minQuantity": 1, "name": "", "shortname": "paper", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "scrap", "skinid": null }, { "maxQuantity": 5, "minQuantity": 1, "name": "", "shortname": "glue", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "sticks", "skinid": null }, { "maxQuantity": 1, "minQuantity": 1, "name": "", "shortname": "rifle.ak", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "blood", "skinid": null }, { "maxQuantity": 5, "minQuantity": 1, "name": "", "shortname": "ducttape", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "sulfur", "skinid": null }, { "maxQuantity": 5, "minQuantity": 1, "name": "", "shortname": "gunpowder", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "wood", "skinid": null } ] } Thank you!
Any questions or suggestions feel free to reach out, thank you for viewing - Wrecks
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Radiant Peak | Custom Map By Shemov&Answer
Radiant Peak is unique map where 2 developers have joined forces, featuring a 4500 size and approximately 60,000 prefabs. It supports BetterNPC plugins and Train Homes, enhancing gameplay with bot configurations. Players can explore numerous unmarked abandoned settlements along the roads. The map includes custom building sites, custom zipline points, lakes, and rivers for resources. An underground railway and a double-track surface railway offers metro access. Freshwater lakes and rivers support farming, while a ring road is compatible with events. Monuments are evenly spaced to optimize FPS, and custom subway building sites are available. Bridges are designed for easy tugboat access, and underwater dive sites are marked on the map.
> Adventurers will uncover many unmarked settlements and isolated buildings scattered across the landscape, offering hidden surprises for those willing to explore. Many underwater dive sites have been designed, indicated by 'O' on the minimap. For an extra thrill, the map includes ziplines, offering fast and exciting ways to traverse the map - and this is just the beginning!
You can view this map yourself on the test server 185.207.214.245:35800
FEATURES
- Map size: 4500;
- Prefab count: ~60K;
- Compatible with BetterNPC plugins (Config for bots in the file), and Train Homes;
- Lots of abandoned settlements can be found along the roads, left unmarked so players can find and explore them on their own;
- Custom building sites (X on the minimap);
- Custom Zipline Points spread across the map;
- Custom lakes and rivers for food and water;
- Underground railway;
- Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains;
- Fresh water and vegetation for farmers are in the rivers of the map;
- Ring road (compatible with event plugins);
- Evenly spaced monuments to spread the FPS load of client;
- Custom places for building in the subway (XU on the minimap);
- All bridges are designed for easy tugboat access;
- Underwater farm zones (O on the minimap);-Single small lakes with fresh water throughout the map.
CUSTOM MONUMENTS
- Lots of unmarked settlements spread evenly across the map;
- Wood Industry;
- Container Park;
- Comms Tower;
- Abandoned Town;
- Deserted Motels;
- Office building;
- Train station;
- Construction Site;
- Heat Station;
- MLRS camp;
- Wind Turbine;
- Oil Rig 3;
- Zipline Points;
- RW station;
- Bandit Fishing Village: optimized safe zone;
- Sunken Stone, Sulfur & HQM quarries;
- Custom build spots: marked with X or XU;
- Underwater dive sites: marked with O.
FACEPUNCH MONUMENTS
- Combined Outpost;
- Harbor (2/2)
- Ferry Terminal
- Oxum's Gas Station
- Abandoned Supermarket
- Launch Site
- Airfield
- Arctic Research Base
- Power Plant
- Water Treatment Plant
- Train Yard
- Missile Silo
- Satellite Dish
- Giant Excavator Pit
- Small & Large Oil Rig
- Underwater Lab
- Ziggurat
NOTES
- The password for the map is included, just in case you want to edit it.
- Need help? You can contact Shemov or Answer
- #rust custom
- #custom map
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