corndiggitydog's Wishlist
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Priority Queue
By Whispers88 in Plugins
Priority Queue redefines the vanilla queue skip with a brand new permission based system. Previously queue skips would allow players to bypass the max player limit of a server. Priority queue gives you full control of which players move to the front of the queue or can skip the queue. You can also offer players a new system of saving their spot when they disconnect from the queue or the server.
Priority Queue - Skip Players to the front of the queue Bypass Queue - Skip the entire queue Hold Queue Position - Holds your position in queue if you disconnect Bypass Queue on Disconnect - Allows you to bypass the queue if you just dc'ed Noob Bypass or Priority - Allows first time players to skip or priority queue
priorityqueue.bypass - permission for queue skip priorityqueue.priority - permission to skip all non-priority players in the current queue priorityqueue.bypassDC - permission to bypass the queue if you have recently disconnected priorityqueue.hold - permission to hold your position in the queue if recently disconnected
{ "Bypass Queue on Disconnect Timeout (minutes)": 5, "Hold Queue Position on Disconnect Timeout (minutes)": 5, "Disable native slot reservation": true, "Noob Queue Priority": false, "Noob Bypass Priority": false }
- #priorityqueue
- #priority queue
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SignMapper
SignMapper is the ultimate tool for custom map creators and server owners looking to bring life to Rust signs with automated image placement and dynamic rotation.
Whether you're running an immersive RP server, crafting map-based events, or creating detailed visual zones, SignMapper gives you precise control over what shows up on signs and when.
Features:
Automatically paints signs based on position and prefab name. Optionally locks signs to prevent player edits Carousel mode: rotate between multiple images on a timer (per sign!) Custom intervals for image rotation on each individual sign Perfect for signs added via RustEdit Lightweight and config-driven — no admin commands required Demo Video:
Config Example:
{ "Signs": [ { "PrefabShortname": "sign.pictureframe.xl", "Position": "-22.53,6.90,-14.44", "ImageURLs": [ "https://maps.entityrust.com/SignMapper.png" ], "LockSign": true, "Carousel": false, "CarouselInterval": 10.0 }, { "PrefabShortname": "sign.pictureframe.xl", "Position": "-27.80,6.15,-14.45", "ImageURLs": [ "https://maps.entityrust.com/1.png", "https://maps.entityrust.com/2.png", "https://maps.entityrust.com/3.png" ], "LockSign": true, "Carousel": true, "CarouselInterval": 10.0 } ], "DebugMode": false } Getting Posistion:
If you are editing the map in rust edit you should already have the exact posistion of the sign you have placed.
If you are placing a sign in-game and want to get the posistion the command you can use while near the sign is:
entity.find_entity sign. Credits
Big thanks to Monstera for granting permission to showcase her beautiful artwork in the demo video. You can find more of her work here go support her!
Why Choose My Plugins?
All of my plugins are built with performance in mind. Each plugin is highly optimized for minimal hook times and efficient memory usage, ensuring smooth server performance even on high-population servers. I carefully profile and test each release to maintain stability and responsiveness. Plus, you’ll get top-tier support whether you have a question, hit a snag, or need a feature tweak, I'm always available and quick to help.
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AutoReportBan
Overview
AutoReportBan is a powerful Rust server plugin that automatically bans players who receive multiple reports within a configurable time window. It leverages Rust's native F7 report system to detect and process player reports, allowing server administrators to maintain a cleaner gaming environment with minimal manual intervention. It's a very effective and fast way to deal with rage cheaters, without admin intervention.
Features
- Automatically processes player reports from Rust's native F7 report system
- Configurable threshold for the number of unique reports needed to trigger a ban
- Adjustable time window for counting reports
- Option for temporary or permanent bans
- Discord webhook integration for reports and ban notifications
- Admin commands for monitoring and managing reports
- Automatic cleanup of old reports and expired temporary bans
- It doubles as a report log to discord for every report via F7.
Installation
1. Download the `AutoReportBan.cs` file
2. Place it in your server's `oxide/plugins` directory
3. Restart your server or use the `oxide.reload AutoReportBan` command
Permissions
autoreportban.admin - Required to use all admin commands (listreports, checkplayer, testreport, testwebhook, cleanreports)
Configuration
After the first run, the plugin will generate a default configuration file at `oxide/config/AutoReportBan.json`. You can modify the following settings:
{ "Reports threshold": 10, "Time window (minutes)": 30, "Ban reason template": "Banned by server", "Ban duration (minutes, 0 = permanent)": 0, "Debug mode": false, "Discord Webhook URL": "", "Report Discord Webhook URL": "", "Discord Bot Name": "Auto Report Ban", "Server Name": "Rust Server" }
Configuration Options
- **Reports threshold**: The number of unique reports a player must receive within the time window to trigger a ban
- **Time window (minutes)**: The time period during which reports are counted
- **Ban reason template**: The reason displayed to banned players
- **Ban duration (minutes, 0 = permanent)**: How long temporary bans last (0 = permanent ban)
- **Debug mode**: Enables detailed logging for troubleshooting
- **Discord Webhook URL**: URL for Discord Ban notifications (leave empty to disable)
- **Report Discord Webhook URL**: URL for Report notifications (leave empty to disable)
Usage
Player Reporting
Players can report others using Rust's native F7 report system. The plugin tracks these reports and automatically bans players who receive enough unique reports within the configured time window.
Console Commands
The plugin provides several console commands to monitor and manage reports:
- listreports - Shows all active reports in the system
- checkplayer <name/steamid> - Shows detailed reports for a specific player
- testreport <reporter> <target> - Creates a test report for debugging
- testwebhook - Tests the Discord webhook integration
- cleanreports - Manually triggers cleanup of old reports
Discord Integration
If you provide a Discord webhook URL in the configuration, the plugin will send notifications to your Discord channel whenever a player is banned. The notification includes:
- Player name and Steam ID
- Ban reason
- Ban duration
- Number of reports received
How It Works
1. When a player reports another player using the F7 menu, the plugin captures this report
2. The report is stored with information about the reporter, target, reason, and timestamp
3. The plugin checks if the reported player has received enough unique reports within the time window
4. If the threshold is met, the player is automatically banned
5. Old reports are automatically cleaned up based on the configured time window
6. Temporary bans are automatically removed when they expire
Best Practices
- Set a reasonable threshold based on your server population
- Adjust the time window to balance between quick action and false positives
- Monitor the system initially to ensure it's working as expected
Troubleshooting
If you encounter issues:
1. Enable debug mode in the configuration
2. Check the server console for detailed logs
3. Use the `testreport` command to verify the system is processing reports correctly
4. Use the `testwebhook` command to verify Discord integration
Notes
- The plugin only counts unique reporters (each player can only report another player once)
- Reports older than the configured time window are automatically removed
- The plugin works with both online and offline players
- Banned players will be kicked if they are online when banned
- Safe to use in both modded and community servers.
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Sunkenland
Melting glaciers is one of the modern environmental problems associated with global warming. In the near future, global warming has affected our planet, some islands have been flooded, but humanity has adapted to survive in harsh conditions. I present to your attention a new experiment on a new survival on islands with a lot of water, aquatic and underwater monuments to explore (map was created by popular demand). I also want to recommend the Barges plugin from Adem, it is ideal for this map, since you can use them to move around almost the entire map. There are many bridges, ziplines and boats on the map, you can also use aquascuters from a recent update, it is ideal for exploring underwater locations, but do not forget that sharks are waiting for you at the bottom, which are not averse to eating players. Good luck to you in surviving in the vastness of the ocean.
Attention: The Train Home and Barges plugins shown in the video does not come with the map, it is sold separately
Features:
Prefab Count: ~62к prefabs Size: 4000 A lot of interesting locations to explore A huge bridge in the center of the map with loot and places for the construction of bases Railway Custom ways to overcome distances on boats and tugboat Profiles for the Better Npc plugin Custom plugin Npc Moving Control (by Adem) - This plugin controls NPCs in its radius, disguises them as random hazmats Custom plugin UnderwaterGuard (by Adem) - This plugin adds sharks to underwater monuments Interesting underwater locations Custom zipline points Many bridges This map is constantly supported and updated for the current version of the game with all updates!
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Custom Monuments:
Floating Citadel Wreckage Sunken Dam Ship of Dead Water Plane Deadly Hollow Water MLRS Pirate Base Last Port Gargo Icebreaker Loading Docks Laguna Compound Satellite Debris Camp on Barges Left Fault of Dam Right Fault of Dam Train Home Sunken Oil Rig Monument Facepunch:
Launch Site Ferry Terminal Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Airfield Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Ranch Fishing Village 1,2,3 Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
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Stockland
By Xacku Mapping in Maps
I present to your attention a map with a custom relief and standard monuments from Facepunch. The map is well optimized and therefore suitable for servers with a small amount of RAM. The number of objects is ~2800 pieces. Also, the map shows all the important monuments with the size of the map itself 3500. The presence of a railway and an underground metro network. And most importantly, this is a combined complex in which you can find vending machines from both a peaceful city and a city of bandits, as well as NPCs from whom you can take initial missions. Plus, there is a barn at the entrance to the city where you can buy a horse, and an additional branch of the railway has been laid on the outskirts of the city, along which trains with carts will appear.
Features:
Combined Compound
Map size: 3500
Railway availability
Availability of Launch site and Excavator
Number of objects: 2800
Optimized landscape
Monuments:
Abandoned Military Base
Airfield
Arctic Research Base
Cave (x3)
Excavator
Fishing Village (x2)
Gas Station (x2)
HQM Quarry
Harbor
Junkyard
Launch site
Lighthouse (x3)
Mining Outpost
Missile Silo
Multi Compound
Oilrig Small
Oilrig Big
Satellite Dish
Stone Quarry
Sulfur Quarry
Supermarket
The Dome
Train Yard
Underwater Labs (x4)