BetterDeadThanZed's Wishlist
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Jungle Ziggurat Event
The Jungle Ziggurat event is an exciting event where NPCs respawn and finding the code for the ladder hatch built into the ceiling gives players a unique experience.
No permissions
Server console commands:
jzestart jzestop
Hook:
void OnJungleZigguratEventStart() void OnJungleZigguratEventStop() Contact:
Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Do you use a sphere around the code note?": true, "Garage doors SkinID": 3472105038, "Armored door SkinID": 3481083092, "Messages setting": { "Message before the event starts.": "Everyone be careful, the <color=#ff0000>Jungle Ziggurat Event</color> is about to start.", "Warning message before the event stop.": "The Jungle Ziggurat event will end soon!!", "Message when someone event owner": "has become the owner of <color=#ff0000>Jungle Ziggurat Event</color>!", "Send a message when someone damages the ladder hatch": "Find the code!", "Send a message when someone enterned the code into the ladder hatch": "Opened the ladder hatch at the <color=#ff0000>Jungle Ziggurat Event</color>", "Start message": "<color=#ff0000>Jungle Ziggurat Event</color> has started!!", "Stop message": "<color=#ff0000>Jungle Ziggurat Event</color> end!", "Map marker name": "Jungle Ziggurat Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "AutoTurret setting": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-0.950, 0.025, 7.651)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(2.175, 0.025, 7.651)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(0.217, 12.227, 1.822)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-1.868, 12.219, -1.658)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-1.868, 12.219, -0.102)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Npcs settings": { "Minimum": 5, "Maximum": 6, "List of position": [ "(3.464, 0, -20.125)", "(22.754, 0, -10.366)", "(10.214, 0, 20.393)", "(-17.770, 0, 13.808)", "(-19.324, 0, -20.945)", "(1.784, 0.025, -7.372)", "(7.526, 0.025, 5.557)", "(7.203, 0.025, -0.254)" ], "NPCs setting": { "Name": "Jungle Guard", "Health": 150.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 40.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hat.tigermask", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 3468431914 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3468432155 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3472579116 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3472577950 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "blowpipe", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.bee", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
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Sewer Branch Event
The Sewer branch event is a true Zombie scythe event, the idea being that zombies can only be damaged by melee weapons. It can cause exciting moments for players when zombies are killed with swords and shields in the narrow tunnels or underground rooms of the monument. If a player hacks the locked crate, even a few surprise scarecrows will appear in the tunnels.
Supports PveMode plugin.
Consolecommand:
sbestart sbestop Hooks:
void OnSewerBranchEventStart(); void OnSewerBranchEventStop(); Contact:
Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK
If you want to try out this plugin, you can do so on the test server. IP: 212.73.137.3:27195
My public Rust server IP: 136.243.135.46:28050
Config:
{ "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon SteamID": 0, "Event Locked crates hack time": 900.0, "Wood Double Door SkinID": 0, "Door Health": 200.0, "Disable BetterNpc plugin npc's for the duration of the event?": true, "Zombies can only be damaged by melee weapons": true, "Zombies number and position": { "Minimum": 11, "Maximum": 15, "List of position": [ "(-2.435, -7.015, -31.320)", "(26.400, -1.007, -46.929)", "(-46.929, -2.008, -56.086)", "(16.475, -1.275, -56.020)", "(5.987, -2.065, -56.128)", "(4.355, 4.550, -64.303)", "(32.570, 4.550, -64.114)", "(-19.370, 4.725, -54.692)", "(-19.530, 3.913, -39.516)", "(-33.737, 19.826, -38.724)", "(-3.801, 19.671, 30.157)", "(13.266, -1.275, -55.844)", "(15.740, -1.275, -55.844)", "(19.255, -1.275, -55.844)", "(21.459, -1.275, -55.844)" ], "Zombies setting": { "Name": "Sewer Zombie", "Health": 50.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 1.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "pitchfork", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.beancan", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Elit crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Sewer Branch Event</color> will start soon", "Warning message before the event stop.": "Sewer Branch Event will end soon!!", "Message when someone event owner": "Someone has become the owner of Sewer Branch Event.", "Start message": "Sewer Branch Event start!", "Stop message": "Sewer Branch Event end!", "Melee weapons": "You can only deal damage to this zombie <color=#ff0000>with melee weapons</color>!", "Map marker name": "Sewer Branch Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
- #npc spawn
- #true pve
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(and 3 more)
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Submarine Station
By Ionut Shiro in Monuments
A small beachside monument with an elevator leading to a maritime base where you can dock your submarine and loot , access from elevator can be done with a green keycard which is also lootable on one of the desks before the puzzle door.
- #submarine
- #station
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Windmill Upgrades
Windmill Upgrades adds a part based upgrade system to electrical windmills, allowing their performance to be improved. Each part type has 3 tiers.
Players can open an upgrade interface while looking at a windmill and holding a hammer, then install custom parts by dragging them into specific slots. The menu input button is configurable, with support for RELOAD, USE, MIDDLE CLICK, and RIGHT CLICK.
Each upgrade part affects the windmill’s stats, allowing you to tune max output, effective height, wind capture, power stability, and thunder performance through a simple interface. Parts are matched to their proper module slots, upgrades are saved per windmill, and all changes are applied directly to the entity in a lightweight, persistent system.
The plugin also includes optional loot crate support, letting you control whether upgrade parts can appear in loot containers and set per-container drop chances for each tier. Alternatively, the parts can be added to any of your existing systems such as shops or crafting plugins.
The upgrade parts are all configured in the config, with unique icons and stats, allowing you to quickly deploy this functionality to your server.
As with most of my content, localization is possible, with a default English lang file included.
The part shortnames and skins are all pre-configured but can be modified, or replaced with items from my Custom Item Manager.
Permissions:
windmillupgrades.use - Allows players to open and use the windmill upgrade interface.
windmillupgrades.admin - Allows access to the admin part giving command.
Commands:
/wmpart - Admin chat command to give yourself all of the available parts for testing or adding to shops. Optionally can specify amount if you need more than one of each.
Pre-Configured Parts:
Blades:
Shaft:
Generator:
Regulator:
Lightning Rod:
Default Config:
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Chernobyl Exclusion zone map by TuToFire5
Rust Chernobyl Exclusion zone
Hello everyone
I would like to present you my Chernobyl exclusion map in Rust.
This map was created almost 1 by 1 to real life exclusion zone in Chernobyl. It took me about a years to work on this map and now it is in playeble phase like early access. This map is include many custom monument and special places. On this map you will also fing a large fields and very deep forest with a lots of bushes and also contains a railway and roads, small roads, panel roads and dirt roads.
I tryed optimalized this map as i can but now this map has almost 180k prefabs so when you start your server you can have around 200k entitys.
Monuments
Chernobyl Nuclear Powerplant Duga radar Many villages Stone, Sulfur and HQM quarry Water wells Ranch Caves Lake Shopping safe zone Farms Unfinished reactor number 5 and 6 Pripyat town Lot of small and tiny monuments Secret places with loot
Chernobyl Nuclear Powerplant
Main map monument created 1 by 1 to real life powerplant. This monument include unloading station for trains and lots of loot. There is lots of NPCs you can fight with and many custom puzzles with green, blue and red cards with best loots. Also this monument is a most radioactive place on the map. There is alsa a airwolf shop in the water side of this monument.
Duga Radar
Duga radar (Chernbyl 2) is a massive Soviet radar system based on exclusion zone of Chernobyl. This monument have a little bit of NPCs and green puzzle.
Shopping safe zone
This is like normal Outpost but little bit differen. This is custom safe zone with wending machines like you can normaly found on outposts but there is a one machine where you can buy you own quarry and Survey Charge.
Map Features
There is railway track on this map. it is no circle but you can take a train and wagons and unload items in Chernobyl Nuclear Powerplant in unloading station. Some monument have a custom puzzles and npc scientist This map is have a default quarry types thet you can use or you can buy your own quarry in safe zone and deployed it near your base. Radiation levels. In nuclear powerplant there is lot of radiation levels and if you are closer and closer to exploded reactor number 4 you have more and more radiation and in extreamly close range it have a very high heat level. This map is not build on normal sea level. everything around this map is lakes so you MUST disable cargo ship event in your server There is a lot of zones where players spawn and this zones must include beach topology. This mean you MUST disable boad spawning on your server (motorrowboat.population 0) In this map there is same hints about secret underground cave world with lots of good loot so enjoy founding it. Its not that easy.
Wanna try this map ?
Official server : Chernobyl Exclusion zone in Rust
client.connect 185.172.175.236:28105
This map is still in progress
This map is stil in progress so you can found this signs on the map (Powerplant interior)
I try to make map updates every month (fixes and add more things or rebalance)
Full map
- #stalker
- #chernobyl
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(and 10 more)
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