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  1. More information about "Submarine Station"

    $5.00 $3.50

    Submarine Station

    A small beachside monument with an elevator leading to a maritime base where you can dock your submarine and loot , access from elevator can be done with a green keycard which is also lootable on one of the desks before the puzzle door.
  2. More information about "Windmill Upgrades"

    $15.99

    Windmill Upgrades

    Windmill Upgrades adds a part based upgrade system to electrical windmills, allowing their performance to be improved. Each part type has 3 tiers.
    Players can open an upgrade interface while looking at a windmill and holding a hammer, then install custom parts by dragging them into specific slots. The menu input button is configurable, with support for RELOAD, USE, MIDDLE CLICK, and RIGHT CLICK.
    Each upgrade part affects the windmill’s stats, allowing you to tune max output, effective height, wind capture, power stability, and thunder performance through a simple interface. Parts are matched to their proper module slots, upgrades are saved per windmill, and all changes are applied directly to the entity in a lightweight, persistent system.
    The plugin also includes optional loot crate support, letting you control whether upgrade parts can appear in loot containers and set per-container drop chances for each tier. Alternatively, the parts can be added to any of your existing systems such as shops or crafting plugins.
    The upgrade parts are all configured in the config, with unique icons and stats, allowing you to quickly deploy this functionality to your server.
    As with most of my content, localization is possible, with a default English lang file included.
    The part shortnames and skins are all pre-configured but can be modified, or replaced with items from my Custom Item Manager.
     
    Permissions:
    windmillupgrades.use - Allows players to open and use the windmill upgrade interface.
    windmillupgrades.admin - Allows access to the admin part giving command.
     
    Commands:
    /wmpart - Admin chat command to give yourself all of the available parts for testing or adding to shops. Optionally can specify amount if you need more than one of each.
     
    Pre-Configured Parts:
    Blades:
    Shaft:
    Generator:
    Regulator:
    Lightning Rod:
     
    Default Config:
     
  3. More information about "Chernobyl Exclusion zone map by TuToFire5"

    $40.00

    Chernobyl Exclusion zone map by TuToFire5

    Rust Chernobyl Exclusion zone
     

     
    Hello everyone

    I would like to present you my Chernobyl exclusion map in Rust.

    This map was created almost 1 by 1 to real life exclusion zone in Chernobyl. It took me about a years to work on this map and now it is in playeble phase like early access. This map is include many custom monument and special places. On this map you will also fing a large fields and very deep forest with a lots of bushes and also contains a railway and roads, small roads, panel roads and dirt roads.

    I tryed optimalized this map as i can but now this map has almost 180k prefabs so when you start your server you can have around 200k entitys.

    Monuments
     
    Chernobyl Nuclear Powerplant Duga radar Many villages Stone, Sulfur and HQM quarry Water wells Ranch Caves Lake Shopping safe zone Farms Unfinished reactor number 5 and 6 Pripyat town Lot of small and tiny monuments Secret places with loot  
    Chernobyl Nuclear Powerplant
    Main map monument created 1 by 1 to real life powerplant. This monument include unloading station for trains and lots of loot. There is lots of NPCs you can fight with and many custom puzzles with green, blue and red cards with best loots. Also this monument is a most radioactive place on the map. There is alsa a airwolf shop in the water side of this monument.
     
    Duga Radar
    Duga radar (Chernbyl 2) is a massive Soviet radar system based on exclusion zone of Chernobyl. This monument have a little bit of NPCs and green puzzle. 
     
    Shopping safe zone
    This is like normal Outpost but little bit differen. This is custom safe zone with wending machines like you can normaly found on outposts but there is a one machine where you can buy you own quarry and Survey Charge.
     
    Map Features
     
    There is railway track on this map. it is no circle but you can take a train and wagons and unload items in Chernobyl Nuclear Powerplant in unloading station. Some monument have a custom puzzles and npc scientist This map is have a default quarry types thet you can use or you can buy your own quarry in safe zone and deployed it near your base. Radiation levels. In nuclear powerplant there is lot of radiation levels and if you are closer and closer to exploded reactor number 4 you have more and more radiation and in extreamly close range it have a very high heat level. This map is not build on normal sea level. everything around this map is lakes so you MUST disable cargo ship event in your server There is a lot of zones where players spawn and this zones must include beach topology. This mean you MUST disable boad spawning on your server (motorrowboat.population 0) In this map there is same hints about secret underground cave world with lots of good loot so enjoy founding it. Its not that easy. New powergrid compatibility (Small fuse box in Jupiter factory, Large fuse box is in unite 3). Satelite crash control room is in control building in Duga Radar.  
        
    Wanna try this map ?
    Official server : Chernobyl Exclusion zone in Rust
    client.connect 185.172.175.236:28105
     
     

     
     
    I try to make map updates every month (fixes and add more things or rebalance)

     
     
     

     

     

     
     
     
    Last updated 2D Map

     
  4. More information about "CRATER (custom map)"

    $29.99

    CRATER (custom map)

    After the meteorites hit, craters were left on the land. One of them is so big that it occupies 80% of the island.
    Right in the center of the location is the meteorite that scientists were trying to research... but something happened and the research station was abandoned.
    Be careful... lava is very hot as you know, and it can kill you. Or it can help defend your base from uninvited guests... 😉
    The unique landscape and custom locations that complement the map's concept will bring a new experience to players.

    Due to the complex landscape, the road and railway networks required extra work. 
    They now fully cover the island and consist of two loops. 
    The main loop goes along the edge of the main crater, and the inner one connects the main locations.
     
    Scavenger's Toll Acts as the sole bridge between the mainland and an island. 
    While there's no other path up, you can always climb the cliff sides. 
    The area is packed with loot crates and patrolled by Scientist NPCs.
       
       
     
     
    Sector Ash Research complex on an ancient meteorite. Divided into two zones: 
    a loot area with fuel barrels, and a build zone located directly on the meteorite and deadly molten lava.
       
       
     
     
    Damaged Heliostation A decorative location that complements the map's overall vibe. 
    Building is blocked at the monument itself, but there is a lake nearby where building is allowed. 
    Spawns a small number of both regular and military crates.
       
       
     
     
    Altar Fully buildable cave, excluding the offering room. 
    Features two entrances, including an atmospheric stairway flanked by torches.No loot spawns.
       
       


     
    Silent Caldera Semi-flooded double caldera. 
    Scenic location intended for player building.
    Shallow water in the center offers convenient build spots. 
    Features a nearby metro entrance for easy transit.
       
       
     
     
    Monoliths Ancient monoliths revealed by a meteorite strike. 
    Buildable area with no loot, except for barrels near the pond.
    Scenic base location in close proximity to major monuments, including Outpost, Launch Site, and a metro entrance.
       
       
     
     
    Stone Fangs Buildable rock maze where players can hide or get lost. 
    Features a hidden cave and a river flowing through the area. 
    Stone Quarry located downstream.
       
       
     
     
    Forgotten Oasis Desert location split into two zones: a loot spawn area and a buildable zone with a freshwater pond. 
    Scenic desert spot with ancient temple ruins.
       
       
     
     
    Other custom places.   
      
       
       
     
     
    Please rate ⭐⭐⭐⭐⭐ the map. Thank you!
    The map is password protected, if you want to make changes or you have any questions please write to me on  discord.
    Litum on -  
  5. More information about "Ziggurat Event"

    $39.99 $29.99

    Ziggurat Event

    Kill the rebel leader, unlock the vault, rescue the researchers, and claim the helicopter.
    Ziggurat Event transforms the Jungle Ziggurat into a fortified rebel stronghold filled with hostile NPCs, automated defenses, loot, and a multi-stage hostage rescue mission.
    Fight your way through the monument, eliminate the rebel leader, and recover the four-digit code from his body. Unlock the vault, clear the remaining guards, carry the researchers to the waiting scrap transport helicopter, and extract them to Bandit Camp.
    Successfully complete the delivery and the winning team receives a fueled scrap transport helicopter loaded with two elite crates.
    No map editing is required. The plugin automatically builds the additional floors, walls, cells, vault door, and other event structures when the event begins, then removes everything when it ends.
    Key Features
    Multi-stage event with assault, vault, extraction, and delivery objectives Rebel leader boss with 3,000 HP and the vault code Four researchers who can be carried on players’ shoulders Custom passenger seats for loading researchers into the helicopter Reinforcement waves triggered by hostage pickups Scrap transport helicopter used for the extraction Fueled reward helicopter with two elite crates Automated turrets and configurable hostile NPCs Twelve configurable loot crates throughout the monument Indestructible vault door protected by a code lock On-screen markers showing the current objective Configurable event and delivery map markers PvE ownership support through PveMode Optional PvP event zone support through TruePVE Automatic event scheduling Chat, GUI, Notify, and Discord announcements Configurable reward tiers based on the number of researchers rescued Support for multiple economy and progression plugins Automatic cleanup when the event ends or fails   
    Assault
    The event begins with the Jungle Ziggurat under rebel control.
    Eight rebels guard the exterior while seven automated turrets cover the approaches. The rebel leader waits on the roof with an assault rifle and 3,000 HP. Twelve loot crates are distributed throughout the monument.
    The default event zone has a radius of 60 meters. Players already inside the zone during preparation are moved outside, building is blocked, and configured commands such as tpr, home, and tpa cannot be used inside the event area.
    When the intro flight is enabled, the scrap transport helicopter approaches from 400 meters away and lands at the monument before the assault begins.
     
    The Vault
    The rebel leader carries a note containing a randomly generated four-digit vault code.
    Enter the code on the vault door to gain access to the secured area. The door cannot be destroyed or bypassed with damage.
    Behind the door are eight additional guards armed with MP5s and four captured researchers held in reinforced cells. The researchers cannot be extracted until the vault has been opened and all interior guards have been eliminated.
     
    Hostage Extraction
    Look at a researcher and press E to lift them onto your shoulder.
    While carrying a researcher:
    Press E on an available helicopter seat to load them
    Hold R to place them back on the ground
    Players cannot directly damage the researchers
    Rebel attacks can still kill them
    Every hostage pickup triggers a reinforcement wave after a configurable delay. The number of NPCs per wave and the maximum number of simultaneous waves can be configured.
    The helicopter remains locked to players until every surviving researcher has been loaded.
     
    Delivery
    Once the researchers are aboard, fly the event helicopter to the marked Air Wolf helipad at Bandit Camp.
    Land inside the delivery area and remain grounded briefly to complete the extraction. The rescued researchers are unloaded, arranged around the landing pad, and removed after the configurable ceremony duration.
    Objective markers guide players through every stage of the event, while the delivery marker becomes visible as the helicopter approaches Bandit Camp.
     
    The Helicopter Is Yours
    After a successful delivery, the event helicopter is replaced with a permanent reward helicopter assigned to the winner.
    By default, the reward includes:
    Scrap transport helicopter 500 low-grade fuel Two elite loot crates
    Configurable economy, points, XP, and command rewards
    Reward tiers are calculated from the number of researchers successfully delivered. Saving every researcher grants the full configured reward.
    The event ends without a reward if:
    The helicopter is destroyed while vulnerability is enabled
    Every researcher is killed
    The event timer expires
    The event is manually stopped
    All temporary entities and structures are removed when the event ends.
     
    PvE and PvP Support
    Ziggurat Event can be used on both PvE and PvP servers.
    With PveMode enabled, the plugin supports event ownership, team access, protected loot, NPC registration, turret rules, and configurable PvE behavior.
    A PvP zone can also be created through TruePVE for servers that want player combat enabled inside the event area.
    Vanilla teams, Friends, and Clans can be used to determine teammates.
     
    Automatic Scheduling
    The event can run automatically using configurable minimum and maximum intervals.
    Additional scheduling options include:
    Minimum number of online players Minimum time since wipe Configurable preparation period Configurable event duration End-of-event warnings Automatic map markers Chat and Discord announcements The event can also be started and stopped manually or controlled by another plugin through the provided API.
     
    Supported Plugins
    Optional integrations include:
    NpcSpawn — required for event NPCs PveMode TruePVE NTeleportation GUIAnnouncements Notify DiscordMessages ImageLibrary Friends Clans Economics ServerRewards IQEconomic SkillTree Skills EventsManager MultiEvents UltimateLeaderboard BetterNpc MonumentOwner  Commands
    Player command
    /ziggurat Displays the current event status, remaining time, and location.
    Console and RCON commands
    ziggurat.start ziggurat.stop ziggurat.status Server console and RCON commands do not require permissions.
     
    Permissions
    zigguratevent.start zigguratevent.stop zigguratevent.start — allows an administrator to start the event
    zigguratevent.stop — allows an administrator to stop the event
    Players with either administrative permission can use ziggurat.status from the in-game console

    API
    bool API_IsEventActive() int API_GetTimeLeft() Vector3 API_GetPosition() bool API_FinishEvent() API_GetTimeLeft() returns the remaining event time in seconds.
    API_FinishEvent() completes the event only when it is active and currently in the delivery phase.

    Hooks 
    void OnZigguratEventPrepare() void OnZigguratEventStart( HashSet<BaseEntity> entities, Vector3 position, float radius ) void OnZigguratEventZoneEnter(BasePlayer player) void OnZigguratEventZoneLeave(BasePlayer player) void OnZigguratEventWinner(BasePlayer winner) void OnZigguratEventEnd()  
    Updates and Support
    Updates and support are included with your purchase.
    Support is available through Discord and Codefling private messages.
    Discord: Simil3x
     
     

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