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  1. More information about "Train Yard Event"

    $22.00

    Train Yard Event

    The event creates a locked container wagon in the Train Yard with valuable loot inside. It is protected by Npc's, turrets, a bardley. If someone hacks one of the locked crates a patrol helicopter will spawn for the event.  
    No Permissions:
    Supports the PveMode plugin!
    Commands available for admins only.
    ChatCommands:
    - /tyestart
    - /tyestop
    ConsoleCommands:
    tyestart
    tyestop
    Before Install Version 3.0 delete old config file!
    Contact:
    Discord: https://discord.gg/C5CehdJMdK
    Test Rust server: 212.73.137.3:27194 
    Hooks:
    void OnTrainYardEventStart();
    void OnTrainYardEventStop();
    Video:
     
    Config file:
    { "Version": { "Major": 3, "Minor": 0, "Patch": 4 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Spawn PatrolHelicopter": true, "Spawn Snipers": true, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3 }, "AutoTurret setting": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(3.367, 1.883, 2.790)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(3.371, 1.883, 6.631)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.371, 1.883, 8.349)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.367, 1.883, 0.885)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(4.869, 1.883, 0.323)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(3.562, 1.883, 4.958)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Security Npcs settings inside": { "Minimum": 3, "Maximum": 3, "List of position": [ "(48.983, 30.250, 18.006)", "(99.561, 24.686, -50.799)", "(-43.882, 35.502, -40.902)" ], "NPCs setting": { "Name": "TrainYard Sniper", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": true, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3274815691 }, { "ShortName": "pants", "SkinID (0 - default)": 3318206106 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3318207180 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 3274816373 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Security Npcs settings outside": { "Minimum": 7, "Maximum": 10, "List of position": [ "(12.748, 0.240, -1.107)", "(-1.459, 0.045, 23.520)", "(-3.649, 0.185, -13.194)", "(25.142, 0.212, -13.717)", "(-13.920, 0.240, -17.067)", "(-14.434, 0.240, -5.740)", "(-11,194, 0.371, -51.076)" ], "NPCs setting": { "Name": "TrainYard Guard", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 40.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 2363112910 }, { "ShortName": "pants", "SkinID (0 - default)": 1987863036 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3067677165 }, { "ShortName": "jacket", "SkinID (0 - default)": 2361147547 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3323417128 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2833767826 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0, "Bradley": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  2. More information about "Train Bases"

    $40.00

    Train Bases

    This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration.  
    Features:
    Throttle syncing for trains (syncs throttles when updated) Build anything almost anywhere (on trains) Limited to 2x1 or 5x1 carts Can be built inside of some monument (Trainyard, etc) Can be built inside underground tunnels Electrical entities powered by the train Configurable Health Preset Support NO MAP EDITING REQUIRED!!!
      How To Use:
    To use this plugin you need to:
    1.  Put the plugin in your plugins folder and enjoy!
     
    Chat Commands:
    /blacklist: Admin only, will blacklist items in your inventory, this will prevent these items from being placed on the train.
    /killtrains: Admin only, will kill all trains on the server. 
    Args: All - kills all trains Built - kills only built trains Unbuilt - kills only unbuilt trains  
    Config:
    Bounds defines the buildable area on the train, default is 1x5 or 1x2 for work carts. Larger building bounds may or may not be supported in the future.
    Building grade support 0-4
    0: twigs 1: wood 2: stone 3: metal 4: high quality { "Version Number": { "Major": 1, "Minor": 1, "Patch": 7 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Building Grade to spawn as": 3, "Train Wagon Start Health": 5000.0, "Train Engine Force": 250000.0, "Blacklisted Entities (shortnames)": [ "example1", "example2", "For ShortNames Go to:", "https://docs.carbonmod.gg/references/items/", "https://www.corrosionhour.com/rust-item-list/" ], "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max coupled trains": 12, "Max Train Couple Speed": 9.0, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>T</color><color=#FF0000>B</color><color=#51a3f5>]</color></size>" } Note: Presets can be found in a seperate folder (TrainBases > TrainPresets)
    Please also be aware that at this time bounds are only setup for default types. EX: you can create presets for WagonC, however if you create presets for locomotive the player will be able to build infinitely off the train. Default types meaning train types that come with presets by default (wagonc, wagonb, etc).
     
    The bounding system will be re-engineered shortly to allow for dynamic bound creation.
     
    Note: weighted chance modifiers can be modified for each preset valid arguments for these modifiers are 0-100 and affect the likelihood of that preset spawning.

  3. More information about "HardCore Oil Rig Event"

    $22.00

    HardCore Oil Rig Event

    This event is the most difficult event on the oil rig. This is ensured by turret's,  bradley, patrol helicopter, and respawning NPCs. The mission is to find the codes for the two doors and call Cargo. The event ends when all locked crates on Cargo have been looted.  
    Tip: The first code is in the locked crate on the helipad. The second code is in a helicopter crate behind the garage door.
    Np Permission.
    Server Console Commands:
    hcoestart hcoestop Contact:
    Discord: https://discord.gg/C5CehdJMdK
    Test Rust server: 212.73.137.3:27194 
    Hook:
    void OnHCOilrigEventStart() void OnHCOilRigEventStop() Video:
    Config:
    { "Version": { "Major": 1, "Minor": 0, "Patch": 6 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Enabled on silent mode (No messages, no marker)?!": false, "Map marker name": "HardCore OilRig Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 }, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Sheetmetal doors SkinID on the cargo": 3088355400, "Garage door SkinID on the OilRig": 3527077202, "Sheetmetal doubledoor SkinID on the oilrig": 2817178597, "AutoTurret setting on the oilrig": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "AutoTurret setting on the cargo": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3, "Number of Npc spawning from Bradely": 3 }, "List of lootable crates on Oilrig": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(11.584, 24.032, 2.267)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(22.996, 19.543, 3.315)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(19.982, 28.546, -7.443)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(9.215, 28.536, 7.118)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "List of lootable crates on Cargo": [ { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(0, 9.500, 71.734)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-8.524, 0.500, 37.519)", "Rotation": "(0, 90, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-1.817, 0.500, -4.039)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(7.095, 6.500, -2.940)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Npcs settings on the Oilrig": { "Minimum": 8, "Maximum": 8, "List of position": [ "(4.414, 27.020, 5.130)", "(0.400, 27.020, -4.115)", "(27.759, 27.021, -34.864)", "(12.133, 22.520, -31.684)", "(24.314, 22.520, -0.799)", "(6.012, 22.488, 7.338)", "(-3.402, 22.520, -15.901)", "(13.935, 18.020, -38.237)", "(18.418, 18.020, 2.229)", "(0.192, 18.020, 1.720)" ], "NPCs setting": [ { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 3045043901 }, { "ShortName": "pants", "SkinID (0 - default)": 915346906 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3044969914 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3045043722 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3045043574 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "attire.banditguard", "SkinID (0 - default)": 0 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "hazmatsuit_scientist_peacekeeper", "SkinID (0 - default)": 0 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "hazmatsuit", "SkinID (0 - default)": 0 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "scientistsuit_heavy", "SkinID (0 - default)": 0 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "hazmatsuit_scientist_nvgm", "SkinID (0 - default)": 0 } ] } ] }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } } Lang File:
    { "Prefix": "<color=#ff0000>HardCore OilRig Event</color>", "WarnStart": "Everyone be careful, the event is about to start.", "WarnStop": "The event will end soon!!", "Start": "has started!!", "Stop": "end!", "Code": "Find the code!", "DoorUnlock": "Opened the doors of at the event", "CallCargo": "Call the Cargo of at the event", "PveModeOwner": "has become the owner of event", "WarnStartNearbyPlayer": "Leave the OilRig area! The HardCore OilRig Event is about to begin!" }  
  4. More information about "Meteor Event"

    $15.00

    Meteor Event

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050
     
    Meteor Event plugin allows you to create custom meteor shower events on your server.
    You can set up timed events that initiate a meteor shower, containing unlimited possible entities and the option to activate big rocks that require explosives to destroy.
    The resources from meteors can be multiplied and modified.
    Additionally, you can create custom global events with fully customized gathering sources.
     

     

    Set up custom timed events. Create an infinite number of meteor presets. Supports two types of meteors: normal and large meteors that require explosives. Configure various aspects such as meteor scale, yield, explosive damage, radiation, item output, and more. Run custom events, per-player events, and random player events. Number of meteors adjustable based on the online player count. Fully customize drops for any RUST entity and ambient events, and choose which tools are used to gather meteors. Players can call their own meteor showers, and you can configure random meteors to strike players while destroying regular rocks around the map. Features a highly configurable calling command. Configurable Discord webhook shower announcements Customizable falling angles for events. Set multiple different timed events.  

    /ms - Opens the Meteor Event Control UI. msadmin run <profileName> <amount> - Starts a custom meteor shower of profile <profileName> with <amount> meteors. (Console Command) msadmin direct <profileName> [amount] [playerId] - Spawns [amount] meteors of profile <profileName> above [playerId]'s head. (Console Command) msadmin kill - Kills all meteors around the map. (Console Command)  

    meteorevent.admin - Allows you to use admin features meteorevent.use - Allows use of the /ms command, if permission required. (Configurable) meteorevent.purchase.{profile.Key} - Allows to purchase & call certain meteor events. (Configurable)  

    Configuration Hints
    Used Economy Plugin
    0 - None
    1 - Economics
    2 - ServerRewards
    3 - BankSystem
    4 - ShoppyStock Explosive Config
    The key value - shortname of the damage entity, it's not an item shortname, it's an 3D model that's visible in-game. For explosive ammo use  ammo.rifle.explosive. Config Walkthrough
    Global Meteor Config
    Configuration part for any type and any spawned meteor.
    Meteor Prefabs
    This is a full list of available meteors that can fall from the sky. Here is a default list of them:
     barrel - The Big Barrel Event Prefab. It's a very big barrel with a fully custom gather method that contains 2000 Scrap and 10,000 Metal by default.  falling_star - The ambient event that runs sometimes in the sky but never falls onto the ground. All it does is spawn falling stars in the sky, so you can have a cool effects at night.  metal_ore - Regular metal ore meteor prefab.  stone_ore - Regular stone ore meteor prefab.  sulfur_ore - Regular sulfur ore meteor prefab.  toilet - Funny meteor that was made during plugin development. It also contains a fully custom gather that contains HQM and Metal. Meteor Profiles
    This part of the config is what's visible when you open the /ms command. If you want to make a working meteor event, you need to add a new section here. By default, there are 4 profiles:
     barrel - Runs Big Barrel Event that contains "barrel" prefabs.  default - Runs regular Meteor Event that contains "metal_ore", "stone_ore" and "sulfur_ore" prefabs.  falling_stars - Runs Falling Stars Event that contains "falling_star" prefabs.  toilets - Runs Falling Stars Event that contains "toilet" prefabs. IMPORTANT!  
    The keys in `Meteor Profiles And Spawn Weights (profile: spawn weight)` must be equal to the keys in the `Meteor Prefabs` section, or the plugin won't work correctly!
    The Angle in the Falling Angle Config represents how fast and in which direction the meteors are falling. X and Z are diagonal values, and Y is a vertical value. Making values higher will make meteors fall faster, and the opposite.
    Timed Events
    Random timed events for your server. You don't need to put all Meteor Profiles here, just those that you want to make automatic.
    Enable Random Direct Falling Meteors On Mining Regular Ones and Random Direct Falling Meteor Options
    This option will mean that if a player breaks a regular meteor on the map, there will be a chance to call a direct meteor on him. The default config contains an annotation to the "default" meteor profile, but this event takes 30 seconds by default, so the meteor will fall in the next 30 seconds, not instantaneously.
     

    void OnMeteorShowerStart(int meteorAmount, string profile, bool isDirect, BasePlayer directPlayer) - When meteor event is starting. void OnFallingMeteorSpawned(string meteorPrefabKey, SphereEntity parentEntity, BaseEntity meteorEntity) - When falling meteor has been spawned. void OnMeteorLanded(BaseEntity meteorEntity, string meteorPrefabKey) - When meteor lands on the ground. void OnMeteorsKilled() - When all meteors are removed. void OnFallingMeteorsKilled() - Ran when last still falling meteor is destroyed.  

    { "Commands": [ "ms", "meteor" ], "Command Require Permission": false, "Enable Logs": true, "Enable Plugin Hooks": false, "Global Meteor Config": { "Destroy Meteors Underwater": false, "Destroy Trees On Impact Radius (0 to disable)": 25.0, "Max Meteors On Map At One Time": 80, "Falling Meteor Ground Check Radius (increase might be required if meteors are falling slowly)": 25.0, "Kill Meteors On Roads": true, "Kill Meteors On Rail Tracks": true, "Kill Meteors On Monuments": false, "Fix For Meteor MeshCollider Message (console spam fix only, might have performance impact if enabled)": false, "Meteor Spread On Map (higher = smaller impact radius)": 2.5, "Explosive Ammo Max Shoot Distance": 50.0 }, "Meteor Prefabs": { "barrel": { "Meteor Prefab Path": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 12.0, "Maximum Scale": 12.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": false, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": false, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "scrap", "Skin ID": 0, "Amount": 2000, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 10000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Barrel" } }, "falling_star": { "Meteor Prefab Path": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_cool.prefab", "Max Meteor Flight Time (0, to not destroy)": 1.5, "Meteor Lifetime (0, to not destroy)": 30.0, "Minimum Scale": 2.0, "Maximum Scale": 5.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": false, "Enable Meteor Flame": false, "Enable Meteor Smoke": false, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Explosion", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.4, "Map Marker Text (normal only, disabled if empty)": "" } }, "metal_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.ore", "Skin ID": 0, "Amount": 35, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.ore", "Skin ID": 0, "Amount": 900, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false }, { "Shortname": "hq.metal.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": true } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "stone_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "stones", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "stones", "Skin ID": 0, "Amount": 1500, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "sulfur_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 450, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "toilet": { "Meteor Prefab Path": "assets/bundled/prefabs/static/toilet_b.static.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 1.2, "Maximum Scale": 3.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 300, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 5000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 }, "paddle": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 2.5 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Toilet" } } }, "Meteor Profiles": { "barrel": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -2.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 10.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 0.0, "y": -0.6, "z": 0.0 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "barrel": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "default": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 30.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "metal_ore": 1, "stone_ore": 1, "sulfur_ore": 1 }, "Purchase Config": { "Allow Purchasing": true, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": true, "Allow To Spawn Large Meteors": false, "Meteors Amount": 3, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "falling_stars": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "", "Send Message About Meteor Event On Chat": false, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 45.5, "y": -4.2, "z": 12.7 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -56.5, "y": -3.2, "z": -14.2 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "falling_star": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "toilets": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "toilet": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } } }, "Timed Events": { "default": { "Event Every X Seconds (minimal time, in seconds)": 1200, "Event Every X Seconds (maximal time, in seconds)": 2400, "Used Meteor Config Keys (profile: spawn weight)": { "default": 10, "falling_stars": 1 }, "Direct Meteors To Players": false, "Meteor Amount Based On Player Count": true, "Meteor Count (if based on player count - per player)": 4.0, "Max Meteor Count": 40, "Chance To Start Event (0-100)": 100.0, "Commands Ran On Start": [], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } }, "toilets": { "Event Every X Seconds (minimal time, in seconds)": 28800, "Event Every X Seconds (maximal time, in seconds)": 50400, "Used Meteor Config Keys (profile: spawn weight)": { "toilets": 1 }, "Direct Meteors To Players": true, "Meteor Amount Based On Player Count": false, "Meteor Count (if based on player count - per player)": 10.0, "Max Meteor Count": 10, "Chance To Start Event (0-100)": 5.0, "Commands Ran On Start": [ "say There is {meteorCount} falling toilets in the sky!" ], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } } }, "Enable Random Direct Falling Meteors On Mining Regular Ones": true, "Random Direct Falling Meteor Options": [ { "Spawn Chance (0-100)": 1.0, "Meteor Profile Name (not prefab key)": "default", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false }, { "Spawn Chance (0-100)": 0.0, "Meteor Profile Name (not prefab key)": "toilets", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false } ] }
  5. More information about "Terminal"

    $40.00

    Terminal

    Terminal is an indispensable item that will allow players to manage the resources of the house in one place! Just as importantly, it is not just a conditional button on the screen or something similar, but a complete new item that is placed in the house, which gives a nice user experience to any player that likes interaction. Its multifunctionality will allow the player to use it for a variety of purposes, from simple resource management to building a terminal-only resource factory. Interested? Then let's get to the details.
    Examples of uses:
    Getting remote access to resources, the ability to take resources from several storages at once, as well as put them in them. The ability to use the terminal as one big chest thanks to the cells of different levels, available import and export pipes will allow to realize the delivery of resources to the production tools Building a plant powered by terminal alone Many other clever uses, like a chest in the buffer of the house connected to the terminal. Combining uses Features:
    Similar type items are displayed combined in one slot, where you can see the total quantity and take the required quantity. Two modes of operation: wireless and cellular. Full-featured new placeable item Works with industrial pipes Ability to create different cells (by standard there are 4 levels) Cells have their own stack size just for them. Intelligent movement that will not allow you to store more items in the boxes than allowed The terminal has a convenient search for items in the user's language, not only in English
    Demo Video:
     
    Installation instructions
    Installing dependencies CustomEntities. Go to Github, click Clone -> Download ZIP, then transfer CustomEntities.cs to the folder with plugins.
      CustomItemDefinitions. Go here, download and install in the plugins folder. Download purchased this plugin and install it in the plugins folder the same way. Done  
    Quick Start:
    Prompt commands: give terminal give storage_cell.level1 give storageadaptor.wireless Place terminal, put the cell in the cell storage, install the adapter on the chest, enjoy. More about items:
    [Terminal]
    Terminal is a placeable item, with the ability to be placed both outside and in the house, serves for convenient management of all resources in the house. It has a certain amount of health (default 500), as well as the ability to pick up with a loss of strength. It has 2 modes of operation, wireless and cell, can work with industrial, by means of pipes to import and export items from cells.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The shortname of the item - terminal
    Command to give:  
    give terminal  
    How to pick up a terminal?
    For this we must have authorization in the cabinet.
    Holding a mallet in your hand, point at the part of the terminal where the inscription Authorize appears, press the R button and select Turn.


    How to switch modes of operation?
    It is possible to do this by pressing the switch on the left side of the laptop, it looks like this:

     
    What is needed to work in wireless mode?
    To start working you need the item "Wireless Storage Adapter”, this item is part of the plugin. Can be obtained by any method of the server owner's choice.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadaptor.wireless Next, install the wireless storage adapter on the storage item you need. Such as: chests, furnaces, refineries, etc.
    Next, select the wireless mode on the terminal by pressing the switch.
    After entering the laptop, it will display all the items that are connected to the adapter in the range of the wireless mode of the terminal (customizable).
     
    What is needed to work in the cell mode?
    The first thing you need are the cells themselves, they can be obtained in any way the server owner chooses.
    The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1 Cells should be put in the terminal cell storage, it looks like this:

    It is recommended to put any kind of lock on the cell storage, otherwise they can be stolen!
    Next, select the cell mode on the terminal by pressing the switch.
    After entering the laptop, where you can now see what is in the cells, how many slots are available and you can put things there.

    [Wireless Storage Adaptor]
    Used for the wireless mode of the terminal. Installed on all storage items for which a regular storage adapter is available. Does not require additional connection.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadapter.wireless

    [Storage Cells]
    Cells hold items, have a certain number of slots and a maximum stack in each slot. These are special slots and only in them items can be stacked to their maximum. The maximum stack works on the principle of 1 type - 1 slot. That is, if the maximum stack is 5000 and the player puts there 10 new machine guns, they will occupy 1 slot and such can be put another 4990, if he puts a slightly broken machine gun, it will take another slot and will store the same machine guns. This is how it works with all items.  
    Another example; a level 1 cell has a maximum stack of 5000 and 8 slots, and if you store only sulfur in it, you can eventually store 40000 sulfur in it. Higher level cells have more stacks and slots.
    Don't worry, the configured max stack won't be knocked down, items will unstack when they are laid down and taken out of the cell.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
     The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1  

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