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Found 4 results

  1. Version 1.0.18

    872 downloads

    Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks. Items with perks can be obtained a variety of ways, including: Finding them randomly in crates or barrels during your morning scrap farm. Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base. Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler. Using a console or chat command that can be ran through seedy plugin traders like GUIShop. The plugin gives a large amount of control to server owners when it comes to implementation. You can: Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear. Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have. Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear. So much more (watch the configuration section of the video below to see the full extent). There are over 50 perks included with the plugin. The following list will describe briefly what each perk does. Name: Prospector Description: This perk increases your mining yield when mining stone, metal and sulfur nodes. Name: Lumberjack Description: This perk increases your woodcutting yield when chopping living or dead trees. Name: Butcher Description: This perk increases the resources gained from skinning humans and animals. Name: Horticulture Description: This perk increases the amount of resources gained when harvesting grown plants. Name: Forager Description: This perk increases the amount of resources gained when picking up map generated collectibles. Name: Angler Description: This perk increases the amount of fish you receive upon a successful catch. Name: BeastBane Description: This perk increases the damage dealt to animals. Name: ScientistBane Description: This perk increases the damage dealt to scientists. Name: FlakJacket Description: This perk reduces the damage received from explosions. Name: Elemental Description: This perk reduces damage from received from cold and heat sources. Name: Scavenger Description: This perk provides you with a chance to find additional scrap from crates and barrels. Name: Manufacture Description: This perk increases the speed of your crafting. Name: Durable Description: This peark reduces the durability damage of all equipped items. Name: BeastWard Description: This perk reduces the damage received from animals. Name: ScientistWard Description: This perk reduces the damage received from scientists. Name: Builder Description: This perk provides you with a chance for your building upgrades to be free. Name: Thrifty Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft. Name: Fabricate Description: This perk provides you with a chance to duplicate an item upon a successful craft. Name: Pharmaceutical Description: This perk increases the amount of healing received from all sources. Name: MeleeWard Description: This perk reduces the damage received from melee weapons. Name: Academic Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench. Name: FallDamage Description: This perk reduces the impact damage received from falling. Name: Lead Description: This perk reduces the damage from radiation. Name: Smasher Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage. Name: Environmentalist Description: This perk will increase the speed of recyclers that you activate. Name: Smelter Description: This perk will increase the smelting speed of furnaces you activate. Name: Paramedic Description: This perk provides players that you revive with additional health. Name: Prepper Description: This perk provides you with a chance to not consume food when eating. Name: Regeneration Description: This perk will passively regenerate you. Name: SharkWard Description: This perk will reduce the amount of damage received from sharks. Name: SharkBane Description: This perk will increase the amount of damage dealt to sharks. Name: Deforest Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down. Name: BlastMine Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node. Name: Tanner Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse. Name: Vampiric Description: This perk will heal you for a percentage of the damage dealt to certain enemies. Name: Reinforced Description: This perk will reduce the the amount of damage that your vehicles receive when mounted. Name: ComponentLuck Description: This perk will provide you with a chance to receive additional components when looting barrels and crates. Name: ElectronicsLuck Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates. Name: UncannyDodge Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0. Name: LineStrength Description: This perk increases the tensile strength of your fishing line. Name: HealShare Description: This perk will share healing effects with nearby players. Name: Attractive Description: This perk will provide you with a chance to automatically pick up components when destroying barrels. Name: WoodcuttingLuck Description: This perk provides you with a chance to find a random item when you cut down a tree. Name: MiningLuck Description: This perk provides you with a chance to find a random item when you mine out a node. Name: SkinningLuck Description: This perk provides you with a chance to find a random item when you skin out a corpse. Name: FishingLuck Description: This perk provides you with a chance to find a random item when you catch a fish. Name: Sated Description: This perk will increase the amount of calories and hydration you receive from food and water sources. Name: IronStomach Description: This perk provides you with a chance to negate negative effects when consuming food. Name: TreePlanter Description: This perk will provide a chance for a tree to instantly regrow when cut down. Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. Name: BradleyDamage Description: This perk perk increases the damage dealt to Bradley Tanks. Name: HeliDamage Description: This perk perk increases the damage dealt to Patrol Helicopters. Command: ipgive Type: console/chat Parameters: <target ID/Name> <optional: shortname> <optional: perks> Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item. Command: ipgivekit Type: console/chat Parameters: <target ID/Name> <perk> Description: Gives an enhancement kit to the target. itemperks.use - Required to receive any benefit from enhanced items. itemperks.loot - Required to loot enhanced items from crates and barrels. itemperks.craft - Required for a chance to received enhanced versions of crafted gear. itemperks.admin - Required to use admin commands. itemperks.enhance - Required to add enhancement kits to items via the workbench. itemperks.recycle - Required to receive enhancement kits from recycling enhanced items. IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them. Returns Item [HookMethod("IPAPI_CreateItem")] public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null) { List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>(); foreach (var perk in api_perks) { Perk _perk; if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value)); } var result = CreateItem(shortname, skin, perks); Pool.FreeList(ref perks); // Returns an Item class return result; } Example usage: [ChatCommand("testipapi")] void TestIPAPI(BasePlayer player) { Dictionary<string, float> perks = new Dictionary<string, float>() { ["Prospector"] = 1f, ["Lumberjack"] = 1f, ["Butcher"] = 1f, ["Horticulture"] = 0.5f }; var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks); if (item == null) { Puts("Failed"); return; } item.name = "tool of the trade"; player.GiveItem(item); }
    $25.00
  2. Version 1.1.0

    14 downloads

    BiomeSkins is a Rust server plugin that dynamically customizes player clothing, armor, and sleeping bag skins based on the biome and topology of their location. By matching gear and sleeping bags to the surrounding environment, it enhances player immersion and camouflaging. Players can easily activate and control reskinning functions through simple chat commands, including options for key bindings and toggling automatic reskinning. Installation Download the BiomeSkins.cs plugin file. Place the plugin file into your server’s plugins directory. Usage/Commands /biomeskin Reskins the player’s clothing and armor to match their current biome. /biomeskin [<a|w|b|m>] Reskin player all and/or wear and/or belt and/or main inventory items (w - wear, b - belt, m - main, a - all). Example - /biomeskin wb will reskin items in wear and belt inventories. Not specifying an inventory parameter defaults to wear/armor items. /biomeskin skin <player> [q|a|w|b|m] Reskins the target player's target inventory items (see command above). Intended for admins and other plugins. /biomeskin bind <key> Displays the command for binding the /biomeskin command to a specified key, allowing players to quickly activate biome-based reskinning. /biomeskin bag <on|off> Toggles automatic reskinning for sleeping bags based on the biome and topology where they are placed. /biomeskin <wear|belt|main|> <on|off> Toggles automatic reskinning for wear/belt/main inventory items based on the biome of the player's location. Permissions biomeskins.reskin.bag - Allows for sleeping bag reskinning on placement and access to the /biomeskin bag <on|off> command. biomeskins.reskin.equipment - Allows for inventory item reskinning via the /biomeskin base command. biomeskins.reskin.equipment.other - Allows for inventory item reskinning of other players via the /biomeskin skin <player> [q|a|w|b|m] command. biomeskins.reskin.equipment.auto - Allows for player automatic inventory item reskinning when crossing between biomes as well as the /biomeskin <wear|belt|main|> <on|off> command. Configuration The plugin offers customizable options in the configuration file, enabling admins to tailor the reskinning behavior: { "Version (DO NOT EDIT)": 2, "Command aliases": [ "biomeskin" ], "Sleeping bag skins": { "Forest": 2131151567, "Arctic": 2162368881, "Desert": 2922792064, "Tundra": 3080447496, "Rock": 3144409492 }, "Equipment skins": { "Temperate": { "mask.metal.item": 2551475709, "metal_plate_torso.item": 2551474093, "pants.roadsign.item": 2570237224, "hoodie.red.item": 2563940111, "pants.cargo.item": 2563935722, "shoes.boots.brown.item": 2575506021, "gloves.roadsign.item": 2575539874, "hat.coffeecan.item": 2570227850, "roadsign_armor.item": 2570233552, "jacket.vagabond.item": 2582710266 }, "Tundra": { "mask.metal.item": 2551475709, "metal_plate_torso.item": 2551474093, "pants.roadsign.item": 2570237224, "hoodie.red.item": 2563940111, "pants.cargo.item": 2563935722, "shoes.boots.brown.item": 2575506021, "gloves.roadsign.item": 2575539874, "hat.coffeecan.item": 2570227850, "roadsign_armor.item": 2570233552, "jacket.vagabond.item": 2582710266 }, "Arctic": { "mask.metal.item": 2432948498, "metal_plate_torso.item": 2432947351, "pants.roadsign.item": 2469019097, "hoodie.red.item": 2416648557, "pants.cargo.item": 2416647256, "shoes.boots.brown.item": 2752873720, "gloves.roadsign.item": 2469031994, "hat.coffeecan.item": 2503956851, "roadsign_armor.item": 2503955663, "jacket.vagabond.item": 2496913595 }, "Arid": { "mask.metal.item": 2475428991, "metal_plate_torso.item": 2475407123, "pants.roadsign.item": 2496523983, "hoodie.red.item": 2503910428, "pants.cargo.item": 2503903214, "shoes.boots.brown.item": 2510093391, "gloves.roadsign.item": 2510097681, "hat.coffeecan.item": 2496517898, "roadsign_armor.item": 2496520042, "jacket.vagabond.item": 2865011686 } }, "Reskin items in wear inventory": true, "Reskin items in belt inventory": false, "Reskin items in main inventory": false, "Automatic equipment reskinning": { "Enabled": false, "Enabled by default for players with permission?": false, "Time interval between player biome checks": 5.0 }, "Hooks": { "OnBiomeSkin": true } } Developer API // Reskin player items in corresponding inventories (wear/belt/main) with the skins specified in the plugin config bool API_SkinPlayerItems(BasePlayer player, bool skinWear = true, bool skinBelt = true, bool skinMain = true) // Reskin player items in corresponding inventories (wear/belt/main) with the skins specified in the "skins" parameter (item name -> skinID) bool API_SkinPlayerItems(BasePlayer player, Dictionary<string, ulong> skins, bool skinWear = true, bool skinBelt = true, bool skinMain = true) // Returns true if target player has sleeping bag biome-based reskinning enabled bool API_IsSleepingBagReskinEnabled(BasePlayer player) // Enables/disables target player sleeping bag biome-based reskinning void API_SetEnabledAutoSleepingBagReskin(BasePlayer player, bool enabled) // Returns true if target player has automatic biome-based inventory item reskinning enabled bool API_IsAutoEquipmentReskinEnabled(BasePlayer player) // Enables/disables target player automatic biome-based inventory item reskinning void API_SetAutoEquipmentReskinEnabled(BasePlayer player, bool wear, bool belt, bool main) // Hooks // Invoked when a player's inventory items are about to be reskinned by the plugin // First argument - BasePlayer - Target player // Second argument - Action source // 0 = Command, 1 = Automatic (player crossing biomes), 2 = Third party plugin or console command // Returning bool 'true' will cancel the action OnBiomeSkin(BasePlayer, int)
    $5.99
  3. Version 1.1.8

    254 downloads

    Monetize and fund your server! This plugin will allow players to purchase a token that represents a current group on your server, such as VIP, which can be traded/sold/gifted to other players in-game. It is functionally similar to bonds in Runescape, Plex in Eve Online and WOW tokens in WOW. The main benefit of this plugin is that it will allow your more generous donators to purchase tokens and sell them in game for items/resources etc to players who otherwise would not financially support the server. The RP server I run has been a shining success for this, increasing our VIP count by almost 50%. Features: Customizable tokens to suit most servers monetary requirements. Scalable quantities of VIP perks. A GUI to manage the show the players token balance, perks that each token provides, and end date of their subscription, all of which is configurable. Supports automatic payments via platforms such as Tebex, allowing for complete automation of purchasing. Automatically adds and removes the player from the designated oxide group. Days are completely configurable via the config file. Fail safes to prevent abuse, restrict the amount of VIP time for each token (configurable), and prevent overlapping of existing group access (configurable). Can optionally run a console command in addition to/instead of adding a player to an oxide group. Update (not mentioned in the video): Added the ability to run a command in addition to/instead of adding a player to a VIP group. Added the option to trigger a hook when a token is consumed (for developers). You will need to delete your old config and load the new config in order to use these new features. Chat commands Command: givetoken Arguments: <token id> <optional: quantity> Example: /givetoken vip 10 -this would give you 10x tokens called "vip" Permissions: viptoken.admin Command: removevip Arguments: <player name/id> <token id> Example: /removevip "new guy" vip - would remove the vip token from a player matching the name "new guy". Use quotation marks when inputting names with spaces, otherwise they aren't required. Permissions: viptoken.admin Command: tokenmenu Arguments: none Example: /tokenmenu Permissions: none Watch the video for more information on the plugin, how it works and how to set it up on a platform such as Tebex. Token links from my video: Thumbs up - https://steamcommunity.com/sharedfiles/filedetails/?id=2544603563 Recycler token - https://steamcommunity.com/sharedfiles/filedetails/?id=2544601457 VIP T1 - https://steamcommunity.com/sharedfiles/filedetails/?id=2529344523 VIP T2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2529343385 VIP T3 - https://steamcommunity.com/sharedfiles/filedetails/?id=2529344741 Bitcoin - https://steamcommunity.com/sharedfiles/filedetails/?id=2530111676 The skin ID is the numbers at the end of each URL. Command syntax for your payment platform: addtoken <password> <steam ID> <tier> An example of a basic vip setup for tebex would be: API This function can be triggered if the configuration has hook = true. It will fire when the token is successfully consumed. void OnTokenConsumed(BasePlayer player, string tokenKey) { Puts($"{player.displayName} consumed a {tokenKey} token"); }
    $15.00
  4. TF Crazy

    CLottery

    Version 1.0.0

    764 downloads

    Randomly select player every X hours, offer him a gift based on the number of player connected # DOCUMENTATION • Features - Every X hour - Random selected one user (exept admin) - Gift adjustable depending on the number of connected players - Display an **ui** - Send **effect** to player - Reclaim gift with chat command - Gift not reclaimed are clear when server wipe (new save) # CHAT COMMAND /lottery -- Chat command for reclaim gifts # CONFIGURATION { "1. COMMAND CHAT": "lottery", "2. SCHEDULES FOR SEND": ["01:00","03:00","05:00","07:00","09:00","11:00","13:00","15:00","17:00","19:00","21:00","23:00"], "3. LOTTERY": [ { "Minimum players": 0, "Maximum players": 2, "Gifts": null }, { "Minimum players": 3, "Maximum players": 5, "Gifts": [ { "Short name": "scrap", "Quantity": 50 } ] }, { "Minimum players": 6, "Maximum players": 10, "Gifts": [ { "Short name": "xmas.present.small", "Quantity": 1 } ] }, { "Minimum players": 11, "Maximum players": 20, "Gifts": [ { "Short name": "xmas.present.small", "Quantity": 1 }, { "Short name": "scrap", "Quantity": 50 } ] }, { "Minimum players": 21, "Maximum players": 30, "Gifts": [ { "Short name": "xmas.present.medium", "Quantity": 1 } ] }, { "Minimum players": 31, "Maximum players": 50, "Gifts": [ { "Short name": "xmas.present.medium", "Quantity": 1 }, { "Short name": "scrap", "Quantity": 75 } ] }, { "Minimum players": 51, "Maximum players": 75, "Gifts": [ { "Short name": "xmas.present.large", "Quantity": 1 } ] }, { "Minimum players": 76, "Maximum players": 200, "Gifts": [ { "Short name": "xmas.present.large", "Quantity": 1 }, { "Short name": "scrap", "Quantity": 75 } ] } ] }
    Free
1.4m

Downloads

Total number of downloads.

7k

Customers

Total customers served.

104.9k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

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