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Showing results for tags 'kitsui'.
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Version 2.1.4
3,953 downloads
Unique kit system with the highest possible functionality and beautiful design. This will please you (no need to sit in the config every time and try to fill in some incomprehensible values, etc.), and your players (convenient, clear and informative interface). You just start editing items directly in the game) and your players (comfortable, clear, informative interface)! Features of Kits Beautiful User Interface: Experience a visually appealing and user-friendly design. High Performance: Optimized for fast, reliable performance. Automatic Kit Conversion (uMod): Easily convert your existing kits. In-Game Kit and Item Setup: Configure kits directly in the game. Auto Kits & Wipes (Optional): Automate kit distribution and server wipes. Custom Items & Commands: Assign unique items and commands to kits. Advanced Item Settings: Fine-tune every aspect of your items. CopyPaste Integration: Seamlessly work with CopyPaste. Optional Features: Delays after wipes, set blocking in Building Block, logging, and item chances. Skills & ServerPanel Support: Enhance player experience with integrated support. Commands kit – open the kit interface kit help – get help with kits kit autokit – enable or disable automatic kit. Requires the "kits.changeautokit" permission. You can set this permission up in the plugin configuration under "Permission to enable/disable autokit". kit list – display all available kits kit [name] – redeem a specific kit kits.resetkits – delete all kits kits.give [name/steamid] [kitname] – grant a kit to player kits.convert – convert from uMod Kits kits.wipe – clear players data kits.reset – resets the player data or kits in the kits system. kits.reset data [<targetID>/all] – resets the data of a player or all players. Parameters: <targetID>: The ID of the player whose data is to be reset. If you specify all, the data of all players will be reset. kits.reset kits – resets all kits in the data kits.template <interface_type> <interface_style> <template> [template_version] – allows the administrator to customize the appearance of the bundles interface by choosing between fullscreen and inmenu mode. Different styles and templates are available for each interface type. The old style (old) is only available for fullscreen mode, while the new Rust style (rust) is available for both interface types. When using the Rust style, you must specify a specific template such as normal, content, categories or content_categories. For inmenu rust templates, you can also specify the ServerPanel template version (1 or 2). Parameters: <interface_type>: The type of interface template. Valid values: fullscreen: Fullscreen interface template. inmenu: Menu interface template. <interface_style>: The style of the interface. Valid values: old: The old interface style (fullscreen only). rust: New Rust interface style (for fullscreen and inmenu). <template>: The name of the target template. Valid values depend on the interface style: normal, content, categories, content_categories. [template_version]: (Optional, only for inmenu rust) ServerPanel template version. Valid values: 1 or 2. Specifies the template version to be used with the selected inmenu rust template. Examples: kits.template fullscreen old - Sets the fullscreen interface to the old style. kits.template fullscreen rust normal - Sets the fullscreen interface to the Rust style with the normal template. kits.template fullscreen rust content - Sets the fullscreen interface to the Rust style with the content template. kits.template fullscreen rust categories - Sets the fullscreen interface to the Rust style with the categories template. kits.template fullscreen rust content_categories - Sets the fullscreen interface to the Rust style with the content_categories template. kits.template inmenu rust normal 1 - Sets the menu interface to the Rust style with the normal template for ServerPanel version 1. kits.template inmenu rust content 2 - Sets the menu interface to the Rust style with the content template for ServerPanel version 2. kits.template inmenu rust categories 1 - Sets the menu interface to Rust style with the categories template for ServerPanel version 1. kits.template inmenu rust content_categories 1 - Sets the menu interface to the Rust style with the content_categories template for ServerPanel version 1. Video P.S. Video of the old version, video for the V2+ version is now in development Showcase Full screen Templates Template OLD STYLE Template NEW RUST Default: Content: Categories: Content & Categories: In-Menu Templates Template V1 (V1.1) Default: Content: Categories: Content & Categories: Template V2 Default: Content: Categories: Content & Categories: Editor TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.147:28015 FAQ Q: Where can I see an example of a config? A: Config Q: Where can I see an example of a data? A: Data Q: I have a question/problem. What should I do? A: You can write to me in a PM on the site, create a ticket. Or write me in Discord: Mevent#4546 Q: Does the Kits plugin support other plugins? A: Yes, this Kits plugin has an API similar to other popular kits plugins. If the plugin works with Kits - it works with this plugin too. Q: How do I enable the sale of kits? A: You need to configure the plugin economy (which plugin, its hooks, etc.), enable "Enable sale" in the Kits data (oxide/data/Kits/Kits.json or carbon/data/Kits/Kits.json) and set the price to "Selling price" "Enable sale": true, "Selling price": 100, Q: How do I use Economics to pay for kits? A: Example configuration settings: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use ServerRewards to pay for kits? A: Example configuration settings: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use scrap to pay for kits? A: Example configuration settings: "Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I resize the kit image? A: You can do this in the config, here's an example of the image setup (-32 and 32 are width, and -75 and -11 are height "Image Settings": { "AnchorMin": "0.5 1", "AnchorMax": "0.5 1", "OffsetMin": "-32 -75", "OffsetMax": "32 -11" }, Q: How can I remove the numbers on the kits ("#1", "#2", etc.)? A: You need to turn off "Show Number?" in the config: "Show Number?": false, Q: How do I make it so that others can see kits with different permissions without being able to claim them? A: You need to turn off "Show All Kits?" in the config: "Show All Kits?": true, Q: Where can I edit the names in the plugin or add my own language? A: You can edit lang files that are located (for example) at "oxide/lang/en/Kits.json" or "carbon/lang/en/Kits.json". HOOKS private string[] canRedeemKit(BasePlayer player) private void OnKitRedeemed(BasePlayer player, string kitName) private double OnKitCooldown(BasePlayer player, double cooldown) API private bool TryClaimKit(BasePlayer player, string name, bool usingUI) private string[] GetAllKits() private object GetKitInfo(string kitname) private string[] GetKitContents(string kitname) private double GetKitCooldown(string kitname) private double PlayerKitCooldown(ulong ID, string kitname) private int KitMax(string kitname) private double PlayerKitMax(ulong ID, string kitname) private string KitImage(string kitname) private bool IsKit(string kitname) private bool isKit(string kitname) private void GetKitNames(List<string> list) private double GetPlayerKitCooldown(ulong userId, string name) private double GetPlayerKitCooldown(string userId, string name) private void SetPlayerCooldown(ulong userId, string name, int amount) private int GetPlayerKitUses(ulong userId, string name) private int GetPlayerKitUses(string userId, string name) private void SetPlayerKitUses(ulong userId, string name, int amount) private JObject GetKitObject(string name) private int GetKitMaxUses(string name) private string GetKitDescription(string name) private string GetKitImage(string name) private bool GiveKit(BasePlayer player, string name, bool usingUI) private bool HasKitAccess(string userId, string name) private int GetPlayerKitAmount(string userId, string name)$34.95- 192 comments
- 18 reviews
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- #kits
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Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
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- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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Version 1.1.0
2 downloads
A comprehensive kit management system for Rust that allows server administrators to create, manage, and distribute item kits to players with a user-friendly UI. General: Intuitive and customizable GUI for managing and distributing kits. Multi-page support for kit display. Adjustable UI colors and elements. Sound effects for actions. Permission-based access control. Compatibility with Economics and ServerRewards payment methods. Integration with NoEscape for combat/raid blocking. Automated data management for wipes. Cooldown system with visual timers and usage limits per kit. Auto-distribution of kits on spawn (AutoKits). Kit Configuration: Customizable names, display names, and colors for kits. Options for usage limits, cooldown timers, and wipe block durations. Permissions and payment method support. Command execution upon kit redemption. Priority-based AutoKit functionality. Ability to hide kits and display custom "no permission" messages. Item Management: Detailed configuration for all usable items in Rust. Support for blueprints, custom skin IDs, and drop probabilities. Adjustable item quantities and assignment across multiple inventory slots (Main, Belt, Wear). Admin Tools: In-game kit creation and editing. Copy items directly from inventory. Real-time kit previews and categorized item selectors. Advanced item editing and permission management. Commands: /kit - Opens the kit menu. kits.reset data [steamid64/all] - Resets kit data for a specific player or all players (Admin only). Permissions: kits.admin - Grants access to kit management UI. Command Variables: %playerid% - Numeric player ID. %playername% - Player's display name. %userid% - String version of the player ID. give %playerid% wood 1000 oxide.grant %userid% vip say %playername% has received a VIP kit! Config: { "General Settings": { "Default No Permission Message": "Buy this kit at @ store.codefling.com", "Commands": [ "kit", "kits", "kitmenu" ] }, "Wipe Settings": { "Auto wipe kit use data on wipe": true, "Save given kits on wipe": false }, "NoEscape Settings": { "Use NoEscape? (Raid/Combat block)": false, "Use Raid Blocked?": true, "Use Combat Blocked?": true, "Block Text Color": "0.7764706 0.5137255 0.4196078 1", "Raid Block Message": "RAIDBLOCK", "Combat Block Message": "COMBATBLOCK" }, "UI Settings": { "Image URL": "https://i.imgur.com/TwAgZ85.png", "Title Text": "Kits available", "Subtitle Text": "codefling.com", "Main Background Color": "0 0 0 0.7803922", "Main Panel Color": "0.1 0.1 0.1 0.8", "Kit Panel Color": "0.1 0.1 0.1 0.8", "Redeem Button - Enabled Color": "0.3647059 0.4470588 0.2235294 0.85", "Redeem Button - Enabled Icon Color": "0.5568627 0.7764706 0.1843137 1", "Redeem Button - Disabled Color": "0.4156863 0.1101371 0.1101371 0.9", "Redeem Button - Disabled Icon Color": "0.7764706 0.5137255 0.4196078 0.85", "Info Button Color": "0.1 0.1 0.1 0.8", "Info Button Icon Color": "0.7 0.7 0.7 1", "Close Button Color": "0.4156863 0.1101371 0.1101371 0.9", "Close Button Icon Color": "0.7764706 0.5137255 0.4196078 0.85", "Add Kit Button Color": "0.3137255 0.5843138 0.772549 0.85", "Add Kit Button Icon Color": "0.3960784 0.7137255 0.9294118 1", "Kit Price Label Background Color": "0.3647059 0.4470588 0.2235294 0.85", "Kit Price Text Color": "0.5568627 0.7764706 0.1843137 1", "Wipe Block Text Color": "0.7764706 0.5137255 0.4196078 1", "Cooldown Text Color": "1 1 1 1", "AutoKit Text Color": "0.7 0.7 0.7 1", "Navigation Button Color": "0.1 0.1 0.1 0.8", "Navigation Button Text Color": "1 1 1 1", "Page Counter Text Color": "1 1 1 1" }, "Sound Settings": { "Enable Sound Effects": true, "Kit Redeem Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Kit Delete Sound Effect": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Copy Items Sound Effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Save Kit Sound Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Checkbox Toggle Sound Effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Error Sound Effect": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Button Click Sound Effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab" } } Lang: { "AutoKitReceived": "You received autokit: {0}", "KitNotFound": "Kit '{0}' not found.", "KitClaimed": "You have claimed the kit: {0}", "KitPurchased": "You have purchased the kit '{0}' for ${1}.", "KitSaved": "Kit '{0}' has been saved.", "KitRemoved": "Kit '{0}' has been removed.", "AutoKitNotManual": "This kit is an autokit and cannot be claimed manually.", "UsesExhausted": "You have exhausted all uses of this kit and cannot claim it again.", "WipeBlocked": "This kit is blocked by wipe. Remaining time: {0}", "OnCooldown": "You can't claim this kit yet. Remaining time: {0}", "NoBalance": "You don't have enough balance to buy this kit.", "NoPermission": "You don't have permission for this action.", "ItemsCopied": "Items copied from your inventory to the kit preview.", "ItemsDropped": "Some items have been dropped on the ground because your inventory was full.", "InvalidKitData": "Invalid kit data. Make sure you've entered a kit name.", "InvalidKitName": "Invalid kit name.", "ItemsCopiedToPreview": "Items copied to the kit preview.", "FillAllFields": "Please fill in all fields.", "InvalidAmountOrProbability": "Invalid amount or drop probability.", "KitRemovedSuccess": "Kit '{0}' has been removed.", "KitNotFoundError": "Kit '{0}' not found.", "NoILError": "The plugin does not work correctly, contact the administrator!", "RemainingUses": "You have {0} uses remaining for this kit.", "RAIDBLOCK": "You cannot redeem kits while raid blocked", "COMBATBLOCK": "You cannot redeem kits while combat blocked" }$19.99 -
Version 1.0.0
20 downloads
PLAYERKITS allows your players to redeem pre-made kits of items from a UI. Very easy to use and has most of the latest features for containing all your server free and paid kits. Easy to set kits Creation and Editing menu Auto Kits setup Setup kits with permissions Favorite kits options for easy claiming Create different groups and show them separately Customize UI colors in the config /kit or /kits or /kitsmenu - Opens up kits view ui /kits "KIT NAME" - Get the specific kit faster /kits autokit - Allows the player to toggle spawning with autokits /kits help - Show the help menu with all available commands /kits list - Shows the full list of kits names /kits reset - Reset all player usage data playerkits.admin - Required for creating or editing any kit playerkits.changeautokit - Required for player to toggle spawning kits$14.99