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Found 4 results

  1. Ryuk_

    MINIGAME CORE

    Version 1.0.0

    4 downloads

    The MinigameCore plugin is a modular and robust solution for creating and managing minigames in Rust. It provides a core framework for handling player data, arenas, and game modes like BedWars, GunGame, FFA and OITC (One in the Chamber). * - THIS PLUGIN IS REQUIRED FOR THE CORRECT FUNCTIONING OF THE MINIGAMES. IF YOU DO NOT HAVE ANY MINIGAME PURCHASED, THE PURCHASE OF THIS PLUGIN IS NOT RECOMMENDED, SINCE IT IS A CORE. It can be used to create other minigames only if you are a developer. * - The main image shows the arenas and minigames in the menu. If there are no minigames or no arenas, the menu will be empty. * - THIS PLUGIN IS JUST A CONNECTION AND HUB BETWEEN DIFFERENT MINIGAMES. READ EVERYTHING BEFORE PURCHASING. - * [RENEWAL TERM] The renewal term is only effective when the upgrade has been too much work; otherwise, each upgrade will be given for free (you will get access to the plugin again if your month has passed).So, if you want to download the update and you have to pay for the renewal, please ask for DM first! (It can become free!) Minigames: BEDWARS | NOT UPDATED YET. GUNGAME | Waiting for approval ONE IN THE CHAMBER | Waiting for approval FFA [Free4All] | Waiting for Approval. RAID SIMULATOR | TBA. TDM [Team Deathmatch] | TBA. MATCHMAKING | TBA. (Team/rounds/economy based.) Features: Database Management: Automatically creates and manages SQLite databases for players and arenas. Minigame Integration: Supports popular minigames like GunGame, FFA, BedWars, and OITC with customizable arenas. Player Tracking: Tracks players' participation in arenas and updates their status in real-time. Configurable Lobby: Admins can set a main lobby position for players. CUI Interface: Includes a custom graphical user interface (GUI) to display minigames and their arenas. Commands: Provides several chat and console commands for admins and players to manage and interact with minigames. Admin Commands: /mg_setlobby: Sets the main lobby position to the admin's current location. Player Commands: /leave: Allows players to leave their current arena and return to the main lobby. Console Commands: show_arenas: Display a list of available arenas for a specific minigame. join_arena <minigame> <arenaID>: Joins a speccific arena by its ID. Configuration: MainLobbyPosition: Configurable lobby position stored in the configuration file. (/configs/Minigameore.json) Kits: Configurable lobby kits system. (ITEM SHORTNAME / SKIN ID / SLOT TYPE) Hooks: Get_Arena_Name: Retrieves the name of an arena by its ID. Create_Bedwars_Arena: Creates a new BedWars arena. Create_GunGame_Arena: Creates a new GunGame arena. Create_OITC_Arena: reates a new One in the Chamber arena. Update_Player_Data: Updates player data when joining/leaving arenas. Force_Tp: Teleports the player to the configured lobby position. GetArenas: Retrieves a list of arenas for a specific minigame type from the database. Get_Player_Arena_ID: Fetches the current arena ID associated with a player. update_arena: Updates arena data with specified changes and reflects the updates in the UI. Notes: This plugin requires SQLite for database functionality. The "MainLobbyPosition" defaults to (0,0,0) and should be set before use. Ensure that all players are registered in the PlayerData database on first connect. What is a renewal? - From the day you bought the plugin, you have 1 month to download any updates that may be available. After that month, you will have to renew the plugin in order to keep updating it (12.99 U$D / Month). - Renewal helps me to keep updating this plugin and the other minigames without any problem. - Only "MinigameCore" will have renewal terms. TODO - UPDATE 1.0.1 (ALL NEXT UPDATE: Invisible players / Hearing shots only in the same arena / Players can be in the same position, different arena and will not see each other)
    $31.99
  2. Version V01

    22 downloads

    There are few locations as recognizable as the Iconic Kill House. Included in this Pack are TWO versions of the classic we all know and love. The First is a faithful re-creation of the Kill house (867 Entities) and the second is a performance based low poly version of the same Kill house (439 Entities) with better visibility for those hard core players. These structures are intended to be used in PVP arena / Minigame Servers. For any issues please Reach out to me on Discord: http://discordapp.com/users/233662340179034112
    $4.00
  3. Version V01

    19 downloads

    This prefab arena remake of the classic COD map RUST offers a unique twist, where players navigate between four distinct regions, reminiscent of the popular 4-square game. The design aims to captivate players with its vibrant colors, directing their focus towards the intense PvP gameplay rather than intricate environmental details, making it ideal for a high-energy experience. Designed specifically for PvP arena and minigame servers, these structures can be seamlessly integrated using RUST Edit. The simplified aesthetics not only enhance visual clarity but also contribute to improved performance, catering to players on a range of PC specifications. Dive into the nostalgia and excitement of RUST - In Rust! Should you encounter any issues or have inquiries, feel free to connect with me on Discord: potato_sheep
    $5.00
  4. imthenewguy

    Skirmish

    Version 1.0.5

    158 downloads

    Skirmish is a plugin and prefab combo that generates paintball games on your server. The plugin automatically runs the event at a set interval (or consecutively with other games if using EventHelper to manage it), and allows for players to join from anywhere using the /skjoin chat command. The game randomly chooses between free-for-all and deathmatch game modes. Players are eliminated when they take enough hits and the last person/team standing is declared the winner(s). The package comes standard with 2 default arenas: Sewers and Warehouse. These can be placed anywhere under your map and do not require any manipulation other than drag and drop in RustEdit (just make sure they are under the terrain). Automatic running of games. No chat commands or setup is required as the plugin finds the arena's automatically when a server wipes. 2 Game mode types included: Free-For-All & Team Deathmatch. Configurable magazine capacity, team clothing and rewards. Supports setup for your own arenas with ease. 2 arenas included: Warehouse and Sewers. Uses EventHelper to manage players entering and exiting the arena. Strips their items and saves their stats on entry, then restores their items and stats when they leave. There are a number of chat commands that can be used to initiate, end, join, leave and setup a game. Command: skstart <optional: time override> <optional: arena name> Description: Manually starts the game. The time override parameter states how long the lobby will run for before the game begins. The arena name parameter allows you to select a specific arena to play in. Example: skstart 120 "Warehouse Arena" - would start a game in 120 seconds at the warehouse arena. Command: skend Description: Ends the current game of Skirmish and teleports players back to their start location. Example: skend - ends the game. No parameters required. Command: skcleardata Description: Clears all player reward data. Example: skcleardata - clears the data. No parameters required. Command: sksetlobby Description: Sets the lobby destination (where the players wait for the game to begin). This is only required if you AREN'T using the warehouse arena, as the warehouse arena automatically sets the lobby destination for you. Example: sksetlobby - Sets the lobby at your current position. No parameters required. Command: skprize Description: Used to redeem outstanding prizes for winning a game. Prizes accumulate for each win. Example: skprize - redeems the prize to the players inventory. No parameters required. Command: skjoin Description: Joins any active skirmish games that are running. Example: skjoin - performs a number of checks on the player then joins the lobby. No parameters required. Command: skleave Description: Leaves the current event and puts the player back where they were with all of their items/stats. Example: skleave - leaves the event. No parameters required. Command: sk Description: Displays a UI to start the game with. Allows for arena, mode and lobby delay to be selected. Example: sk- opens the ui This plugin allows for map developers to create arenas and ship them with support. Server owners can also create arenas out of existing structures using the same logic (although a fenced off area is recommended so players don't run off). You can follow this video tutorial for more information on adding support for your arenas. Rust prefabs list: https://www.corrosionhour.com/rust-prefab-list/ Template to ship with your map: https://pastebin.com/XGbwhHuC Example config: https://pastebin.com/1yiDjveu SkirmishSpawns plugin: https://drive.google.com/file/d/1e0kAA86AzKLTymF4-HUVHkojVKQBZe1x/view?usp=sharing skirmish.admin - required to start/stop a game and clear data. Required: EventHelper ImageLibrary Works with: NightVision A list of supported arenas will be listed here. If you would like to add support to your arenas, please pm me the link to the submission and I will add it to the list. Street Arena [Pookie/Telephone.deployed]
    $14.99
1.5m

Downloads

Total number of downloads.

7.2k

Customers

Total customers served.

107.2k

Files Sold

Total number of files sold.

2.2m

Payments Processed

Total payments processed.

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