-
Posts
68 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by OxideBro
-
- 13 comments
-
- #cui
- #cui editor
-
(and 2 more)
Tagged with:
-
Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
-
I'm glad to hear that, good work to your server
-
After you deleted it, did the errors disappear?
-
Hi, do you have any loot modifier plugins or other plugins for quick looting from barrels, anything related to barrels?
-
Version 1.0.0
3 downloads
InstantCollect A complete quality-of-life automation suite for resource gathering and container looting. One configurable menu. Granular permissions. Modern flat UI. Built for both Carbon and Oxide. Why InstantCollect Features Instant Smelting - Ore mined from any resource node is converted into its smelted form the moment it enters the inventory. Metal ore, sulfur ore, HQM ore, wood - fully configurable, with custom ratios. Auto-Cooking - Raw meat from killed animals (wolf, bear, deer, chicken, boar, fish, human) is cooked automatically. Saves the campfire trip. Auto-Loot Containers - 12+ pre-configured container categories supported out of the box: basic crates, military crates, elite, medical, food, tool, ammo, heli crate, Bradley crate, hackable crates, supply drops, animals, player bags, vehicle parts, all five Underwater Lab crate variants, mission tackleboxes and treasure chests. Quick Mining - One-hit resource gathering. Hit a stone node, get the full yield instantly - no more chip-by-chip mining for impatient players. Smart Loot Resolution - Distinguishes between identical-named prefabs at different locations using full prefab paths - surface barrels and underwater lab crates handled separately. Modern Configurable UI Two-tab interface: Smelt + Containers Live ON / OFF toggles per category VIP badges on locked features (drives premium sales) Sortable by access - available items shown first Custom logo support with full positioning control Every UI color exposed as hex in config (no recompile required) Performance O(1) prefab and category lookups via pre-built dictionaries Lazy per-player data loading - only active players in memory Per-player JSON files - no monolithic database file Pool-based UI string generation, zero GC churn on renders Rate-limited toggle clicks (0.5s) - protects against spam Permissions Build VIP tiers by granting subsets - give donators the high-tier crates (heli, bradley, hackable) and basic users the lower-tier ones. Configuration Everything is configurable without touching code. Click below to expand the full default config. Localization Ships with English and Russian translations. Standard Oxide language file system - add any language by dropping a JSON file into /lang/<lang>/InstantCollect.json. Compatibility Carbon - full support, uses imageDatabase for image loading Oxide - full support, requires ImageLibrary plugin Optional integration paths kept minimal - no hard dependencies Installation Drop the contents of the data/ folder into /data/InstantCollect/ Drop InstantCollect.cs into oxide/plugins/ (or carbon/plugins/) Configure permissions through your favorite GUI or o.grant / c.grant Defaults are sane and the plugin works out of the box. Support Bugs, feature requests, and integration help - drop a message in the Codefling thread or DM. Updates are pushed regularly with bug fixes and new container categories as Facepunch adds them. Stop wasting time. Start collecting.$10.00-
- #instanct collect
- #collect
-
(and 3 more)
Tagged with:
-
This is a very interesting idea, but it does reduce performance, but it can be limited when selecting a player, yes, I will think about it, I like the idea
-
No, there is no such possibility yet, I was thinking about it, but Rust's POV is very glitchy and buggy, so I'm still thinking about how to implement it correctly
-
Changed Status from No Response to Closed
-
Changed Status from Pending to No Response
-
Hello, I don't understand you, what does AdminESP have to do with this?
-
- 13 comments
-
- 2
-
-
-
- #cui
- #cui editor
-
(and 2 more)
Tagged with:
-
- 13 comments
-
- #cui
- #cui editor
-
(and 2 more)
Tagged with:
-
- 13 comments
-
- 1
-
-
- #cui
- #cui editor
-
(and 2 more)
Tagged with:
-
Changed Status from Pending to Closed
-
Changed Status from Not a Bug to Closed
-
Снимите мне видео, вы первый у кого такое. Так же в меню сверху слева включение / отключение отображения проверьте или зелёным кнопка рисуеться
-
Have you granted the privilege? Perhaps you have other plugins or an old plugin with a configuration that breaks the current version?
-
Changed Status from Pending to Fixed
-
Да ибо снимает authlevel ибо ddraw как раз со второго работает ) Это проблема, так как нужно тогда выдавать и ограничивать права модеров. У меня есть подходящий плагин это ModeratorTool напиши мне в тг t.me@oxidebro я дам плагин
-
Я не понял
-
Yes, there's a bug with blurring in CUiHelper. I just encountered it today, and I'm looking for a solution. Regarding the weapons, okay, I'll add it in the next update
-
- 13 comments
-
- 1
-
-
- #cui
- #cui editor
-
(and 2 more)
Tagged with: