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Kobani

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Everything posted by Kobani

  1. It appears to occur sporadically after a server restart.
  2. Hello, could it be that the pumps are currently bugged? I’ve now had the issue twice where, after some time, they stop producing fresh water and suddenly start pumping salt water instead. When the pumps are replaced, everything works normally again afterward. Could you please look into this?
  3. Kobani

    cooldown Massage not work.

    If a player has an active cooldown and tries to buy a raid base through the UI, the remaining cooldown time should be shown in chat. Currently, nothing happens, which confuses players.
  4. Kobani

    cooldown Massage not work.

    @nivexSince the last update, the cooldown message is no longer visible.
  5. Kobani

    Since Wipe not work

    Error while compiling MushroomEvent: 'StringView' does not contain a definition for 'All' and no accessible extension method 'All' accepting a first argument of type 'StringView' could be found (are you missing a using directive or an assembly reference?) | Line: 1317, Pos: 30
  6. Kobani

    Back to Categories not work

    @David The button to return to the category via the welcome panel no longer works since the update of your plugin.
  7. Error while compiling PogoStick: 'PhysicMaterialCombine' is obsolete: 'PhysicMaterialCombine has been renamed to PhysicsMaterialCombine. Please use PhysicsMaterialCombine instead. (UnityUpgradable) -> PhysicsMaterialCombine' | Line: 354, Pos: 60
  8. Error while compiling JetPack: 'PhysicMaterialCombine' is obsolete: 'PhysicMaterialCombine has been renamed to PhysicsMaterialCombine. Please use PhysicsMaterialCombine instead. (UnityUpgradable) -> PhysicsMaterialCombine' | Line: 627, Pos: 60
  9. Would it be possible to add an option to manually adjust its position, for example via the config? This would allow setting custom values depending on the door type. For the Garage Door, values like the following would work well: -0.25f, 2.96f, 1.26f This way, the door closer would be visible to players and could also be picked up again.
  10. Thanks Right, I meant the door closer. Sorry
  11. @Scalbox The lock is in the way on the new hatches.
  12. If I add the following hook to your plugin, teleports from the TeleportGUI plugin are correctly detected and the zone status display is removed when a player teleports out of a monument zone. It works, but I’m not sure if this is the best way to implement it, since I don’t have much experience. You’re the expert. I would really appreciate it if you could add this to your plugin. Thank you very much! private void OnPlayerSleepEnded(BasePlayer player) { if (player == null || !player.IsConnected) return; NextTick(() => { if (player == null || !player.IsConnected) return; foreach (var watcher in _monumentsList.Values) { if (watcher.PlayersList.Contains(player)) { if (!watcher.IsInBounds(player.transform.position)) { watcher.OnPlayerExit(player, "Teleport"); } } } }); }
  13. @IIIaKa Hi, just a quick follow-up regarding the OnPlayerSleepEnded idea. Would it be okay for you if I tried to test this approach directly in your plugin to see if it works in this case? Of course only with your permission. I know you’re probably busy, so no rush. I just wanted to ask before trying anything on my side.
  14. Yes, I’m already familiar with that. Sometimes he replies quickly at first, but then stops responding altogether. However, I might have a possible workaround. ZoneManager detects teleports by using the OnPlayerSleepEnded hook. When a player teleports with TeleportGUI, the player briefly enters a sleeping state and then wakes up again after the teleport. This wake-up triggers OnPlayerSleepEnded, which allows the teleport to be detected. ZoneManager appears to use this behavior to recognize when a player has teleported. Maybe this approach could help here.
  15. Hello. I have already asked the author of the TeleportGUI plugin about this. However, since you are more familiar with the plugin, it would be great if you could also request it. If there are any follow-up questions, direct contact between you and the author might be easier and faster to clarify the details. Many Thanks
  16. Kobani

    Zone Status

    @IIIaKa When entering a zone, a “1” briefly appears on the banner for a short moment. The banner itself is fine, but the number looks confusing and unnecessary. Is there any way to prevent this “1” from being shown when entering a zone?
  17. Great update – finally no more broken boxes. However, one small thing is still missing. It would be very helpful if there were an option to disable the chat messages, as they can quickly fill up the chat. I think one of the two notifications (either Chat or Toast) would be completely sufficient. Thank you in advance.
  18. When the bottom box of a stacked box setup is reskinned, the boxes stacked on top automatically receive the same skin as well. This seems to happen because the skin change propagates to the entire stack. Could you prevent this behavior so that only the box that is actually reskinned changes its skin, while the other boxes in the stack keep their current skins?
  19. @IIIaKa Players have reported that the monument indicator on the right side of the screen disappears correctly when leaving the monument normally. However, if a player teleports out of the monument zone, the indicator remains visible instead of disappearing. I use TeleportGUI from k1lly0u
  20. When will the problem with the train stations be resolved? Will there be an update with solutions for the remaining support tickets?
  21. @BlackLightning Players report, and I was able to reproduce it as well, that helicopters with floaties do not come to rest and keep moving repeatedly. Can they fix that? https://kobani.de/heli001.mp4
  22. @Scalbox Players have reported — and I was able to reproduce it as well — that stacked boxes are destroyed when one of them is reskinned to one of the new DLC skins. From my testing, it seems to happen most often when the bottom box in the stack is reskinned.
  23. It's loading, but nothing happens. No zones are displayed on the map!
  24. Could you add the new DLC boxes?

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