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Everything posted by CommandoSoldat
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Experienced Rust Plugin Developer Available Hello everyone, I am a professional software developer from Germany with over 3 years of experience in Rust plugin development. In addition to my plugin work, I have a solid background in software development, which allows me to create efficient, high-quality, and well-optimized code tailored to your specific needs. What I Offer: Custom Rust plugins designed to meet your exact requirements Optimization and improvement of existing plugins Bug fixing and performance enhancements Ongoing support and maintenance Why Choose Me: 3+ years of hands-on Rust plugin development experience Strong problem-solving skills and attention to detail Fluent in English for clear and effective communication Reliable, fast, and professional service I am open to both short-term and long-term projects. If you’re looking for someone who can deliver high-quality Rust plugins efficiently, feel free to reach out. Let's discuss how I can help with your project. You can contact me via Discord: janny.p Looking forward to working with you! Best regards, Janny aka CommandoSoldat
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Hey I’m free for some plugin work. Message me on discord: janny.p and we can work on your idea together. Best regards janny
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Message me on discord i can make this for you Discord: janny.p
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The player gets the usergroup "dutygroup" automatically if the player goes on duty with /pd it is integrated in the plugin. What you can do is take this group "dutygroup" which comes with the plugin and put all your permissions you want the police to have to that group "dutygroup". Once the player then interacts with the TalkingNPC and triggers the /pd the dutygroup will be assignt and the player has all the permissions from that group. Once the player triggers /pde thought the NPC the "dutygroup" gets automatically removed from the player so he i does not longer have the permissions from that group while of duty. I implemented this feature a while ago. If you read the description from the plugin carefully you can see that. So i would recommend using my inbuild group which the player gets once on duty
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if you have Rustadmin which you should as a server owner then you can see the steamID in the player list section. Right click the player in the list and select steamID64 then paste it in the command section of your Rustadmin console like so Police.pd 13215432164321635 <-- the number here should be the real steamID of the player
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Hey yes they have to name thair phones and then the plugin registeres them and will display them in the list. If a phone has no name they get filtered and will not be shown. This is because rust has some issues with the phones some of them if they are in a box or get lost on the ground after restart the phone still exists but the name will be reset to null so the plugin would eventually have a large list of unnamed phones which is a pain so in order to avoid that i have set a filter for phones without a name. Kind regards
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DM me on Discord: janny.p We can talk about your project and price
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No not really I would need to change that in the code since this plugin is so old and was one of those which I made in my early plugin dev phase so is not really much configurable. Currently still on vacation until the 6th of January. If I’m back I can make a new version of this plugin so that it might be more changeable by the user.
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Hello Plot, if you are still searching for some help feel free to contact me on discord with a private message. Discord: janny.p Discord server: https://discord.gg/dvNd9w8Ze8
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Need Help Spawning Custom Prefab on My Rust Server
CommandoSoldat replied to MillerDias's topic in Requests
As I see it, you're right that the object doesn't exist in Rust, but it was assembled from existing parts that exist in Rust so that it creates a coherent object that is then available in the game, since every part used for this exist in the game. Like the string of lights on the side of the rocket that definitely exists in the game. -
Check YouTube lots of helpful videos there
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Hey, If you are still searching for a mentor, i'm willing to help you. I have a lot of experience in plugin programming and im a software developer as my day job. If you like to learn the fundamental thinks of programming a plugin and how to deal with errors bugs and all sorts of rust shit that can happen to you while programming plugins then feel free to contact me on discord and we can work together. i will give you some starting points and beginner friendly project that will help you grow. Message me here Discord: janny.p
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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Did it in the new version 1.2.0 [NEW JAIL COMMAND] /jail (display name of player) (time in minutes) (reason) - sends the specified player to an existing free jail if there is one free jail left (NOTE: need permission prison.use) /jail reason - gives the player the reason in chat for beeing in jail (NOTE: the reason only exists if the player is send to jail with the new /jail command. UI DOES NOT PROVIDE THE REASON PARAMETER)
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.0
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Changed Status from Pending to Work in Progress
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I will check this thank you
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Changed Status from Pending to Not a Bug
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You need to delete the jail with the command and create a new one. You can’t make changes in the data file.
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Hello, Please message me on discord: janny.p And we can work things out. Like the idea and would like to work with you on that project. kind regards janny aka CommandoSoldat
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- 9 comments
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- #identity card
- #roleplay
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you are welcome