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CommandoSoldat

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Everything posted by CommandoSoldat

  1. yes exactly, it has the permission prison.use and i would strongly suggest to just give our police the permission prison.use. Keep in mind that those plugins i make are hardly roleplay based so im aware of the part that it can be abused if you randomly give every player the permission prison.use but you shouldnt do that. As i sad it is mainly made for roleplay purpose and on such a server i would assume that everybody who is playing on a roleplay server can behave and use this plugin as it should be for example by the police
  2. Version 1.2.0

    226 downloads

    This Plugin based on Roleplay sends player to a specified prison location for a specific amount of time. A timer will run down and frees the players automatically by teleporting them to a specified liberation point. While in prison players cant kill themselves. The inventory as well as the clothing container and the hot bar are locked so that it is impossible to shoot or drop things while in prison. A nice UI displays every player which is available on the server to send to the prison. This UI includes a inputfield in order to set the time in minutes a player has to be in the prison. LockMeUp plugin is supported to avoid abusing. If true in config this plugin will check if the player you are about to send to prison is handcuffed or not. If not the player cant be send to Jail. This only workes if you have the plugin LockMeUp on your server installed. If parameter is false, standart configuration, then players can be send without handcuffing. So you dont need LockMeUp if you do not want to buy or have it. This Plugins workes great without it. If you have any suggestions or questions let me know and join my Discord Discord: https://discord.gg/jMfCUJd4eE Showcase video New Showcase Video in Production because plugin has changes since last video Permission prison.use - gives players the ability to send players to prison and to use all commands for this plugin Chat Commands /jail - opens the UI to send players to jail [NEW JAIL COMMAND] /jail (display name of player) (time in minutes) (reason) - sends the specified player to an existing free jail if there is one free jail left (NOTE: need permission prison.use) /jail reason - gives the player the reason in chat for beeing in jail (NOTE: the reason only exists if the player is send to jail with the new /jail command. UI DOES NOT PROVIDE THE REASON PARAMETER) /setjail (name of jail) (name of liberation point) - sets a specific jail cell at the location you are standing and the associated liberation point (important!!! liberartion point has to be set first for this to work) /setfree (name of liberation point) - sets a specified liberation point. Required to free players from the prison cell (important!!! required. you can set multiple liberation points) /getjail - displays a list of all jail names in the chat /deljail all - deletes all prison cells you have created including the liberation point /deljail [name of cell] - deletes just the specified prison cell /freejail [prison cell name] - frees players from the specified prison cell if you wanna free them before the timer hits zero or if you accidentally set the timer to high /getliberation - returns a list of all liberation points in the chat /delliberation (all) - delets all liberation points and all the jail cells associated to them /delliberation (name of liberation point) - delets the specified liberation point and all the jail cells associated to it Console Commands prison.sendjail (players steamID64) (name of jail cell) (time in minutes) Lang Files German and Englisch translation included Config { "Use_LockMeUp_Only_Send_To_Jail_If_Player_Handcuffed": false, "Set_Max_Jail_Time_In_Minutes": 60 }
    $25.00
  3. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  4. will have a look into that.
  5. i will have a look into that ;D
  6. i will have a look into that ;D
  7. published the changes in version 1.0.2.
  8. hey i will look into that thanks for your comment.
  9. CommandoSoldat

    Medic

    Hello The_Kiiiing, this Plugin is made by me and is called police you can of course do something similar to display rather a medic is on or off duty
  10. hey i could implement such feature for you privatly also i can make it so that Storerobbery only works if at least one police officer is on duty. Message me on Discord if interested. Discord: Janny#7603
  11. @lott4life answered you question as i would do it so thats how it workes. Maybe i will add the feature to disable jobs soon.
  12. If a player has permission Police.use then he is able to use the command /pd and /pde. I track the current Police on duty in a data file.
  13. oh ok i got it now. I think there are already NPC Plugins that can handle this type of stuff but i will have a look into that
  14. What are your thoughts about this NPC option i dont know what you are trying to do with it. Pleasee explain in more detail on how this should be done or why you want to have this feature. Discord: Janny#7603
  15. hey, in order to use those commands they need the permission police.use which has to be given by the admin. They dont get added to any groups or other stuff. I dont really understand what you are trying to do. Do you want the police to be automaticaly on duty if they spawn on your server? if so then message me and i will implement this for you or include this feature in the next version so that you can toggle it on or of in the config. Discord: Janny#7603
  16. I implemented your suggested in the newest version 1.0.1
  17. Hey, for now its not possible, you have to give te permission manually to the player, but i will look into that and maybe implement this in the near future.
  18. Hey think that giving players the bluebrints automaticly through granting the permission is not possible because this it client sided and client sided things cant be manipulated through plugins. I will have a look into that and infrom you soon. I dont think i understood the timer part correctly ?
  19. Version 1.2.1

    187 downloads

    This Plugin is made for Roleplay servers in order to block researching crafting and reparing for players without a profession granted. There are a few Professions included with this file which can be modyfied in the config file like i show in my showcase video below. If you like to have more professions included create a new support request and i will add more professions to it. Also if you like to get in touch join my Discord for more help and private assignments Discord: https://discord.gg/jMfCUJd4eE Permission forester.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. electrician.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. weaponengineer.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. miner.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. oilextractor.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. vehicleengineer.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. tailor.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. graphicdesigner.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. doctor.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name. Chat Commands /diesel (ammount) - gives the player with the permission oilextractor.use the possibility to exchange diesel to lowgradefuel. /profession - if config parameter (Use player can grand Profession with chatcommand) is set to true, players get a list of all available Professions /profession (profession name) - if config parameter (Use player can grand Profession with chatcommand) is set to true players can grand the permission to a profession them selfes (ONLY ONE PROFESSION PER PLAYER THROUGH CHATCOMMAND!) (NOTE: admins still have to revoke permissions in order to handle abusing this feature. players should choose wisely ) Lang Files German and Englisch translation included Config File { "Forester": [ "chainsaw", "wall.graveyard.fence" ], "Graphic_Designer": [ "sign.neon.xl", "sign.neon.125x215.animated", "sign.neon.125x215", "sign.neon.xl.animated", "sign.neon.125x125" ], "Doctor": [ "syringe.medical", "largemedkit", "Basic Healing Tea", "maxhealthtea", "healingtea.advanced", "maxhealthtea.advanced", "healingtea.pure", "maxhealthtea.pure" ], "Tailor": [ "shoes.boots", "diving.mask", "hat.gas.mask", "heavy.plate.helmet", "tshirt.long", "roadsign.jacket", "jacket.snow", "tshirt", "diving.wetsuit", "hat.cap", "bucket.helmet", "coffeecan.helmet", "diving.tank", "heavy.plate.jacket", "metal.plate.torso", "roadsign.kilt", "tactical.gloves", "heavy.plate.pants", "jacket", "metal.facemask", "pants", "roadsign.gloves", "shirt.collared", "hat.beenie", "hat.boonie", "diving.fins", "hazmatsuit", "hoodie", "riot.helmet" ], "Electrician": [ "electric.andswitch", "electric.button", "ceilinglight", "electric.counter", "electric.doorcontroller", "electrical.branch", "electric.solarpanel.large", "electric.battery.rechargable.medium", "electric.random.switch", "electrical.combiner", "electric.fuelgenerator.small", "electric.battery.rechargable.small", "smart.switch", "electric.switch", "electric.blocker", "elevator", "electric.hbhfsensor", "electric.battery.rechargable.large", "electrical.memorycell", "electric.orswitch", "searchlight", "electric.splitter", "electric.teslacoil", "electric.timer", "generator.wind.scrap", "electric.xorswitch" ], "Weapon_Engineer": [ "weapon.mod.small.scope", "knife.combat", "shotgun.double", "weapon.mod.holosight", "smg.mp5", "weapon.mod.muzzleboost", "rocket.launcher", "rifle.semiauto", "smg.thompson", "weapon.mod.lasersight", "pistol.semiauto", "flamethrower", "smg.2", "rifle.bolt", "rifle.ak", "weapon.mod.muzzlebrake", "shotgun.pump", "weapon.mod.silencer", "weapon.mod.flashlight", "grenade.f1", "pistol.python", "explosive.timed", "ammo.shotgun", "ammo.grenadelauncher.buckshot", "ammo.rifle.explosive", "ammo.pistol.fire", "ammo.shotgun.fire", "ammo.grenadelauncher.smoke", "ammo.rocket.fire", "ammo.rocket.basic", "submarine.torpedo.straight", "ammo.shotgun.slug", "ammo.rifle", "ammo.rifle.hv", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.grenadelauncher.he", "ammo.pistol.hv", "ammo.rifle.incendiary", "ammo.pistol", "rifle.lr300", "lmg.m249", "rifle.l96", "pistol.m92", "rifle.m39", "shotgun.spas12", "multiplegrenadelauncher", "weapon.mod.8x.scope" ], "Miner": [ "furnace.large", "jackhammer" ], "Oil_Extractor": [ "small.oil.refinery" ], "Vehicle_Engineer": [ "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit", "piston3", "carburetor1", "valve1", "piston2", "vehicle.1mod.storage", "vehicle.1mod.passengers.armored", "vehicle.1mod.cockpit.with.engine", "vehicle.1mod.engine", "sparkplug3", "crankshaft1", "sparkplug2", "vehicle.1mod.flatbed", "carburetor3", "valve3", "piston1", "carburetor2", "valve2", "vehicle.2mod.passengers", "vehicle.1mod.taxi", "vehicle.2mod.camper", "vehicle.2mod.fuel.tank", "crankshaft3", "vehicle.2mod.flatbed", "sparkplug1", "crankshaft2", "vehicle.1mod.rear.seats", "modularcarlift" ], "Vehicle_Engineer_Prefab_List": [ "1module_cockpit_armored", "1module_cockpit", "1module_storage", "1module_passengers_armored", "1module_cockpit_with_engine", "1module_engine", "1module_flatbed", "2module_flatbed", "2module_passengers", "1module_taxi", "2module_camper", "2module_fuel_tank", "1module_rear_seats", "car_chassis_2module.entity", "car_chassis_3module.entity", "car_chassis_4module.entity" ], "Use only Oilextractor can place Refinery": true, "Use only Miner can place Furnace": true, "Use only Oilextractor can start Refinery": true, "Use only Miner can start Furnace": true, "Use Oilextractor can exchange diesel to lowgradefuel": true, "Exchange rate for diesel (multiplier only integers)": 300, "Use only Forester can repair Forester items": true, "Use only Miner can repair Miner items": true, "Use only Weaponengineer can repair Weaponengineer items": true, "Use only Vehicleengineer can repair vehicles": true }
    $25.00
  20. Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  21. Hey, in the police.cs file you need to search for the PolicePanelActive and PolicePanelInactive Method and modyfy the AnchorMin and AnchorMax at the Parent Hud Panel. It is the first one in the Method. But i will maybe get a config file ready for it and give i few options (Panel locations) to choose from.
  22. hey, i will look into that stay tuned.
  23. Cops can set their status to on or off duty. It’s simply for every other player to see if there is a police officer on duty currently. I panel in the top right will display the current police status and how many currently play. As in my description I can combine this plugin with for example storerobbery for you for free but in order to do so you need to purchase my plugin an storerobbery as well. But as I sad every thing is explained in my description
  24. All explained in my description. Soon I will add I automatic payment based on the time a police officer is on duty
  25. Hey glad you like it. And yes that’s a very good idea I will have I look into that and maybe implement this in the next few days.
1.7m

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