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mark bergervoet

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Everything posted by mark bergervoet

  1. Yes i know but this whas not after a restart or reload of the plugin thank you for the quick response
  2. Is it posseble that the timer dont resets? We have today that player goes offline in the raid and after half hour the protection just goes on they where bussy to raid the base and trowing c4 en blowing stuff up and it looks like the timer dont resets every time when damage the base
  3. Only what i have diffrent is the offline protecion delay i have it on 0 here is my config RaidProtection.json
  4. The players have found a problem with the protection i have a delay of 30 min when the base get damage but the protection goes just on when the player goes offline this is not good they can now go offline in s raid
  5. mark bergervoet

    Traps seperate config

    Its posseble to change traps to a seprate config function? like the old plugin Now are shutgun traps and flame trower a deployeble and protected turrets and sams are electric if is set deployable protected to false the doors are also not protected it would be easyer that turrets, sams , shotguntrap and flame trower are under one function to set it to false or true Like in the old one version
  6. mark bergervoet

    Charge for floors

    Is it posseble that the floors are charged to for the protection? not only foundations now if you build higher the cost stay the same like the old version
  7. mark bergervoet

    Lock check

    Is it posseble to add a lock check? i mean that the plugin checks who is auth on the lock and not on the tc , then if one of them thats auth on the lock comes online te protection stopts working
  8. I wanna use this plugin for npcs in our custom outpost but the bots dont react or do nothing only walks arround If you shoot them they ignore you If you are hostile they dont react also If i disable the safezone then they shoots and react when people are hostile my settings are
  9. Is it working with the rust edit extension dll? For the people that runs custom maps
  10. Sorry for the late response I think 1000 i use stacksize controller for set al the stacks higher than normal
  11. Have the same problem here when i reload the plugin than the joints are working for some time but tho old crafted joint are not working after the reload of the plugin only the new crafted after the reload are working for some hours than they are broke again
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