mark bergervoet
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Everything posted by mark bergervoet
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Taking damage delay not working right
mark bergervoet replied to mark bergervoet's Support Request in Support
Sorry i have select rhe wrong version im on the latest version -
When some one shoots the base the delay is only 1 minute i have in the config file a half hour / 1800 seconds my players are not happy about this bug
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After restart no founder if player is dead
mark bergervoet replied to mark bergervoet's Support Request in Support
Thnx you that whas the problem The bug is also gone when a player is dead on restart -
After restart no founder if player is dead
mark bergervoet replied to mark bergervoet's Support Request in Support
Thnx you for the quick response and help with a good direction to look for -
After restart no founder if player is dead
mark bergervoet replied to mark bergervoet's Support Request in Support
You saying corrupt tc i have flying around and have notice something i have a payed custom monument placed this wipe and i see that there is a tc in i think this is the problem normal its the static tc but here is it the deployed one haha I have destroy that tc and wil check if this it is and contact the prefab maker also that he placed wrong tc -
After restart no founder if player is dead
mark bergervoet replied to mark bergervoet's Support Request in Support
this are my plugins but before the rust changer there where no problems with the raid protection 01 "Admin Panel" (1.4.7) by nivex (0.06s) - AdminPanel.cs 02 "Admin Radar" (5.3.1) by nivex (0.74s) - AdminRadar.cs 03 "ArmoredTrain" (1.3.0) by Adem (0.56s) - ArmoredTrain.cs 04 "Backpack Button" (1.0.4) by WhiteThunder (0.07s) - BackpackButton.cs 05 "Backpacks" (3.11.6) by WhiteThunder (0.30s) - Backpacks.cs 06 "Back Pump Jack" (1.4.16) by Arainrr/Lorenzo (0.33s) - BackPumpJack.cs 07 "Better Chat" (5.2.12) by LaserHydra (0.18s) - BetterChat.cs 08 "BetterLoot" (3.5.8) by Tryhard & Khan (10.98s) - BetterLoot.cs 09 "BotReSpawn" (1.1.9) by Steenamaroo (11.97s) - BotReSpawn.cs 10 "Bounty" (0.2.7) by k1lly0u (0.63s) - Bounty.cs 11 "Car Radio" (1.0.5) by TCM420G (0.37s) - CarRadio.cs 12 "ChaosExtensionDownloader" (0.1.0) by k1lly0u (0.00s) - ChaosExtensionDownloader.cs 13 "Chest Stacks" (1.3.3) by supreme (0.07s) - ChestStacks.cs 14 "Claim Vehicle" (1.5.0) by WhiteThunder (0.05s) - ClaimVehicle.cs 15 "ConnectMessages" (1.2.1) by Mroczny (0.00s) - ConnectMessages.cs 16 "Convoy" (2.2.5) by Adem (0.94s) - Convoy.cs 17 "Copy Paste" (4.1.36) by misticos (0.02s) - CopyPaste.cs 18 "Custom Map Name" (1.0.1) by Ryz0r (0.02s) - CustomMapName.cs 19 "Don't Target Me" (1.1.4) by Quantum/Arainrr (0.00s) - DontTargetMe.cs 20 "Extended Recycler" (1.2.2) by beee/The Friendly Chap (0.17s) - ExtendedRecycler.cs 21 "Fix Fireworks" (1.1.0) by Clearshot (0.12s) - FixFireworks.cs 22 "Ganja" (2.0.2) by The_Kiiiing (14.11s) - Ganja.cs 23 "Gather Manager" (2.2.78) by Mughisi (0.19s) - GatherManager.cs 24 "HorseTrigger" (1.0.1) by bmgjet (0.13s) - HorseTrigger.cs 25 "Image Library" (2.0.61) by Absolut & K1lly0u (0.02s) - ImageLibrary.cs 26 "InfoPanel" (1.0.7) by Gonzi (4.78s) - InfoPanel.cs 27 "Instant Craft" (2.2.1) by Vlad-0003 / Orange / rostov114 (0.04s) - InstantCraft.cs 28 "Item Retriever" (0.6.1) by WhiteThunder (0.88s) - ItemRetriever.cs 29 "Kits" (4.4.0) by k1lly0u (0.04s) - Kits.cs 30 "Loot Bouncer" (1.0.10) by Sorrow/Arainrr (0.24s) - LootBouncer.cs 31 "Master Key" (0.7.7) by FastBurst (4.57s) - MasterKey.cs 32 "Minicopter Seating" (1.1.6) by Bazz3l (0.12s) - MinicopterSeating.cs 33 "Nav Mesh Error Fix" (1.1.1) by Ryz0r (0.00s) - NavMeshErrorFix.cs 34 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs 35 "NpcSpawn" (2.5.3) by KpucTaJl (0.84s) - NpcSpawn.cs 36 "Payback" (2.0.9) by 1928Tommygun (0.63s) - Payback.cs 37 "PermissionsManager" (2.0.9) by Steenamaroo (0.02s) - PermissionsManager.cs 38 "PersonalFarm" (1.0.7) by bmgjet (10.85s) - PersonalFarm.cs 39 "Player Challenges" (2.0.49) by k1lly0u (0.56s) - PlayerChallenges.cs 40 "PocketZipline" (1.0.9) by Adem (0.19s) - PocketZipline.cs 41 "Powerless Electronics" (1.2.2) by WhiteThunder (0.10s) - PowerlessElectronics.cs 42 "Quick Smelt" (5.1.5) by misticos (0.70s) - QuickSmelt.cs 43 "Raidable Bases" (2.7.2) by nivex (6.33s) - RaidableBases.cs 44 "RaidProtection" (3.1.5) by mr01sam (3.18s) - RaidProtection.cs 45 "Recycle Manager" (2.0.3) by WhiteThunder (0.10s) - RecycleManager.cs 46 "Remover Tool" (4.3.37) by Reneb/Fuji/Arainrr/Tryhard (0.01s) - RemoverTool.cs 47 "Rustcord" (3.3.1) by Kirollos & OuTSMoKE (0.05s) - Rustcord.cs 48 "SAMSiteAuth" (2.4.3) by haggbart (0.19s) - SAMSiteAuth.cs 49 "Server Info" (0.5.8) by FastBurst (0.04s) - ServerInfo.cs 50 "Sign Artist" (1.4.1) by Whispers88 (0.00s) - SignArtist.cs 51 "SkinBox" (2.1.23) by k1lly0u (0.06s) - SkinBox.cs 52 "SoundBox" (1.2.0) by Razor (0.03s) - SoundBox.cs 53 "Space" (1.1.8) by Adem (1.19s) - Space.cs 54 "Stack Size Controller" (4.1.1) by AnExiledDev (17.85s) - StackSizeController.cs 55 "Steam Checks" (5.0.8) by Shady14u (0.02s) - SteamChecks.cs 56 "SubmersiblePump" (1.0.6) by ThePitereq (0.06s) - SubmersiblePump.cs 57 "Team Fix" (1.0.6) by Khan (0.02s) - TeamFix.cs 58 "Tebex Donate" (1.7.0) by Tebex (0.02s) - TebexDonate.cs 59 "Timed Execute" (0.7.4) by PaiN & misticos (0.16s) - TimedExecute.cs 60 "TimeOfDay" (2.3.4) by FuJiCuRa (0.00s) - TimeOfDay.cs 61 "UberTool" (1.4.30) by FuJiCuRa (0.02s) - UberTool.cs 62 "UpdateChecker" (3.1.0) by tofurahie#4144 (0.00s) - UpdateChecker.cs 63 "Vanish" (1.8.0) by Whispers88 (0.03s) - Vanish.cs 64 "Vehicle Decay Protection" (2.3.0) by WhiteThunder (0.18s) - VehicleDecayProtection.cs 65 "Vehicle Deployed Locks" (1.9.1) by WhiteThunder (0.47s) - VehicleDeployedLocks.cs 66 "Vehicle Licence" (1.7.42) by Sorrow/TheDoc/Arainrr (0.57s) - VehicleLicence.cs 67 "WaterBases" (1.0.10) by Nikedemos (0.71s) - WaterBases.cs -
After restart no founder if player is dead
mark bergervoet replied to mark bergervoet's Support Request in Support
yes after every restart when a player is dead the protection says no founder i get also this error a lot when people joins the server 00:56 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboard.get_FounderDisplayName () [0x00011] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Plugins.RaidProtection.UpdateOwners (Oxide.Plugins.RaidProtection+ProtectedCupboard tc, System.Boolean autostart) [0x000a3] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Plugins.RaidProtection+<OnCupboardAuthorize>c__AnonStorey6.<>m__0 () [0x0002f] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 and i see get this error when the server had a rtestart after loading everyt hing this come up 00:56 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboard.get_FounderDisplayName () [0x00011] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Plugins.RaidProtection.UpdateOwners (Oxide.Plugins.RaidProtection+ProtectedCupboard tc, System.Boolean autostart) [0x000a3] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Plugins.RaidProtection+<OnCupboardDeauthorize>c__AnonStorey8.<>m__0 () [0x0005f] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 00:57 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboard.get_FounderDisplayName () [0x00011] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Plugins.RaidProtection.UpdateOwners (Oxide.Plugins.RaidProtection+ProtectedCupboard tc, System.Boolean autostart) [0x000a3] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Plugins.RaidProtection+<OnCupboardAuthorize>c__AnonStorey6.<>m__0 () [0x0002f] in <6140fa718603448e815b854db678c81a>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 -
If the server restarts and the player is dead the protection is not working with message no founder this not real handy after restart some players have no protection and the balance is gone
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Problem with taking damage delay
mark bergervoet replied to mark bergervoet's Support Request in Support
Yes i know but this whas not after a restart or reload of the plugin thank you for the quick response -
Problem with taking damage delay
mark bergervoet replied to mark bergervoet's Support Request in Support
Is it posseble that the timer dont resets? We have today that player goes offline in the raid and after half hour the protection just goes on they where bussy to raid the base and trowing c4 en blowing stuff up and it looks like the timer dont resets every time when damage the base -
Problem with taking damage delay
mark bergervoet replied to mark bergervoet's Support Request in Support
Only what i have diffrent is the offline protecion delay i have it on 0 here is my config RaidProtection.json -
The players have found a problem with the protection i have a delay of 30 min when the base get damage but the protection goes just on when the player goes offline this is not good they can now go offline in s raid
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Its posseble to change traps to a seprate config function? like the old plugin Now are shutgun traps and flame trower a deployeble and protected turrets and sams are electric if is set deployable protected to false the doors are also not protected it would be easyer that turrets, sams , shotguntrap and flame trower are under one function to set it to false or true Like in the old one version
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Is it posseble that the floors are charged to for the protection? not only foundations now if you build higher the cost stay the same like the old version
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Is it posseble to add a lock check? i mean that the plugin checks who is auth on the lock and not on the tc , then if one of them thats auth on the lock comes online te protection stopts working
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I wanna use this plugin for npcs in our custom outpost but the bots dont react or do nothing only walks arround If you shoot them they ignore you If you are hostile they dont react also If i disable the safezone then they shoots and react when people are hostile my settings are
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Sorry for the late response I think 1000 i use stacksize controller for set al the stacks higher than normal
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Have the same problem here when i reload the plugin than the joints are working for some time but tho old crafted joint are not working after the reload of the plugin only the new crafted after the reload are working for some hours than they are broke again