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shady14u

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Everything posted by shady14u

  1. Changed Status from Pending to Can't Reproduce
  2. check anything you may have regarding levels or skills
  3. you must have a conflicting plugin as simple splitter is ore agnostic
    Does everything I need, and the theme matches out of the box which is a huge plus. Developer is very responsive, and has been making many new tools that fit nicely together.
  4. Changed Status from Pending to Closed Changed Fixed In to 2.3.0
  5. in your config add "legacy_furnace" to the compatible Ovens list
  6. You can add the shortname to the config to enable it. Its under "Compatible Ovens"
  7. shady14u

    Rust Snippets

    @Billy Joe Are you going to be updating this or is there a git repo we can get access to for updates on the hooks its been a while an several have changed. Thank you in advance.
  8. shady14u

    Composter issue

    Changed Status from Pending to Closed Changed Fixed In to 2.3.0
  9. shady14u

    Composter issue

    Fixed in 2.3.0.. Thank you for the report!
  10. shady14u

    Dookie Drop

    I am not familiar with them do you have a link?
  11. Changed Status from Work in Progress to Closed
  12. shady14u

    Rust Snippets

    Have you considered updating for the new hook changes?
  13. Please Update this should be resolved now
  14. Foundations should no longer be placed Under the terrain.
  15. Changed Status from Work in Progress to Closed
  16. Thank you, Currently I am requiring the blocks to be within 1 foundation Height from the terrain, I will be working on a better way to do that check in the near future.. I do have some more tweaking of the current functions left and will be looking to expand where it makes sense. Its not intended to be a complete build server functionality but more of a great assistance on any server. Always open to suggestions. It best to leave any in my support discord as when i am coding I go thru those first.
  17. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  18. Not the build radius.. I spawn a collider at each added point to look for others to destroy.. Maybe I can reduce the location check size.. So it only finds the 1 the matches. I am looking for ways to make that more reliable.
  19. Sure.. I will take a look asap Feel free to DM me the Plugin in discord
  20. I do not have that plugin but I’ll try reaching out to the dev and maybe we can make them work together
  21. shady14u

    Dookie Drop

    Version 1.0.0

    16 downloads

    Demo Video Players with permission have a chance of dropping a deuce when crouching { "Chance to Drop 0-100”: 20.0, "Delay Between Drops (seconds)”: 300.0, "Dookie Name”: "Human Dung” }
    $4.99
  22. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  23. the destroy function is using trying to find other destoryable items of the same type around the center point.. It may be 2 large a radius being used to find the matches.. if you only want to destroy 1 item you can toggle symmetry while you destroy then toggle on afterwards.. I will do some testing on my side as well to fine tune the radius
  24. Supports "Destroy" with the hammer like vanilla once a TC is down
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