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shady14u

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Everything posted by shady14u

  1. shady14u

    Rust Snippets

    Have you considered updating for the new hook changes?
  2. Please Update this should be resolved now
  3. Foundations should no longer be placed Under the terrain.
  4. Changed Status from Work in Progress to Closed
  5. Thank you, Currently I am requiring the blocks to be within 1 foundation Height from the terrain, I will be working on a better way to do that check in the near future.. I do have some more tweaking of the current functions left and will be looking to expand where it makes sense. Its not intended to be a complete build server functionality but more of a great assistance on any server. Always open to suggestions. It best to leave any in my support discord as when i am coding I go thru those first.
  6. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  7. Not the build radius.. I spawn a collider at each added point to look for others to destroy.. Maybe I can reduce the location check size.. So it only finds the 1 the matches. I am looking for ways to make that more reliable.
  8. Sure.. I will take a look asap Feel free to DM me the Plugin in discord
  9. I do not have that plugin but I’ll try reaching out to the dev and maybe we can make them work together
  10. shady14u

    Dookie Drop

    Version 1.0.0

    14 downloads

    Demo Video Players with permission have a chance of dropping a deuce when crouching { “Chance to Drop 0-100”: 20.0, “Delay Between Drops (seconds)”: 300.0, “Dookie Name”: “Human Dung” }
    $4.99
  11. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  12. the destroy function is using trying to find other destoryable items of the same type around the center point.. It may be 2 large a radius being used to find the matches.. if you only want to destroy 1 item you can toggle symmetry while you destroy then toggle on afterwards.. I will do some testing on my side as well to fine tune the radius
  13. Supports "Destroy" with the hammer like vanilla once a TC is down
  14. Can you enter a ticket or a suggestion on my support discord so i can track it.. I will look at a solution for you here. No promises, but I will do my best
  15. shady14u

    Notice this beg/error

    Changed Status from Work in Progress to Closed
  16. shady14u

    Notice this beg/error

    Changed Status from Pending to Work in Progress Changed Fixed In to 2.2.6
  17. shady14u

    Notice this beg/error

    Can you reach me on discord Shady14u. I would like to send you a version to test
  18. shady14u

    Destroys External TC

    Changed Status from Pending to Closed Changed Fixed In to 1.0.4
  19. shady14u

    Destroys External TC

    Issue found and resolved in the current version
  20. shady14u

    Destroys External TC

    I dont know why they would break, I know they may think the entire building is 1 TC in witch case removing 1 block and replacing it from the new tc building shoudl solve that.. ie place all the tcs down after you make the structure. I will look at a better way to tell if the blocks should be a new building or part of the existing
  21. Changed Status from Pending to Can't Reproduce Changed Fixed In to 2.2.5
  22. There is nothing in this update that should have effected this plugin. If your seeing an issue can you explain what it is?
  23. Changed Status from Pending to Closed Changed Fixed In to 2.2.5
  24. How do you enforce the plugin to do the checks.. Unless I am wrong, This would require the plugin to verify the license, what is going to stop someone from removing that check or making it always valid? Prove me wrong here please.
  25. update this line if your using the config "Fuel * This = Additional Charcoal per Tick": 2
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