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RFC1920

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Everything posted by RFC1920

  1. Hopefully fixed in 1.0.19.
  2. Errors hopefully silenced in 1.2.9.
  3. Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. Are you running DangerousTreasures as well, or maybe RaidableBases?
  5. Is this a high-pop server? What NPC plugins might be in use?
  6. RFC1920

    error on console

    Changed Status from Pending to Closed
  7. RFC1920

    allowRespawnWhenActive

    Changed Status from Pending to Not a Bug
  8. Changed Status from Pending to Closed
  9. RFC1920

    Restore Upon Death

    Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. RFC1920

    Tool cupboard using resources

    Changed Status from Pending to Closed
  12. RFC1920

    CustomNPC

    Changed Status from Pending to Closed
  13. RFC1920

    Stuck in Cursor Mod again

    Changed Status from Pending to Closed Changed Fixed In to 1.0.18
  14. RFC1920

    Decay in Zone

    In that case saying construction zone was confusing since that would be where all buildings are generally placed anyway. Having requireCupboard = false should ignore whether or not there is an attached cupboard.
  15. RFC1920

    Decay in Zone

    Was just looking at the code around this and it appears that all I ever do is log a zone location if present. So, no different action based on zone. This would need to be added and then respect the zone flags for decay.
  16. Window frames and doors are deployables, but foundations, walls including windowed walls and doorways, and ceilings are blocks. So, if one in each of those groups (deployable/block) are working, the others should, too. So, I am confused.
  17. Changed Status from Pending to Fixed Changed Fixed In to 1.0.14
  18. RFC1920

    Purge

    Work in progress display of current multiple purge schedules. Editing next.
  19. RFC1920

    Purge

    Work in progress on that and on an editor. Hopefully it will allow for multiple purge schedules per month.
  20. RFC1920

    Purge

    I could just switch this to disabling of the plugin (global disable). That might work more as expected.
  21. RFC1920

    Purge

    Added the first pass in 1.2.8.
  22. RFC1920

    Purge

    Nothing current. I looked at a couple of other plugins including TimedExecute, but didn't see anything immediately satisfying for this need. I will look into adding it.
  23. You can set the following, first off: "Multipliers": null That config is not used. The working config using multipliers (lower case) seems to be set for either 0% or 10% for some items. the 0.1 == 10% and is fine if that's what you want. I see that you have usePermission = true, so make sure your players or the group has that permission, or set that to false. I would probably set "cupboardCheckEntity": true to protect entities in cupboard range. Also, just in case after each wipe, run /nodecay update as admin to ensure that all entities are accounted for. This puts doors and windows into deployables, and that file is located at oxide/data/NoDecay/entityinfo.json
  24. RFC1920

    Scrap Copter Taxi

    For hooks such as OnEntityTakeDamage, null is default, and true or false is non-default. Conflicts exist because of inconsistencies in return values used, if at all. I explained my source, so take that as you will.
  25. RFC1920

    Stuck in Cursor Mode

    Hopefully fixed (again) in 1.0.17.

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