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RFC1920

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Everything posted by RFC1920

  1. Changed Status from Pending to Closed Changed Fixed In to 1.0.19
  2. RFC1920

    Use scrap

    Changed Status from Pending to Not a Bug
  3. RFC1920

    Use scrap

    Possible but not likely any time soon.
  4. Changed Status from Pending to No Response
  5. RFC1920

    RaidBlock support

    By the way, work is in progress on this and some other things.
  6. RFC1920

    Decay in Zone

    As long as the foundations are actually attached to the structure where the TC exists, there should be no problem as long as the player shows that they have building privilege in that area. If the building is huge, they may need additional TCs. At least I think this is still a thing. If the building is not huge but has several adjacent but disconnected structures, you could try enabling useCupboardRange to go back to the OLD way of measuring the distance to the TC instead of building privilege. This uses cupboardRange to set how far away from the TC to have impact. It sounds like another plugin or dll or custom map setting might also be interfering, because this is not a typical problem.
  7. RFC1920

    Button share problem

    Changed Status from Pending to Closed
  8. RFC1920

    Button share problem

    What should be easy at least as a bypass, is to add the following to your LootProtect.json: "Rules": { "button": false, So, under the existing Rules section, add "button" with value false (no quotes). This should prevent the plugin from blocking access. You can also, as admin, run "/lp log" from chat to enable logging, then check the server log while accessing the button before and after the change. You could also try setting the value in LootProtect.json to true and see if that lets you manage access via /share.
  9. Glad to hear it.
  10. Hopefully fixed in 1.0.19.
  11. Errors hopefully silenced in 1.2.9.
  12. Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. Are you running DangerousTreasures as well, or maybe RaidableBases?
  14. Is this a high-pop server? What NPC plugins might be in use?
  15. RFC1920

    error on console

    Changed Status from Pending to Closed
  16. RFC1920

    allowRespawnWhenActive

    Changed Status from Pending to Not a Bug
  17. Changed Status from Pending to Closed
  18. RFC1920

    Restore Upon Death

    Changed Status from Pending to Closed
  19. Changed Status from Pending to Closed
  20. RFC1920

    Tool cupboard using resources

    Changed Status from Pending to Closed
  21. RFC1920

    CustomNPC

    Changed Status from Pending to Closed
  22. RFC1920

    Stuck in Cursor Mod again

    Changed Status from Pending to Closed Changed Fixed In to 1.0.18
  23. RFC1920

    Decay in Zone

    In that case saying construction zone was confusing since that would be where all buildings are generally placed anyway. Having requireCupboard = false should ignore whether or not there is an attached cupboard.
  24. RFC1920

    Decay in Zone

    Was just looking at the code around this and it appears that all I ever do is log a zone location if present. So, no different action based on zone. This would need to be added and then respect the zone flags for decay.
  25. Window frames and doors are deployables, but foundations, walls including windowed walls and doorways, and ceilings are blocks. So, if one in each of those groups (deployable/block) are working, the others should, too. So, I am confused.
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