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RFC1920

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Everything posted by RFC1920

  1. RFC1920

    Does not follow set flags

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. RFC1920

    Does not follow set flags

    I found it. 1.4.1 pending to fix.
  3. RFC1920

    Does not follow set flags

    It's not clear what you're expecting. WIth HomeRequireFoundation off, you can set a home anywhere that isn't also restricted by proximity to monuments, caves, distance to other homes, etc. What requirement would you want to set?
  4. RFC1920

    Can't kill NPCs

    Assuming you have only the default ruleset, make sure that player_npc and npc_player appears in the list of exclusions. But make sure also that the default damage is set to false (default). Additionally, next time please create your own support thread.
  5. If the prefabs, etc. that are part of the monument are each owned by 0, and I think they should be, that probably doesn't have any impact. I was just thinking that because of the 'some time during the month' statement. If you made the map, perhaps some of the other map guys know about how this can be prevented for those custom prefabs. It really shouldn't be impacting them. As a workaround, I would place zones at each monument and set the NoDecay flag on those zones.
  6. Do you have protectedDays set to anything other than 0?
  7. RFC1920

    console spam

    I finally saw a bunch of this during a heli attack. I released 1.3.7 in the hopes that this fixes the problem.
  8. RFC1920

    Some things are decaying

    Changed Status from Pending to No Response
  9. RFC1920

    some idea's / bugs

    Changed Status from Pending to Closed Changed Fixed In to 0.4.7
  10. Changed Status from Pending to Closed Changed Fixed In to 1.3.5
  11. RFC1920

    some idea's / bugs

    I have vipsettings setup locally but need to do some testing.
  12. RFC1920

    some idea's / bugs

    You may have allowFuelIfUnlimited set to true, which skips adding the ONE fuel since the player can add fuel. The idea was not to give them fuel on every call to /mymini, but to let them store fuel in the copter. If you set that to false, the plugin will add one fuel to the tank so the copter will fly and not use fuel. It's probably more than confusing to have it set to true. I'll consider the concept of spawning with fuel, but it has potential for abuse without any cost for spawning the copter.
  13. Changed Status from Pending to Closed Changed Fixed In to Next Version
  14. Hopefully fixed in 1.4.0. I also found that limits were not being checked for TPR, but now they are.
  15. RFC1920

    PvP Zone

    My first inclination is to suggest that they not leave the door open, or use a door closer...
  16. Changed Status from Pending to No Response
  17. Changed Status from Pending to Closed
  18. RFC1920

    PvP Zone

    Ok, so is it working now?
  19. Changed Status from Pending to Closed Changed Fixed In to 1.3.4
  20. RFC1920

    Hard to sit down

    Changed Status from Pending to Closed Changed Fixed In to 1.3.4
  21. RFC1920

    Hard to sit down

    Yes, something broke. Looking into it.
  22. RFC1920

    Player_Building

    Just to verify, make sure the rules are all lower case, e.g. player_building. I'm not sure about that plugin, but if it is free I can check into it. Otherwise, perhaps there is a hook I could call to check. Ideally, it should be that plugin that manages the damage. I can't possibly add every new plugin in here as a check as it would be TOO much to check on EVERY damage attempt, because that is the reality of how it would have to work.
  23. This is (now being) caused by line 1587, which reads: sphereCollider.tag = "FlyingCarpet"; You can comment it out: //sphereCollider.tag = "FlyingCarpet"; I don't think this will cause problems.
  24. Actually, I just saw this while porting it to a different plugin framework. The carpet spawns but this message appears in console. Will be looking into it, although it's possibly harmless.
  25. Not sure. I cannot duplicate that. Make sure you are running the most current version from here.

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