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RFC1920

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Everything posted by RFC1920

  1. RFC1920

    causes npc lag

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. RFC1920

    glitch since feb rust update!!

    Is this on /home, /bandit, /outpost? I am not seeing this.
  3. Changed Status from Pending to Closed Changed Fixed In to 1.4.2
  4. in 1.4.2, I fixed an issue where the object containing the timer was being removed too soon. Hopefully, that particular issue is gone now.
  5. RFC1920

    causes npc lag

    You can adjust warningTime in the config to avoid seeing those messages. The default is 10 and you could change that to 15 or more (100). Sounds like the server may be struggling a bit. SO MANY plugins use the same hook for managing damage including decay. I don't have access to BetterNpc or the other one to investigate further. However, you could try this edit to the plugin. Find the lines that read as follows: private object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo) { // Puts(entity.name); if (!enabled) return null; if (entity == null || hitInfo == null) return null; if (!hitInfo.damageTypes.Has(Rust.DamageType.Decay)) return null; Comment out that last line and add this new line: //if (!hitInfo.damageTypes.Has(Rust.DamageType.Decay)) return null; if (hitInfo.damageTypes.GetMajorityDamageType() != Rust.DamageType.Decay) return null; See if that helps performance any.
  6. RFC1920

    Spamming in console

    Changed Status from Pending to Closed Changed Fixed In to 0.4.9
  7. RFC1920

    Spamming in console

    If you can, try adding this around line 279 in the plugin (not config) as follows: BaseHelicopterVehicle mini = player.GetMountedVehicle() as BaseHelicopterVehicle; if (mini == null) return; // Add this line if (storedData.playerminiID.ContainsKey(player.userID) && mini.net.ID == storedData.playerminiID[player.userID]) Otherwise, wait for the next update...
  8. RFC1920

    Spamming in console

    Please check your config, or send it to me. It seems like you may be missing something there.
  9. RFC1920

    Does not follow set flags

    Yeah, I see now the removal code has been commented out for some reason for about 2 years. Looking.
  10. RFC1920

    Does not follow set flags

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. RFC1920

    Does not follow set flags

    I found it. 1.4.1 pending to fix.
  12. RFC1920

    Does not follow set flags

    It's not clear what you're expecting. WIth HomeRequireFoundation off, you can set a home anywhere that isn't also restricted by proximity to monuments, caves, distance to other homes, etc. What requirement would you want to set?
  13. RFC1920

    Can't kill NPCs

    Assuming you have only the default ruleset, make sure that player_npc and npc_player appears in the list of exclusions. But make sure also that the default damage is set to false (default). Additionally, next time please create your own support thread.
  14. If the prefabs, etc. that are part of the monument are each owned by 0, and I think they should be, that probably doesn't have any impact. I was just thinking that because of the 'some time during the month' statement. If you made the map, perhaps some of the other map guys know about how this can be prevented for those custom prefabs. It really shouldn't be impacting them. As a workaround, I would place zones at each monument and set the NoDecay flag on those zones.
  15. Do you have protectedDays set to anything other than 0?
  16. RFC1920

    console spam

    I finally saw a bunch of this during a heli attack. I released 1.3.7 in the hopes that this fixes the problem.
  17. RFC1920

    Some things are decaying

    Changed Status from Pending to No Response
  18. RFC1920

    some idea's / bugs

    Changed Status from Pending to Closed Changed Fixed In to 0.4.7
  19. Changed Status from Pending to Closed Changed Fixed In to 1.3.5
  20. RFC1920

    some idea's / bugs

    I have vipsettings setup locally but need to do some testing.
  21. RFC1920

    some idea's / bugs

    You may have allowFuelIfUnlimited set to true, which skips adding the ONE fuel since the player can add fuel. The idea was not to give them fuel on every call to /mymini, but to let them store fuel in the copter. If you set that to false, the plugin will add one fuel to the tank so the copter will fly and not use fuel. It's probably more than confusing to have it set to true. I'll consider the concept of spawning with fuel, but it has potential for abuse without any cost for spawning the copter.
  22. Changed Status from Pending to Closed Changed Fixed In to Next Version
  23. Hopefully fixed in 1.4.0. I also found that limits were not being checked for TPR, but now they are.
  24. RFC1920

    PvP Zone

    My first inclination is to suggest that they not leave the door open, or use a door closer...
  25. Changed Status from Pending to No Response
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