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Everything posted by PINKY20053
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- 236 comments
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- 1
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I have observed that 3 npc bugging together to one
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Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), IQParachute (False (Boolean)) Failed to call hook 'OnEntityTakeDamage' on plugin 'ItemsLostDurabilityonNPCHit v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String id, System.String perm) [0x0000a] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Plugins.ItemsLostDurabilityonNPCHit.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00048] in <94e470ef4ddb452c8ff4e2d62db420e6>:0 at Oxide.Plugins.ItemsLostDurabilityonNPCHit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <94e470ef4ddb452c8ff4e2d62db420e6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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On server reboot, BradleyGuards.cs does not compile until I reload it
PINKY20053 replied to FandangoChristmas's Support Request in Support
correct. reload, then the plugin also runs. until the restart then again errors and no npcs -
On server reboot, BradleyGuards.cs does not compile until I reload it
PINKY20053 replied to FandangoChristmas's Support Request in Support
BradleyGuards - Failed to compile: BradleyGuards.cs(522,20): error CS1061: Type `Oxide.Plugins.HumanNPC' does not contain a definition for `SendNetworkUpdateImmediate' and no extension method `SendNetworkUpdateImmediate' of type `Oxide.Plugins.HumanNPC' could be found. Are you missing an assembly reference -
Failed to compile: BotReSpawn.cs(3407,39): error CS0305: Using the generic method `Facepunch.ComponentExtensions.GetComponent(this T, out U)' requires `2' type argument(s) message still comes after the restart
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Failed to compile: HuntsMan.cs(91,20): error CS0246: The type or namespace name `NPCPlayerApex' could not be found. Are you missing an assembly reference?
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Error while compiling: HarborEvent.cs(1333,28): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference?
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Error while compiling: AirEvent.cs(1085,28): error CS0246: The type or namespace name `HTNPlayer' could not be found. Are you missing an assembly reference?
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Error while compiling: Stat.cs(1351,27): error CS0150: A constant value is expected
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Error while compiling: WaterEvent.cs(1632,28): error CS0246: The type or namespace name `ScientistNPCNew' could not be found. Are you missing an assembly reference?
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Yes exactly!
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yes unfortunately and 18 plugins .. botspawn made everything new, just set about 300 new spawn points, cumbersome but so far it works
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"SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
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BotReSpawn - Failed to compile: BotReSpawn.cs(3340,39): error CS0305: Using the generic method `Facepunch.ComponentExtensions.GetComponent(this T, out U)' requires `2' type argument(s)
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[BotReSpawn] FAILED TO GET ENOUGH SPAWN POINTS FOR PROFILE Underwater Lab all. kicked: Packet Flooding: Player Tick all players
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CustomSpawnLocations coordinates inserted manually default-SpawnsData profil new
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ExType: JsonSerializationException Failed to run a 1.00 timer in 'BotReSpawn v1.0.0' (ArgumentException: Could not cast or convert from System.String to Oxide.Plugins.BotReSpawn+SpawnData.) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <2ae3f091decd4989b3c4d466e6eb5985>:0