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jakman76

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Everything posted by jakman76

  1. jakman76

    Bus Stop Port

    NoEscape support is now available. Option to choose "currency" added as well. Thanks for your suggestions.
  2. jakman76

    Bus Stop Port

    Zoreeno, thanks a lot for your feedback, really appreciate it. The cost is shown right now, but I will add option for any item. Economy/reward on my radar, but a bit further out.
  3. jakman76

    Bus Stop Port

    Just checked NoEscape - will add support before next Rust update (4/7).
  4. jakman76

    Bus Stop Port

    Hi, thanks for asking. Currently not, but I have this on my list for the next release.
  5. Version 0.15.0

    401 downloads

    Are you looking for a light way of teleportation? No desire to allow everywhere and personal home teleports? With BusStopPort you can turn your Rust Bus Stops into a transport system. Features: Just sit down and select destination No chat commands needed for use Charge items for travel (configure type and quantity) Support for Economics as currency Configure Port-From/To for every Stop Configure Bus Stop Names New: Simple cooldown timer - default 0s Maximum of 56 (4x14) "Travel To" Stops Automatic Initialization of existing Bus Stops Automatic BusStop labelling after closest monument. NoEscape - Combat Block support Quick support & open to suggestions Configure menu transparency No Build Zone option Installation: See video below. Chat Commands: /busstopinit will add seating to all Bus Stops on the map and create the BusStopPort.json (admin only). /busstopremove will remove all seats and clean out the config file (admin only). /busstopcooldownreset will reset all pending cooldowns (admin only). Console Commands: busstop.init will add seating to all Bus Stops on the map and create the BusStopPort.json. busstop.remove will remove all seats and clean out the config file. Permissions: busstopport.admin to use /busstopinit, /busstopremove and /busstopcooldownreset busstopport.use to use the teleport Video:
    $9.99
  6. jakman76

    Tool Gun Rework

    will this work only on structures placed after the plugin is installed? trying this right now - cant seem to remove anything prior the install. Fine with new walls.. items like doors and TC remove fine even placed before.
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