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Smokeymell

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Everything posted by Smokeymell

  1. Smokeymell

    not spawning

    (17:23:17) | [Military Checkpoints] === Checkpoint complete at U6: 7 scientists, 18 total entities === (17:23:17) | StringPool.GetNumber - no number for string assets/prefabs/npc/scientist/sound/pain.prefab (17:23:17) | String ID is 0 - unknown effect assets/prefabs/npc/scientist/sound/pain.prefab (17:23:17) | StringPool.GetNumber - no number for string assets/prefabs/npc/scientist/sound/pain.prefab (17:23:17) | String ID is 0 - unknown effect assets/prefabs/npc/scientist/sound/pain.prefab (17:23:17) | StringPool.GetNumber - no number for string assets/prefabs/npc/scientist/sound/pain.prefab (17:23:17) | String ID is 0 - unknown effect assets/prefabs/npc/scientist/sound/pain.prefab (17:23:17) | StringPool.GetNumber - no number for string assets/prefabs/npc/scientist/sound/pain.prefab (17:23:17) | String ID is 0 - unknown effect assets/prefabs/npc/scientist/sound/pain.prefab i get this everytime one tries to spawn i fixxed it by removing it in de .CS file now it spawns it but it spawns it at spots where there is no raod
  2. Smokeymell

    protect people

    yess it works thank u verry much
  3. Smokeymell

    protect people

    i understand why u would call it like that XD but thanks for adding it
  4. Smokeymell

    protect people

    are u planning on adding a certain permission to protect people with that permission from being raided? if so u got any idea by when? if not do u recmond a other plugin that can help me with my issue?
  5. Smokeymell

    protect people

    Is there a way to give perms or commands to people to protect them, even when there online? i wanne protect sertain people from being raided even when online or is there a way i can give them time where in there safe? While still use the normal offline prot
  6. Smokeymell

    new update

    no heavy fuses in loot table?
  7. (16:56:20) | Error while compiling OfflineRaidProtection: 'List<ItemAmount>' does not contain a definition for 'Item' and no accessible extension method 'Item' accepting a first argument of type 'List<ItemAmount>' could be found (are you missing a using directive or an assembly reference?) | Line: 6725, Pos: 49 1.6.1 was good when i updated i got this 6725 var buildCost = decayEntity.BuildCost().Items; 6726 if (buildCost is null)

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