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tril.

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Everything posted by tril.

  1. tril.

    RustVitals

    Yes, it can definitely help point you in the right direction. It won’t magically fix every lag spike, but it checks things like FPS, frame time, dropped items, corpses, NPCs, vehicles, turrets, locked crates, dense grids, and recent spike history. It also has safe cleanup tools for dropped items and corpses, so if the spike is from common server clutter, it can help clean that up. If it’s from a plugin, host issue, or event, RustVitals helps narrow down what to look at. I’ll also be continuing to update RustVitals along the roadmap to make it even more useful over time.
  2. Hi there, I recently started uploading plugins and just had one fully published. I heard that in order to withdraw funds, I may need the Creator role on the site. Is there a specific place I need to apply for this, or is it handled automatically once a plugin is published? I’m still fairly new to the site, so I just wanted to ask and make sure I’m following the correct process. Thanks!
  3. tril.

    RustVitals

    Hey, good question. Right now RustVitals is mainly designed around the ingame admin dashboard and chat commands, but I can add proper RCON/server console support so admins can run scans, reports, cleanup, Discord tests, and status checks without needing to be in-game. That would make commands like vitals.scan, vitals.status, vitals.report, vitals.clean dropped, and vitals.discordtest usable directly from RCON. I’ll look into adding this into the next update. Stay tuned for the next updated file
  4. tril.

    RustVitals

    No worries! like i said if you encounter any issues in the future i’ll be glad to help you out
  5. tril.

    RustVitals

    Hey there! Everything is displayed UI in game and when you setup a webhook with your discord server you will get live notifications of FPS issues or Spikes etc. Let me know if you have any suggestions!
  6. tril.

    RustVitals

    Version 1.6.0

    36 downloads

    RustVitals is a premium server health and performance monitoring plugin for Rust servers running Oxide/uMod. Instead of guessing why your server is lagging, RustVitals gives admins a clean in-game dashboard with live FPS, frame time, entity counts, dropped items, corpses, NPCs, vehicles, turrets, locked crates, lag spike tracking, density reports, cleanup tools, Discord reports, and an overall server risk score. Built for modded, PvP, PvE, high-pop, event-based, and custom-map servers, RustVitals helps server owners quickly find performance problems, clean up common clutter, and send useful health reports to Discord. IMPORTANT: Open README.txt for setup information. Key Features Clean Rust-style in-game admin dashboard Main dashboard command: /vt ui Live FPS and frame-time monitoring Server risk score Top entity scanner High-density grid reports Dropped item and corpse cleanup Lag spike tracking Server-specific fix recommendations Live dashboard console for button results Discord webhook reports Discord test command RCON/server-console support Admin-only permission system Commands /vt ui Main Control Panel /vt /vitals /vitals ui /vitals setup /vitals help /vitals audit /vitals recommend /vitals top 20 /vitals density /vitals scan /vitals report /vitals discordtest /vitals setwebhook WEBHOOK_URL /vitals clean dropped /vitals clean corpses /vitals clean safe RCON / Server Console Commands vitals.status vitals.scan vitals.audit vitals.top vitals.density vitals.report vitals.discordtest vitals.clean dropped vitals.clean corpses vitals.clean safe vitals.help Permission rustvitals.admin Example: oxide.grant group admin rustvitals.admin Carbon Compatibility RustVitals uses standard Oxide/uMod-style APIs and is designed to work through Carbon’s Oxide compatibility layer. Carbon setups can vary depending on extensions, server configuration, and installed plugins. If you run into a Carbon-specific issue, please report the console error and what command/button was used so it can be reviewed and patched quickly. Version RustVitals v1.6.0
    $19.99
  7. Hey there , I'm having an issue uplaoding the .map file to the Rustmaps.com site for custom prefabs. After selecting the file and press create it would load forever and not allow me to upload the .map file. it worked on their own default prefabs but i would like the one you made. Any help would be great man.

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