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mgprice442

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Everything posted by mgprice442

  1. mgprice442

    just a FYI

    [Oxide.Plugins.RoamingNPCs Warning]: SpawnBot[bob_resources_farmer]: saved position (709.96, 70.01, 721.21) rejected (Isolated, terrain Y=68.5) — spawning by preset rules. [Oxide.Plugins.RoamingNPCs Warning]: SpawnBot[bob_resources_farmer]: saved position (709.96, 70.01, 721.21) rejected (Isolated, terrain Y=68.5) — spawning by preset rules. [Oxide.Plugins.RoamingNPCs Warning]: SpawnBot[alfred_hunter]: saved position (813.25, 29.08, -188.72) rejected (Isolated, terrain Y=29.0) — spawning by preset rules. [Oxide.Plugins.RoamingNPCs Warning]: SpawnBot[alfred_hunter]: saved position (813.25, 29.08, -188.72) rejected (Isolated, terrain Y=29.0) — spawning by preset rules. not sure if this is to do with my map or if this is a problem with the new navigation, thought i would pass it along though
  2. mgprice442

    Halloween

    I noticed you have a #halloween on the main page, for the life of me I can’t find anything on the config to switch this to Halloween mode or anything for that matter that corresponds to Halloween on this plugin. Does it have any Halloween theme?
  3. mgprice442

    failed to compile

    Error while compiling Skinner: 'SprayCan' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'SprayCan' could be found (are you missing a using directive or an assembly reference?) | Line: 2827, Pos: 26
  4. mgprice442

    console spam

    [TotalControl] Debug ApplyGatherMultiplier Called. PrefabId: 3006540952, ItemAmount: 10, Item: , FallbackKey: [TotalControl] Debug ApplyGatherMultiplier Called. PrefabId: 3006540952, ItemAmount: 1, Item: , FallbackKey: [TotalControl] Debug ApplyGatherMultiplier Called. PrefabId: 2107058515, ItemAmount: 50, Item: , FallbackKey: [TotalControl] Debug ApplyGatherMultiplier Called. PrefabId: 2972237931, ItemAmount: 50, Item: , FallbackKey: [TotalControl] Debug ApplyGatherMultiplier Called. PrefabId: 3006540952, ItemAmount: 10, Item: , FallbackKey: [TotalControl] Debug ApplyGatherMultiplier Called. PrefabId: 3006540952, ItemAmount: 1, Item: , FallbackKey:
  5. mgprice442

    error compiling

    sorry yes your right
  6. mgprice442

    error compiling

    Error while compiling TotalControl: 'Recycler' does not contain a definition for 'safezoneRecycleEfficiency' and no accessible extension method 'safezoneRecycleEfficiency' accepting a first argument of type 'Recycler' could be found (are you missing a using directive or an assembly reference?) | Line: 1041, Pos: 73
  7. Does this island have a ring road and a ring railway for the convoy and armoured train plugins?
  8. mgprice442

    new error

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.Hud+<>c__DisplayClass51_0.<OnEntitySpawned>b__0 () [0x00008] in <417e675ab3a24a6bbecc0d7da5afbd8f>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Oxide.Plugins.Hud+<>c__DisplayClass51_0.<OnEntitySpawned>b__0 () [0x00008] in <417e675ab3a24a6bbecc0d7da5afbd8f>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
  9. mgprice442

    error compiling

    Error while compiling RoamingNPCs: No overload for method 'GetConnectionsWithin' takes 4 arguments | Line: 9011, Pos: 64
  10. mgprice442

    new error

    Error while compiling OreSpawnController: The type or namespace name 'CrashExtensions' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 15, Pos: 17
  11. mgprice442

    Apartments

    are you going to be dropping a update with the apartments on it?
  12. mgprice442

    rusteditapiexamples.cs

    No problem. As I said on discord there are a few minor issues with the map, floating scientist, Bradley’s banging onto the gate at launch site, floating crates at another location. Hopefully you can get these fixed in later updates.love the map, it looks like it will be fun to play next wipe. You can close this if you like. I’ll hit you up on discord if I have any other problems
  13. mgprice442

    rusteditapiexamples.cs

    so i downloaded the file you sent me and installed it, that did the trick, spam is gone. im including what it killed so that you may be able to fix the map in future updates [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2169.08, -89.02, 185.38) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2288.54, -89.02, 178.67) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2231.65, -89.02, 156.65) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2236.63, -89.02, 260.60) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2211.09, -89.02, 150.85) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2237.94, -89.02, 246.77) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2163.53, -89.02, 182.07) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2234.25, -89.02, 146.46) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2302.55, -89.02, 208.19) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2294.32, -76.99, 196.00) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2288.99, -83.02, 191.98) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2304.85, -89.02, 193.28) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2227.00, -83.02, 278.00) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2208.77, -89.02, 119.89) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2230.64, -89.02, 147.73) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2292.74, -89.01, 195.62) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2230.92, -83.01, 134.64) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2238.98, -89.02, 250.73) to prevent NavMesh spam. [BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2229.61, -83.02, 235.36) to prevent NavMesh spam. cheers
  14. mgprice442

    rusteditapiexamples.cs

    Plus I loaded another map I own and I had zero errors
  15. mgprice442

    rusteditapiexamples.cs

    It seems like a navamesh error, the console is going nuts trying to place a npc. I had an ai connect with my server to see what was going on. This is what it found The custom map has a NavMesh problem around Launch Site (or another monument), and something keeps trying to spawn AI there. A couple of other things in your screenshot reinforce that: The BoxCollider does not support negative scale messages are common map-author warnings. They’re usually not fatal. The NullReferenceException in WorldItem.SendItemUpdate() may simply be a side effect of the repeated failed AI creation rather than the root cause.
    Absolutely beautiful Map, played on it for a full wipe. Attention to detail was great. Have nothing but good things to say about this map. I don’t recall any problems. Defiantly worth buying.
  16. mgprice442

    rusteditapiexamples.cs

    A Bradley APC spawned at (215.25, 13.54, 1270.33) and continuously reports “Agent still not on navmesh after a warp, Agent type 0.” Please check whether the Bradley was placed directly or whether its spawner is outside valid Bradley road/navmesh.
  17. mgprice442

    rusteditapiexamples.cs

    ok so got the map loaded everything is just peachy, first player to load in my console gets spam bombed with this message Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 (x32) player then quits console returns to normal. i have reloaded my test server no mods or plugins except the one you supply, as soon as someone spawns in the console goes nuts with that error. can you point me as to what is going on? it seems to be something to do with a Bradley, one spawned right before the console went nuts update: i loaded the map onto another server of mine with a different host same thing.
  18. mgprice442

    rusteditapiexamples.cs

    Thanks, how do you get the raidable bases to spawn on the event islands?
  19. mgprice442

    rusteditapiexamples.cs

    can you tell me the file path where i install rusteditapiexamples? i installed badmap.cs into the plugins, i have the map path saved to rustmaps, not sure what read me.md is and my host already installed oxide.ext.rustedit.dll unless i need to install the version you supplied. if you could kindly help me out i would appreciate it
  20. mgprice442

    Truepve

    So I have added true pve and got it configured exactly how I want it. Turrets are able to kill the npcs and scientists even in a pve zone but the only thing I’m not sure the turrets are killing is the roaming npcs Turrets kill normal HumanNPCs on my TruePVE server, but I’m testing whether turrets damage NPCs spawned by your roaming NPC plugin. Do your NPCs use standard HumanNPC/Scientist entities, and do they allow AutoTurret damage under TruePVE? is there a setting I need to change in the config? Any insight you can give would be appreciated
  21. mgprice442

    still nor loading

    imy mistake sorry seems to be working. i saw that on console and assumed. my mistake
  22. mgprice442

    still nor loading

    Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
  23. mgprice442

    console

    the npc's are just standing like statues and the console is spitting out this spam NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
  24. mgprice442

    June Update

    I just installed the update, this is the error i ma getting from console oxide.reload BetterNpc [BetterNpc] NpcSpawn plugin doesn`t exist! (https://drive.google.com/drive/folders/1-18L-mG7yiGxR-PQYvd11VvXC2RQ4ZCu?usp=sharing) Loaded plugin BetterNpc v2.2.7 by KpucTaJl Unloaded plugin BetterNpc v2.2.7 by KpucTaJl

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