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Drexl

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Everything posted by Drexl

  1. Drexl

    persistence issue

    Hello here is the config file you asked me to post. As mentioned earlier, certain new entities i add to the config do not persist after a server restart. To add to this, I know that these items have this issue even without the plugin. They just sort of seem to act this way. hoping theres a way to have the plugin take care of the data for these entities to respawn them where they were deployed initialy. Any help is great thanks! SpawnEverything(1).json
  2. I have read the description and gotten as far as i have because of it. i added the item myself as a new entity and made a skin for it. there is nothing wrong with the item itself it just doesnt persist through a restart. I have added other items too that do persist. I am just wondering if you would know of a way to fix it? { "Enabled": true, "DisplayName": "Spawn Lab_Barrels", "Description": "Spawn Lab Barrels", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "electric.teslacoil", "Spawn PrefabName": "assets/prefabs/misc/underwaterlabsdwelling/underwaterlab_dwelling_600_corner_a.prefab", "SkinID": 3667941981, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 180.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false, },
  3. The config has this set as you stated already. unfortunately some entities I want to use for example ( spawn underwaterlab_dwelling_600_corner_a.prefab) and other underwaterlab spawnables amongst a handful of other entities do not persist. this particular prefab spawns a stack of lab barrels i use for a decor item. I have made it an item in my shopui and it spawns and places correctly. tested 3 times to confirm it is despawned after a restart.
  4. Hi there, alot of the entity spawns i use dont persist through a server restart. is there a way to customize entity persistence to save entity data and have it reload everything on restart? I was also wondering if its possible to have instant item placement instead of a 1 second spawn rate? maybe a way to place and have a 1 second cooldown instead? Still new to this plugin and not sure if this is possible or not, but I am enjoying it so far! very customizable!
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