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Everything posted by Drexl
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Ok sounds good. If you can get that fixed I may add even more items later
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Also another note on the junk items in my config. there is a very small chance that an npc will spawn along side the junk item itself depending where they get placed. they may need more testing.
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Ok thats great to hear. I hope my notes on particular items help you sort things out quicker.
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Sure thing. I am sure its not the best organized and there are a few things that need to be ironed out for a couple of these items. This is just a json file with the items I added and nothing else. I have left notes next to the item names for better understanding. In the case of shared skinid, only 1 will place out of the few that share it. This could be solved with either skinids for these extra items or a collection system that would allow you to spawn the item in question but when placed chooses between the collection. For example, tree a, b, and c share 1 skinid. place the item and it chooses tree b. pick it up place it again and it chooses a or c (or even b again) I hope this makes sense and sorry for my messy file. config.json
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I tested this out and can now pick up the item by collecting it into my inventory. While I was testing I noticed a similar item conflict. Wood pile, metal node, sulfur node, stone node cannot be picked up with the hammer. They can be picked at to get rid of it but not to get it back into the inventory. The farmable items are definately working though. Thank you again for your help!
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Ok no rush or anything I appreciate you looking into it. If it helps, there is a plugin called that does this very thing, so I know its possible. But it seems to be limited to just nature and not spawning other things like karuza vehicles and bases. I was using it along side this one because its similar but yours is more versatile. But then using them together also creates duplicates when i pick them up. If theres any other information I can give, I would be more then happy to help.
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here is my most recent working file but the trees are still disabled. Everything i added including berries etc. is set to true though. As for the shift hammer method, that is my go to option for picking the item up. I can only get an ent kill to work on it aside from just picking the plant itself. Was hoping I could make it static and only able to pick up with the hammer or pickup command. SpawnEverything(3).json
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I am rebuilding the plugins config piece by piece. So far it has been working so it must be something on my end. I am running into other issues while i test though. For instance, Any of the collectable entities (berries,corn,potatoes etc) I have added to the config dont give an option to pick up or prevent gather even when its set to true. Instead it becomes the actual collectable of its type and is harvestable by clicking on it. Is there a way to fix this issue? Thank you again for your help and i am sorry to be bothering you with all these questions. :)
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using the spawn commands work properly. But this is the issue i am having. All I have done is add new items to the config and enabled anything i am using to true which is 90% of the config minus a few karuza things. test example.mp4
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if you run the attached config, you cant build or place anything as in any item or building block such as foundations walls etc. any karuza vehicle enabled in this config has already been purchased. I spent time enabling all nature items and also adding a bunch that werent in the config. usually if there was an error in the setup, the plugin wouldnt load and points out what line i went wrong in. there is no indication of any errors though and the plugin loads but prevents any sort of placement.
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Hello again! I am currently having an issue thats preventing anyone on the server from building. placing anything takes the resources but doesnt place anything. Disabling the plugin fixes this and im not sure what would cause it. the plugin loads fine with no errors. There must be something in the config i am missing as i tried reinstalling with a fresh generation of the config and it works fine. SpawnEverything.json
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- 6 comments
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- #entity scaler
- #entity scaling
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- 92 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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- 92 comments
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- 1
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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I have read the description and gotten as far as i have because of it. i added the item myself as a new entity and made a skin for it. there is nothing wrong with the item itself it just doesnt persist through a restart. I have added other items too that do persist. I am just wondering if you would know of a way to fix it? { "Enabled": true, "DisplayName": "Spawn Lab_Barrels", "Description": "Spawn Lab Barrels", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "electric.teslacoil", "Spawn PrefabName": "assets/prefabs/misc/underwaterlabsdwelling/underwaterlab_dwelling_600_corner_a.prefab", "SkinID": 3667941981, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 180.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false, },
- 92 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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The config has this set as you stated already. unfortunately some entities I want to use for example ( spawn underwaterlab_dwelling_600_corner_a.prefab) and other underwaterlab spawnables amongst a handful of other entities do not persist. this particular prefab spawns a stack of lab barrels i use for a decor item. I have made it an item in my shopui and it spawns and places correctly. tested 3 times to confirm it is despawned after a restart.
- 92 comments
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- #spawn everything
- #spawn
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(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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Hi there, alot of the entity spawns i use dont persist through a server restart. is there a way to customize entity persistence to save entity data and have it reload everything on restart? I was also wondering if its possible to have instant item placement instead of a 1 second spawn rate? maybe a way to place and have a 1 second cooldown instead? Still new to this plugin and not sure if this is possible or not, but I am enjoying it so far! very customizable!
- 92 comments
-
- #spawn everything
- #spawn
-
(and 35 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault