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xNullPointer95

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Everything posted by xNullPointer95

  1. Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  2. Thanks! Glad its working now
  3. Hi, the plugin should still work. Doesnt seem a problem for other users of the plugin. Try to change the permission to "xmagazinecapacity.rocketlauncher" instead of "xmc.rocketlauncher". Reload Plugin and give me feedback please. Thank you
  4. Version 1.0.0

    22 downloads

    xNoFallDamage With xNoFallDamage, players can soar from cliffs, towers, or helicopters without fear of shattered ankles or surprise respawns. Whether you're building in the sky or dropping into battle, this plugin ensures smooth landings every time — for those who deserve it. Features Fall Damage Immunity – Completely disables fall damage for players with permission. Silent Landings – Suppresses sound and visual effects on impact for a cleaner, stealthy experience. Permission-Based – Only users with nofalldamage.use can benefit, perfect for VIPs, donators, or admins. Permission oxide.grant user <steamid> nofalldamage.use oxide.grant group <group> nofalldamage.use
    Free
  5. Changed Status from Pending to Not a Bug
  6. Thanks for your feedback, will consider, that it switches to default capacity when unloading the plugin on the next update.
  7. Hello, thanks for your purchase. You have the same permissionId for every weapon, so if you grant permission "pack_bel" for default users, each user in group default (which are all players) will get access to the modified magazine capacity. To be honest, i didnt try what happens when using the same permission for several weapons, you may try it with incremental numbers like "pack_bel1, pack_bel2" etc. so each is unique to use it in the meantime. I need to test it using same permission identifier for different weapons.
  8. Hi and welcome, GL on requests Curious which plugins we'll see from you.
  9. I think this should be in the "For Hire" section.
  10. I have tried it now for some time and for the first time. > Easy Setup > Beautiful UI > TimeSaver regarding Permissions, Configurations etc. I'm happy to see it growing Well done!
  11. Very neat, GL on finishing it.
  12. Looks like your using 2 plugins which are using OnChat or similar. As previous member said, get us a PluginList here please. Thank you
  13. Version 1.0.0

    16 downloads

    xMagazineCapacity - Set a custom magazine capacity for any weapon. - Define a default capacity - Define a permission or not for any custom magazine capacity Default Config { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 15, "defaultCapacity": 1, "permission": "xmc.rocketlauncher" } ] } Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin. Add as much weapons as you want.
    $6.99
  14. Waiting for approval then u can find it here:
  15. Ah okay, i also add it dynamically but as of the Button List settings i thought it lets me scroll horizontally/vertically then instead of Page 1,2,3 etc. - Thanks
  16. Any feedback? @Billy Joe
  17. Hey there, i've a suggestion to implement 2 new badges. Receiving a badge for First download First purchase
  18. Version 1.0.1

    3 downloads

    xAutoPurge - Automatically purges all entities owned by players which are inactive for X days. - Configurable parameters for: InactiveDays - Defines when a players gets purged if not online for X days. (Default: 7 days) CheckIntervalSeconds - Defines how often it should be checked for inactive players. (Default: 1 hour) LogToConsole - Defines if purging activities are getting logged to the console. (Default: true) ExcludedSteamIDs - Defines an exception list for specific SteamIDs, entered SteamIDs doesn't get purged. (Default: none) Console Commands purge.run [Triggers the purging immediately with its configurations] purge.player PLAYERNAME/STEAMID [Purges a specific player immediately (ignoring configuration) - Example usage: purge.player xNullPointer95]
    $6.00
  19. Version 1.0.0

    4 downloads

    xCustomCrates - You can create custom crates where the command, prefab, items and chance are configurable. - Custom Crate spawns infront of the player. (If triggered by a command) - You can add as many custom crates as you want. INFO: It doesn't add each item in your custom crate only because you configure it -> As example if you have a crate with 2 items, 20% and 30% chance, the crate can also be empty because its only a 20 and 30% chance to be in it. This works as expected and designed. Commands ======================================== As per out default config. ======================================== spawntools xNullPointer95 spawnelite xNullPointer95 ======================================== You can also use partial name ======================================== spawntools xNull spawnelite xNull Default Config { "Crates": [ { "Command": "spawntools", "PrefabPath": "assets/bundled/prefabs/radtown/crate_tools.prefab", "ItemsPerCrate": 2, "LootTable": [ { "ShortName": "hammer", "Amount": 1, "Chance": 60 }, { "ShortName": "hatchet", "Amount": 1, "Chance": 80 } ] }, { "Command": "spawnelite", "PrefabPath": "assets/bundled/prefabs/radtown/crate_elite.prefab", "ItemsPerCrate": 3, "LootTable": [ { "ShortName": "rifle.ak", "Amount": 1, "Chance": 10 }, { "ShortName": "ammo.rifle", "Amount": 60, "Chance": 50 }, { "ShortName": "explosive.timed", "Amount": 1, "Chance": 5 } ] } ] }
    $9.00
  20. Version 1.0.0

    26 downloads

    xNoHorseRiding - Prevents players from riding horses and shows a warning UI and chat message when trying to ride, unless they have permission. Permission ride.use ╚ If player or group has this permission, they are able to ride a horse.
    Free
  21. Alright thank you, i was worried because it is visible for me in WhatsNew while goes its not approved and it goes back and back, but if its sorted new in the whatsnew area all is fine. Edit: Request close, i know the answer now (it gets sorted to whats new again when approved) // Thank you
  22. Hello, i have 4 pending Plugins where i'am waiting to be reviewed and approved. Anyways, i'm wondering if a plugin gets approved after 1 week if it sorted in the front to "Whats New" again? If no, i would recommend this, since it takes a long time until reviewed/approved and some plugins may go under then. Thank you
  23. I just mean, if you play with it around its straight forward, its very good
  24. @headtapper, i bought the Plugin now, its insane when you understood it.
1.9m

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Total number of downloads.

8.9k

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131k

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Total number of files sold.

2.7m

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