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xNullPointer95

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Everything posted by xNullPointer95

  1. Changed Status from Pending to Not a Bug
  2. Thanks for your feedback, will consider, that it switches to default capacity when unloading the plugin on the next update.
  3. Hello, thanks for your purchase. You have the same permissionId for every weapon, so if you grant permission "pack_bel" for default users, each user in group default (which are all players) will get access to the modified magazine capacity. To be honest, i didnt try what happens when using the same permission for several weapons, you may try it with incremental numbers like "pack_bel1, pack_bel2" etc. so each is unique to use it in the meantime. I need to test it using same permission identifier for different weapons.
  4. Hi and welcome, GL on requests Curious which plugins we'll see from you.
  5. I think this should be in the "For Hire" section.
  6. I have tried it now for some time and for the first time. > Easy Setup > Beautiful UI > TimeSaver regarding Permissions, Configurations etc. I'm happy to see it growing Well done!
  7. Very neat, GL on finishing it.
  8. Looks like your using 2 plugins which are using OnChat or similar. As previous member said, get us a PluginList here please. Thank you
  9. Version 1.0.0

    11 downloads

    xMagazineCapacity - Set a custom magazine capacity for any weapon. - Define a default capacity - Define a permission or not for any custom magazine capacity Default Config { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 15, "defaultCapacity": 1, "permission": "xmc.rocketlauncher" } ] } Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin. Add as much weapons as you want.
    $6.99
  10. Waiting for approval then u can find it here:
  11. Ah okay, i also add it dynamically but as of the Button List settings i thought it lets me scroll horizontally/vertically then instead of Page 1,2,3 etc. - Thanks
  12. Any feedback? @Billy Joe
  13. Hey there, i've a suggestion to implement 2 new badges. Receiving a badge for First download First purchase
  14. Version 1.0.1

    2 downloads

    xAutoPurge - Automatically purges all entities owned by players which are inactive for X days. - Configurable parameters for: InactiveDays - Defines when a players gets purged if not online for X days. (Default: 7 days) CheckIntervalSeconds - Defines how often it should be checked for inactive players. (Default: 1 hour) LogToConsole - Defines if purging activities are getting logged to the console. (Default: true) ExcludedSteamIDs - Defines an exception list for specific SteamIDs, entered SteamIDs doesn't get purged. (Default: none) Console Commands purge.run [Triggers the purging immediately with its configurations] purge.player PLAYERNAME/STEAMID [Purges a specific player immediately (ignoring configuration) - Example usage: purge.player xNullPointer95]
    $6.00
  15. Version 1.0.0

    4 downloads

    xCustomCrates - You can create custom crates where the command, prefab, items and chance are configurable. - Custom Crate spawns infront of the player. (If triggered by a command) - You can add as many custom crates as you want. INFO: It doesn't add each item in your custom crate only because you configure it -> As example if you have a crate with 2 items, 20% and 30% chance, the crate can also be empty because its only a 20 and 30% chance to be in it. This works as expected and designed. Commands ======================================== As per out default config. ======================================== spawntools xNullPointer95 spawnelite xNullPointer95 ======================================== You can also use partial name ======================================== spawntools xNull spawnelite xNull Default Config { "Crates": [ { "Command": "spawntools", "PrefabPath": "assets/bundled/prefabs/radtown/crate_tools.prefab", "ItemsPerCrate": 2, "LootTable": [ { "ShortName": "hammer", "Amount": 1, "Chance": 60 }, { "ShortName": "hatchet", "Amount": 1, "Chance": 80 } ] }, { "Command": "spawnelite", "PrefabPath": "assets/bundled/prefabs/radtown/crate_elite.prefab", "ItemsPerCrate": 3, "LootTable": [ { "ShortName": "rifle.ak", "Amount": 1, "Chance": 10 }, { "ShortName": "ammo.rifle", "Amount": 60, "Chance": 50 }, { "ShortName": "explosive.timed", "Amount": 1, "Chance": 5 } ] } ] }
    $9.00
  16. Version 1.0.0

    25 downloads

    xNoHorseRiding - Prevents players from riding horses and shows a warning UI and chat message when trying to ride, unless they have permission. Permission ride.use ╚ If player or group has this permission, they are able to ride a horse.
    Free
  17. Alright thank you, i was worried because it is visible for me in WhatsNew while goes its not approved and it goes back and back, but if its sorted new in the whatsnew area all is fine. Edit: Request close, i know the answer now (it gets sorted to whats new again when approved) // Thank you
  18. Hello, i have 4 pending Plugins where i'am waiting to be reviewed and approved. Anyways, i'm wondering if a plugin gets approved after 1 week if it sorted in the front to "Whats New" again? If no, i would recommend this, since it takes a long time until reviewed/approved and some plugins may go under then. Thank you
  19. I just mean, if you play with it around its straight forward, its very good
  20. @headtapper, i bought the Plugin now, its insane when you understood it.
  21. Well, what should we do, i understand you totally, but i think it will not speed up within this thread
  22. Hi, thanks for this tool - So far i struggled around and i got it now, its straight forward. But, i have issues at the Horizontal/Vertical List - There is no error, but its not showing up, the referenced button is not visible in the game then, but also i dont see any list. I also tried to decrease the opacity of the panel, no success. I've also tried with buttons, but i think its not supposed to use a button and add there the buttons, since its also missing in the code. Could you quickly show me how to do a list correctly, please? This (the list) was the initial buy reason for me Just a quick information (Syntax Error, improvement for next version): When exporting a Panel which contains a Button List, the export code is using a float for "maxx" and "miny", but isntead of using a dot (.) its using a comma (,) + variable used in iteration which doesn't exist. > See here: float maxx = -130,6171f; float miny = 109,4894f; (I just changed it to a dot) + > See here (directly under the maxx, miny declaration): for (int i = 0; i < option.Count; i++) { if (i != 0) { miny -= 0f; "option" isn't defined, so we couldn't iterate through the loop. I'm not sure if we are supposed to create it, buts its an improvement for the next version for sure
  23. Hi, thank you - I forgot to mention that this plugin you are refering to i already checked but im unsure. Im scared, since its 45$ and i dont see any recent review
  24. Dont scare me, i have waiting 3 plugins for approval but since yesterday, i thought its an active site - Well, i'll be patient...
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