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xNullPointer95

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Everything posted by xNullPointer95

  1. Hey community, i'm already wishing you pre-happy new year wishes and all the best for the year 2026! I enjoyed the stay at codefling in year 2025 completely and i'm also grateful for all the stuff, lets keep it up - THANKS Additionally i'm giving you -50% special sale on all files until 4th january 2026. Best regards xNullPointer95
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  2. Changed Status from Pending to Not a Bug
  3. OK - Thanks
  4. @MadDom Hello, i just retested it - "purge.run" is considering correctly the configurations. Additionally i checked the code for it again and yes its considering the configurations, out of the code its not even possible to ignore the configurations with "purge.run" it also can not happen accidentally. In fact the issue would've reported already if there were not correct purges, since the manual command uses the same methods as the automated one, there is no special behavior to it, its the same (Considering Configs etc..). Only "purge.player PLAYERNAME" is ignoring the configurations as the explanation at console commands already says. You said you use default config, so i assume players inactivity were 7 days+ then they do. I tested also mine with 6days and 6 and a half, still no purge. If you know how to reproduce your personal issue with the plugin, you can contact me with explanation how to reproduce, data file & config file. It is not a bug of the plugin.
  5. Hi, sorry to hear that incident - I will check and retest when im home and give a feedback.
  6. Okay
  7. Hi, also wishing the codefling community merry christmas. Enjoy your time with your family & good food xNullPointer95
    I made my skill system with this, i like it, but i would highly looking forward to an update to bring it up-to-date and fix some small issues.
  8. @maxalt Join Discord: https://discord.gg/rGm7VS5ERc And i'll test it So we dont spam the discussion thread
  9. You are welcome. Oh thats not cool - Just use Rust defaults then This plugin doesnt touch attack styles or whatever, its only about the firing arc. to grant a 360° detection
  10. Depends on curator availability, AI content and plugin size/complexity. Usually its max. 1 week, but often its also only some hours - You can't tell a fixed plugin review time of course as reasons mentioned above and each plugin has a different size/complexity to review. You will definitely get a result as private message.
  11. Go to the file and find the "Support" Tab -> Click it -> Click "New Support Request" and ask your question(s)
  12. Hi, tbh i didn't try it, but it patches its firing arc, so im pretty sure it will work, since the core behavior of AutoTurret (which is shared by all auto turrets) will be patched with a HarmonyPatch
  13. Version 1.0.2

    3 downloads

    xPermissionManager A modern, intuitive, and powerful permission management tool for Rust servers. xPermissionManager provides a complete visual interface for managing user and group permissions directly ingame. No more console commands, guesswork, or digging through permission lists. Everything is organized, accessible, and easy to control through an straight forward UI. Whether you're adjusting a single permission, overseeing full group structures, or assigning temporary access, xPermissionManager gives server owners a fast and efficient possibility to do so. Plugin Preview (Video) Full Permission Control Grant or revoke any permission from groups or individual players. Timed Permission System Assign temporary permissions that automatically expire (e.g., 30m, 1h, 1d, 1w, custom durations). Timed Group Memberships Add players to groups for a limited time - Perfect for kits, VIP, special events or whatever. Comprehensive UI A clean and intuitive interface for browsing permissions, switching groups, managing users, and applying timed access. User & Group Browsing View all available groups, check individual player permissions, and toggle them instantly. Clear Feedback Every change is acknowledged with clear messages to help admins avoid mistakes. Permission xpermissionmanager.use // Allows a player to open and use the xPermissionManager UI Chat Commands /xpm /xpmuser <name or steamID> /xpmtimed /xpmgroups /xpm [Opens the Permission Manager UI] PERMISSION OR ADMIN REQUIRED /xpmuser <name or steamID> [Opens the UI for managing a specific player’s permissions/groups] PERMISSION OR ADMIN REQUIRED /xpmtimed [Shows all active timed permissions for a player. Includes remaining duration and whether they came from a group] /xpmgroups [Shows all active timed group memberships for a player] Console Commands </> API
    $11.99
  14. Version 1.0.2

    8 downloads

    xNpcFreeze xNpcFreeze is a Rust plugin that completely disables AI for NPCs by stripping their brain components as they spawn. Scientists and animals still exist and can be interacted with, but they will no longer roam, think, or attack - Perfect for PvE building servers, cinematic setups, or performance-focused environments. > CH47 at oil rig etc. will work normally Features Freeze NPCs (Animals & Scientists) Option to disable radiochatter (sound) from scientists Config { "FreezeAnimals": true, "FreezeScientists": true, "MuteScientistSounds": true }
    $8.99
  15. Version 1.0.1

    2 downloads

    xMarkToTeleport xMarkToTeleport is a quality-of-life plugin for Rust that allows players to instantly teleport to a map marker they place. Simple, intuitive, and server-friendly, this plugin adds fast travel without commands, UI spam, or complex setup. Just place a marker on the map and you’re there. Tipp: Double rightclick on the map to teleport and automatically remove the map marker at the same time. Features Automatically teleports the player when they place a map marker. Intelligent collision checks ensure players never teleport inside terrain, buildings, or deployables. Prevent abuse with a per-player cooldown (Configurable). Restrict usage to admins, VIPs, or specific groups. (Permission) Safely dismounts players before teleporting to avoid mount issues. (Configurable) Permission xmarktoteleport.use Config { "RequirePermission": true, "CooldownSeconds": 1.5, "DismountBeforeTeleport": true }
    $4.99
  16. GlobalStats – Enables uploading anonymized server skill statistics data (xSkillSystem_data.json file) to the developer’s global stats webserver for upcoming global stats website. ResetDataOnWipe – Resets all player skill data when the server wipes. XPBaseTarget – Base XP required to level up from level 1 to level 2. XPTargetPerLevelIncrease – Amount of XP added to the level-up requirement for each new level. DoubleXPTimesEnabled – Enables scheduled double XP periods. DoubleXPTimes[].Day – Day of the week when double XP applies. DoubleXPTimes[].StartHour – Hour when double XP starts (0–24). DoubleXPTimes[].EndHour – Hour when double XP ends (0-24). Commands.Skills – Chat command aliases to open the skills UI (default: skills). Commands.Stats – Chat command aliases to open the stats UI (default: stats). Commands.Leaderboard – Chat command aliases to open the leaderboard UI (default: lb). ShowXPPopup – Shows floating XP popups when XP is gained. ShowXPPopupIcon – Displays the skill icon in XP popups. XPPopupDurationSeconds – Duration XP popups stay visible. XPPopupColor – Color used for XP popup text. ShowLevelUpPopup – Shows a UI popup when a skill levels up. LevelUpTextColor – Colorfor level-up popup text. ShowGlobalLevelUpMessage – Broadcasts a server-wide message when a player reaches milestone levels (every 10 levels). GlobalMessageColorUsername – Color of the player’s name in global messages. GlobalMessageColorLevel – Color of the level number in global messages. GlobalMessageColorSkill – Color of the skill name in global messages. GlobalMessageColorText – Color of the remaining global message text. PowerToolsXpPercent – Percentage of XP gained when using power tools (chainsaw, jackhammer, krieg chainsword). UsePowerTools100PercentWithPermission – Allows full 100% XP from power tools if player has permission xskillsystem.powertools100%. EnableGatherRateBySkill – Enables increased resource yield based on skill level. GatherRateIncreasePerLevel_Woodcutting – Extra gather multiplier per Woodcutting level. GatherRateIncreasePerLevel_Mining – Extra gather multiplier per Mining level. GatherRateIncreasePerLevel_Skinning – Extra gather multiplier per Skinning level. GatherRateIncreasePerLevel_Gathering – Extra gather multiplier per Gathering level. MaxGatherRate – Maximum allowed gather multiplier cap. WoodcuttingXP.wood – XP gained per wood gathered. MiningXP.stones – XP gained from stone ore. MiningXP.metal.ore – XP gained from metal ore. MiningXP.sulfur.ore – XP gained from sulfur ore. MiningXP.hq.metal.ore – XP gained from high-quality metal ore. SkinningXP.skinning – XP gained per skinned animal. GatheringXP.collectible – XP gained from picking up world collectibles (hemp, mushrooms, etc.). GatheringXP.selfgrown – XP gained from harvesting player-grown crops. SlayerXP.chicken – XP gained from killing chickens. SlayerXP.boar – XP gained from killing boars. SlayerXP.deer – XP gained from killing deer. SlayerXP.wolf – XP gained from killing wolves. SlayerXP.stag – XP gained from killing stags. SlayerXP.bear – XP gained from killing bears. SlayerXP.crocodile – XP gained from killing crocodiles. SlayerXP.snake – XP gained from killing snakes. SlayerXP.panther – XP gained from killing panthers. SlayerXP.tiger – XP gained from killing tigers. SlayerXP.player_and_npcs – Base XP gained from killing players and NPCs. SlayerXP.default – Fallback XP value if no specific creature is matched. CraftingXP.Build – XP per crafted construction item. CraftingXP.Items – XP per crafted generic item. CraftingXP.Resources – XP per crafted resource item. CraftingXP.Clothing – XP per crafted clothing item. CraftingXP.Tool – XP per crafted tool. CraftingXP.Medical – XP per crafted medical item. CraftingXP.Weapon – XP per crafted weapon. CraftingXP.Ammo – XP per crafted ammunition. CraftingXP.Electrical – XP per crafted electrical item. CraftingXP.Component – XP per crafted component. CraftingXP.Common – XP fallback for uncategorized items. BuildingXP.block_place – XP for placing building blocks. BuildingXP.upgrade_wood – XP for upgrading to wood tier. BuildingXP.upgrade_stone – XP for upgrading to stone tier. BuildingXP.upgrade_metal – XP for upgrading to metal tier. BuildingXP.upgrade_hqm – XP for upgrading to HQM tier. BuildingXP.deployable – XP for placing deployable objects. BuildingXP.electrical – XP for placing electrical components. BuildingXP.trap – XP for placing traps. BuildingXP.turret – XP for placing turrets. BuildingXP.cupboard – XP for placing tool cupboards. BuildingXP.door – XP for placing doors. VitalityXP.EnableXPPopup – Enables XP popups for Vitality skill. VitalityXP.EnableHPRegen – Enables passive health regeneration from Vitality levels. VitalityXP.XPPerMedicalUse – XP gained when using medical items. VitalityXP.HPRegenPerLevelPerSecond – Health regenerated per second per Vitality level. VitalityXP.MaxHPRegen – Maximum health regeneration per second cap. LevelRewards.EnableLevelRewards – Enables the level-based reward system. LevelRewards.ShowLevelRewardMessage – Shows a chat message when a reward is claimed. LevelRewards.AutoClaimRewards – Automatically claims rewards when a level is reached. (WARNING: Rewards are not granted retroactively!) LevelRewards.LevelRewardCommands[Skill][Level].Command – Console command executed when reward is granted. LevelRewards.LevelRewardCommands[Skill][Level].RevokeCommand – Command executed if "ResetDataOnWipe" is set to 'true'. LevelRewards.LevelRewardCommands[Skill][Level].RewardMessage – Message shown to the player for the reward.
  17. Version 1.0.1

    3 downloads

    xScrapBag xScrapBag adds a virtual scrap storage system to your Rust server, allowing players to automatically store, manage, and transfer scrap without clogging their inventory. Features Automatic Scrap Storage Scrap picked up by players is automatically stored in their Scrap Bag Optional player chat notification when scrap is stored Prevents scrap from filling inventory slots Manual Deposit & Withdraw Deposit scrap from inventory into the Scrap Bag Withdraw stored scrap back into inventory Player-to-Player Scrap Transfer Transfer stored scrap to other online players via UI Persistent Data Storage Scrap balances are saved automatically Death Handling Option to reset stored scrap on death Or keep scrap safe after death - your choice. Plugin Preview Chat Commands /scrapbag /xsb /* Both chat commands will open the scrapbag UI */ Permission xscrapbag.use Config { "PermissionUse": "xscrapbag.use", "ResetStoredScrapOnDeath": false, "StoreScrapAutomatically": true, "StoreScrapAutomaticallyPlayerMessage": true }
    $7.99
  18. Hi there, just had an idea - It would be very cool if we have a plugin upload template, so i think we should have the possibility to create a plugin template (Title, Body, Price, License, Formatting etc.) and when uploading a plugin we can select a template if we have one created before - So we just have to replace small things and each plugin upload summary/description will look static and consistent, of course each user can has its own template How would you feel about that?
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  19. Version 1.0.2

    5 downloads

    xBannedPlayersEntityCleaner xBannedPlayersEntityCleaner is a an efficient Rust plugin designed to automatically clean up all entities owned by players when they are banned. This helps maintain server performance and prevents clutter caused by banned users’ structures, deployables, and other entities. It also includes a manual cleanup command that allows admins with proper permission to trigger entity removal for specific players when needed. Features Automatically removes entities owned by banned players. Optional manual cleanup command with permission control. Adjustable cleanup speed and batch size to minimize lag. Silent or visible destruction modes. Efficient entity queue system for large-scale cleanups. Console Command xbannedplayersentitycleaner.clean <steamid64 or playername> - Manually trigger cleanup for a specific player. Permission xbannedplayersentitycleaner.use - Allows a user to manually trigger the cleanup command. Config { "SilentMode": true, "EntitiesPerCleanupInterval": 100, "CleanupInterval": 0.2, "LogToConsole": true } SilentMode → If enabled (true), entities are destroyed quietly without gibs or visual effects. EntitiesPerCleanupInterval → Number of entities processed per cleanup cycle (CleanupInterval) CleanupInterval → Time in seconds between each cleanup batch execution. LogToConsole → Enables or disables console logging for cleanup events and summaries.
    $4.99
  20. Version 1.0.1

    5 downloads

    xInfiniteDurability xInfiniteDurability gives players infinite item durability — tools, weapons, and other condition-based items never lose condition or break. Server owners can enable it globally or restrict it to players with a specific permission. Features Infinite durability — items never lose condition when used. Permission-based control — optionally require a permission for players to have infinite durability. Fully configurable — toggle the feature and customize the permission name in the config file. Safe integration — works with all item types that have durability. Admin reload command — reapply config changes instantly without restarting the server. Console Commands xid.reload - Reloads the plugin configuration and reapplies permissions. Permission xinfinitedurability.use - Grants infinite durability to players (if RequirePermission is enabled) Configuration { "InfiniteDurability": true, "RequirePermission": false, "Permission": "xinfinitedurability.use" }
    $4.99
  21. @Lumin Economics Support added in newest version. (v1.0.2)
  22. Hey, @Lumin, i can indeed do that. You can join our Discord to make communication faster if you want https://discord.com/invite/rGm7VS5ERc
  23. @Matnat Fixed in version 1.0.2
  24. Changed Status from Not a Bug to Fixed Changed Fixed In to 1.0.2
2.1m

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9.9k

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144.7k

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