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xNullPointer95

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Everything posted by xNullPointer95

  1. That plugin you mentioned has really alot of work in it and some nice features. - Ever tried to contact the developer of it to suggest your thoughts? The question is also if people want to have a pet simulator plugin, sometimes the work is not worth because to less people would've interest in
  2. You got a nice showcase!
  3. Version 1.0.1

    2 downloads

    xItemExchanger The item exchanger plugin allows players to trade items in Rust using preconfigured exchange recipes easily. Players can view available trades, check details of specific recipes, and perform exchanges directly through chat commands. Notes Items are pulled directly from your main inventory, belt, and/or clothing slots. Output items respect stack sizes and optional skin IDs. Admins can create custom exchange recipes by editing the config file. Permission xitemexchanger.use Player Commands Config { "ChatCommand": "exchange", "Permission": "xitemexchanger.use", "UseCooldown": false, "CooldownSeconds": 5.0, "CurrencyShortname": null, "CurrencyPerCraft": 0, "Recipes": { "wood2stone": { "InputShortname": "wood", "InputAmount": 1000, "OutputShortname": "stones", "OutputAmount": 500, "SkinId": 0, "DisplayName": "1000 Wood -> 500 Stone" }, "cloth2leather": { "InputShortname": "cloth", "InputAmount": 100, "OutputShortname": "leather", "OutputAmount": 50, "SkinId": 0, "DisplayName": "100 Cloth -> 50 Leather" }, "scrap2lowgrade": { "InputShortname": "scrap", "InputAmount": 25, "OutputShortname": "lowgradefuel", "OutputAmount": 10, "SkinId": 0, "DisplayName": "25 Scrap -> 10 Low Grade" } } } ChatCommand: Command players use (Default: exchange) Permission: Permissionname (Default: xitemexchanger.use) UseCooldown: Enable/disable cooldowns between exchanges CooldownSeconds: How long players must wait if cooldown is enabled CurrencyShortname: Optional extra cost (e.g., scrap) CurrencyPerCraft: How much currency is consumed per exchange Recipes: Dictionary of all exchange recipes
    $8.99
  4. Version 1.0.0

    7 downloads

    xAutoDoors is a customizable Rust plugin that automatically closes doors after a set delay. Each player can individually enable/disable the feature and configure their own close delay time. Player preferences are saved, so settings persist after reconnects and server restarts. Features Per-player enable/disable toggle Per-player close delay (in seconds) Settings saved Configurable minimum and maximum delay Optional permission requirement Simple chat command system Default Configuration { "DefaultEnabled": true, "DefaultDelay": 3.0, "MinDelay": 0.2, "MaxDelay": 30.0, "RequirePermission": true } DefaultEnabled – whether AutoDoors is enabled for new players by default DefaultDelay – default close delay (seconds) MinDelay / MaxDelay – bounds for per-player delay RequirePermission – if true, only players with permission can use AutoDoors Permission xautodoors.use – Grants permission to use the plugin (only needed if RequirePermission = true) Chat Commands /ad — shows current status and delay /ad on — enable AutoDoors /ad off — disable AutoDoors /ad toggle — toggle AutoDoors on/off /ad time <seconds> — set close delay (clamped between min/max)
    $5.90
  5. Version 1.0.0

    32 downloads

    Say goodbye to slow deaths and frantic bandaging. xNoBleeding is a plugin that disables the bleeding mechanic for players with the proper permission. Features No More Bleeding: Instantly removes the bleeding effect for authorized players. Permission-Based: Use nobleeding.use to assign the feature to players or groups. Works right out of the box. Permission oxide.grant user <steamid> nobleeding.use oxide.grant group <group> nobleeding.use
    Free
  6. Version 1.0.6

    22 downloads

    xSkillSystem xSkillSystem adds an RPG-style leveling experience to your gameplay. Whether you're chopping wood, mining for ores, or battling wildlife, every action earns you XP and helps you level up specialized skills. XP Table was testet properly and it should be fine. PLUG&PLAY PLUGIN, but options to adjust the XP table. Skills: Each player starts at Level 1 in every skill and levels up through regular gameplay. Here's what you can master: Woodcutting – Chop trees. Mining – Dig deep and extract valuable resources like stone, metal, and sulfur. Gathering – Pick up natural items from the environment. Slayer – Hunt animals, kill NPCs and fight players. Skinning – Skin downed animals for XP. Crafting – Gain XP as you build tools, weapons, and other items. > Each skill has unique XP values, making your path to mastery feel rewarding. > Ores has different XP table. > Animals / Player / NPC has different XP table and depends on distance. (BaseXP + (distance *2)) > Each 10th level will trigger a global message. Double XP Weekends Level up twice as fast every Friday evening through Sunday! > Friday 8p.m. - Sunday 12p.m. (UTC +2) > See the attached double-xp image (the green arrow up is indicating that the DXP event is running) Eye-Catching UI Each skill comes with a custom icon, sleek visual panels, XP- and level up popups. Commands Use /skills to view your current levels and progress. Use /stats <playername> to view others' skills. Use /lb to see the leaderboards and find out who's on top! Hooks // Gives a player a specific amount of XP in a specific skill. Valid Skills: Woodcutting, Mining, Gathering, Slayer, Skinning, Crafting public void GiveXP(BasePlayer player, string skillName, ulong amount) // Returns a specific skill level of a player public int GetSkillLevel(BasePlayer player, string skillName) // Returns the current XP amount of a specific skill level for a player public ulong GetSkillXP(BasePlayer player, string skillName) // Sets a level for a specific skill of a player (Considers XP & XP_Target) public void SetSkillLevel(BasePlayer player, string skillName, int level) // Resets a specific skill level of a player public bool ResetPlayerSkill(BasePlayer player, string skillName) // Resets all skill levels of a player public void ResetAllSkills(BasePlayer player) // Returns if the double xp weekend is currently running (true or false) public bool IsDoubleXPWeekend() Plugin Preview: Config { "ShowXPPopup": true, "ShowXPPopupIcon": true, "XPPopupColor": "#e89425", "LevelUpTextColor": "#e89425", "ShowGlobalLevelUpMessage": true, "GlobalMessageColorUsername": "#3bff6e", "GlobalMessageColorLevel": "#3bff6e", "GlobalMessageColorSkill": "#3bff6e", "GlobalMessageColorText": "#3aba5c", "DoubleXPTimesEnabled": true, "WoodcuttingXP": { "wood": 25 }, "MiningXP": { "stones": 75, "metal.ore": 150, "sulfur.ore": 175, "hq.metal.ore": 300 }, "SkinningXP": { "skinning": 90 }, "GatheringXP": { "collectible": 725 }, "SlayerXP": { "chicken": 25, "boar": 75, "deer": 60, "wolf": 150, "stag": 70, "bear": 250, "default": 100, //fallback, if any NPC not found. "crocodile": 850, "snake": 225, "panther": 650, "tiger": 650, "player_and_npcs": 1500 }, "CraftingXP": { "Build": 5, "Items": 2, "Resources": 1, "Clothing": 5, "Tool": 20, "Medical": 12, "Weapon": 18, "Ammo": 8, "Electrical": 6, "Component": 4, "Common": 2 }, "XPBaseTarget": 275, //Level 1 to 2 you need by default 275 XP, you can change this here. (If changed, delete dataFile) "XPTargetPerLevelIncrease": 85, //XP_Target incremental, e.g. level 2 to 3 will require 360 XP. (Previous TargetXP + 85) "DoubleXPTimes": [ //This default config gives you double xp from Friday 8 p.m. - Sunday 12 p.m. (Double XP Weekend) [UTC TIME +2] { "Day": "Friday", // Valid days: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday "StartHour": 20, // 8p.m. "EndHour": 24 // 12p.m. }, { "Day": "Saturday", "StartHour": 0, "EndHour": 24 }, { "Day": "Sunday", "StartHour": 0, "EndHour": 24 } ] }
    $24.99
  7. Hi, after Codefling+ Pro expired, the usergroup "Creator" was gone in my profile and its displaying "Member" again.
  8. Thx for sharing
  9. Well, was clear that it will come one day
  10. Which Plugin?
  11. Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  12. Thanks! Glad its working now
  13. Hi, the plugin should still work. Doesnt seem a problem for other users of the plugin. Try to change the permission to "xmagazinecapacity.rocketlauncher" instead of "xmc.rocketlauncher". Reload Plugin and give me feedback please. Thank you
  14. Version 1.0.0

    52 downloads

    xNoFallDamage With xNoFallDamage, players can soar from cliffs, towers, or helicopters without fear of shattered ankles or surprise respawns. Whether you're building in the sky or dropping into battle, this plugin ensures smooth landings every time — for those who deserve it. Features Fall Damage Immunity – Completely disables fall damage for players with permission. Silent Landings – Suppresses sound and visual effects on impact for a cleaner, stealthy experience. Permission-Based – Only users with nofalldamage.use can benefit, perfect for VIPs, donators, or admins. Permission oxide.grant user <steamid> nofalldamage.use oxide.grant group <group> nofalldamage.use
    Free
  15. Changed Status from Pending to Not a Bug
  16. Thanks for your feedback, will consider, that it switches to default capacity when unloading the plugin on the next update.
  17. Hello, thanks for your purchase. You have the same permissionId for every weapon, so if you grant permission "pack_bel" for default users, each user in group default (which are all players) will get access to the modified magazine capacity. To be honest, i didnt try what happens when using the same permission for several weapons, you may try it with incremental numbers like "pack_bel1, pack_bel2" etc. so each is unique to use it in the meantime. I need to test it using same permission identifier for different weapons.
  18. Hi and welcome, GL on requests Curious which plugins we'll see from you.
  19. I think this should be in the "For Hire" section.
  20. I have tried it now for some time and for the first time. > Easy Setup > Beautiful UI > TimeSaver regarding Permissions, Configurations etc. I'm happy to see it growing Well done!
  21. Very neat, GL on finishing it.
  22. Looks like your using 2 plugins which are using OnChat or similar. As previous member said, get us a PluginList here please. Thank you
  23. Version 1.0.0

    19 downloads

    xMagazineCapacity - Set a custom magazine capacity for any weapon. - Define a default capacity - Define a permission or not for any custom magazine capacity Default Config { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 15, "defaultCapacity": 1, "permission": "xmc.rocketlauncher" } ] } Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin. Add as much weapons as you want.
    $6.90
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