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eris

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Everything posted by eris

  1. We'll report on the results of testing on the test server. It appears that most of the initial issues have been addressed, with no out-of-area warning errors occurring when walking from various directions, jumping, or rubbing your body against a wall. There's a very minor issue with the alpha layer clipping near the surface device, but it won't fall off. And it's easy to fix without advanced knowledge. If there was one slight problem, it was that there was a spot near the cliff near the exit where the ground was not detected and there was a place where you could fall. This was near the second snapshot, but as long as you didn't move too much you wouldn't die and it seemed possible to escape.
  2. Niko, thanks for your quick response. I'll try out the new assets on the test server right away. Thank you. Eris
  3. Hello NIKO.I seem to be having problems with the Ore Mine I purchased. The asset data I used was [Deep Ore Mine 125J 190525A] and I applied the various layers included with the asset. They frequently die when entering the mining room, and are kicked from the server with the error "InsideTerrain Violation Level 200." Can you help with this problem? This is what it looks like when you enter the area in question. Thank you, Eris
  4. eris

    XStatistics

    This advanced stats management plugin covers not only general node and kill statistics, but also several supported plugin events. Server participants will have more fun increasing their score to potentially find rivals.
    At first, the plugin didn’t work properly on my server, but thanks to the developer’s kind and thorough support, I received a new push update and everything is now functioning as expected. I’m truly grateful. Among similar portal-type plugins, this one stands out for its efficiency in reducing the number of required placements. For example, if you want to connect three locations using traditional pairing methods, you’d need at least three pairs—six portals in total—and non-hub locations would have to route through a central hub. With this plugin, however, each portal allows travel to any other location you have permission for, significantly reducing entity count and minimizing FPS loss. While there isn’t a dedicated permission for “travel-only,” I was advised that controlling the number of portals a player can create serves as an effective workaround—and it works exactly as intended. This plugin is especially ideal when only admins need to place portals at specific locations. It’s likely the best choice for that use case.
  5. Thanks to your support, the new version 1.0.4 now allows proper GUI operation and successful teleportation! I truly appreciate your kind and helpful assistance.
  6. Portals that have been placed and named appear in the GUI. However, clicking on the GUI only changes the color of the button area—it does not trigger any action. In other words, when a portal is set to private, the tab cannot be switched to "Private," so only public portals are shown, but they cannot be interacted with.
  7. Subject: Issue with Portal Plugin – GUI Opens but No Teleportation Hello, I thought I had found a great plugin that allows linking multiple portals, but unfortunately, it doesn't seem to function correctly. Could you please help? Situation: • The plugin loads without any errors. • Portal items can be generated and placed successfully. • Group attributes and visual appearance of the placed portals can be modified. • However, when interacting with a portal, the GUI opens, but selecting a destination portal does nothing. • Additionally, the GUI's close (×) icon is unresponsive, and the game cannot return to normal unless the plugin is unloaded. • The same issue occurs when the GUI is opened via command. Environment: • The server is running on Oxide. • A custom map is used for the current season. • I also tested on a separate server using a standard map, but the result was the same. Questions: 1. Are there any other prerequisite MODs or dependencies required for this plugin to function properly? 2. Can players without the permission still use portals that are set to public? (My goal is to build a fixed network connecting specific locations using this system. I do not plan to grant portal creation permissions to non-admin players.) 3. What steps would you recommend I try next to troubleshoot or resolve this issue? Let me know if you'd like me to help draft a message to the plugin author or community forum as well. Thank you. Eri
  8. I'll try to create a larger jungle again during the next wipe. The server environment was the same as it was just before loading the mini jungle. Thanks for checking the post.
  9. After testing it on May 15th, we gave up on the vast jungle and adopted the mini jungle.When the map was generated most of the electrical components and doors were not generated. In particular most of the vanilla monuments were not functional as they were missing entities such as the recycler. The included mini jungle map all worked fine and I feel this is a great map.
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