I'm using BetterNPC and NPCkits in combination with a custom map made in RustEdit. Is there any way to use NPC Kits to manipulate the loadout and behavior of the default 'Scientist' version of the NPC Spawner prefab in RustEdit? I can manipulate the 'Peacekeeper', 'Junkpile', 'Murderer', etc. but none of the NPC kits options lets me control the default 'Scientist' prefab that you can place in RustEdit.
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