Thanks for checking this. You were right—the road and terrain weren’t the problem. I use ZombieHorde, and I’m sorry I reported it as a map issue before checking my server setup properly. We enabled Rust’s newer navmesh, updated our ChaosNPC navigation extension, and made ZombieHorde wait until navigation finished loading. Players have confirmed zombies now leave the roads and chase normally. We didn’t change your map file. I appreciate you looking into it, and I wanted to share the fix in case another server owner runs into this.
5 stars ill be buying your other maps in future wipes thank you so much.