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Martian

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Everything posted by Martian

  1. Martian

    Limits

    Oh nice, problem solved lol
  2. Hi, at the moment this feature isn’t available yet, but I can definitely include it this week!
  3. Martian

    update deleted settings

    Changed Status from Work in Progress to No Response
  4. Hi, I'm not sure how it works. I gave @OxideBro access to the plugin so he can check what it might be. If you want to give me access too, I can take a look.
  5. Martian

    bug

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.6.0
  6. Martian

    bug

    Hi, it should be fixed in the new update I sent.
  7. Martian

    spawns

    Changed Status from Work in Progress to Fixed
  8. Martian

    spawns

    Hi, I implemented it in the new update!
  9. Martian

    Dungeon Events

    IMPORTANT UPGRADE NOTICE (Breaking Changes) This version changes the configuration format and resets settings on first run. Back up your old config before updating, especially the loot tables. Make a copy of oxide/config/DungeonEvents.json. After installing the update, review the new files and manually merge your custom values—pay extra attention to the new per-tier settings and loot tables. Tier system reworked to allow creating any number of tiers. Loot config moved out of the main config into \data\DungeonEvents: one global Default_Loot.json plus per-tier files (e.g., Easy\boss_loot.json, Easy\lootbox.json, Easy\npc_loot.json). New global settings: “Prevent Drop Backpack” and “Teleport Player To Outside On Death.” New per-tier settings: “Enable Auto Spawn,” “Enable Buy,” “Marker Color Hex,” “Max Auto Spawn (0 = Unlimited),” “Max Buy (0 = Unlimited),” “Per-Tier Buy Cooldown (seconds, 0 = use global),” “Max Items Per Box,” “Max Items Per NPC,” and “Max Items Per Boss NPC.” Fixed validation for loot/NPC item rolls to avoid bugs when min or max is 0 (skips empty rolls). Buy UI rebuilt; adds scrolling automatically when many tiers exist. Startup converted to a coroutine that cleans leftover data and waits smartly based on player count for smoother restarts. Buy cooldowns are now per tier (not global), with per-user, per-tier tracking. Optional safer “teleport on death”: snaps to terrain/water surface to prevent players spawning inside terrain. Codebase refactored across the board for readability and performance.
  10. Martian

    bug

    Changed Status from Pending to Work in Progress
  11. Martian

    bug

    Hello, I’ll check what it could be. I think it might be because the item is set with a minimum of 0, but I’ll also look for a way to prevent the error when that’s the case.
  12. Martian

    spawns

    Changed Status from Pending to Work in Progress
  13. Martian

    Dungeon Events

    Hello! Yes, a big update is coming this week — I’m going to implement that, and you’ll be able to create as many tiers as you want.
  14. Martian

    Dungeon Events

    Hi @kin8642 ! I’m working on a big update right now and will look into this. Whenever you have this kind of issue, please open a support ticket.
  15. Hey! Sorry, but that’s not possible with this plugin — it doesn’t use an actual recycler, since the recycling process is handled directly by the plugin itself. If you’d like, my other plugin, Industrial Recycler, does use a real one, and I can give you a 50% discount on it.
  16. Martian

    update deleted settings

    I recommend that you delete this configuration and adjust what is needed in the new one that will be generated.
  17. Martian

    update deleted settings

    Changed Status from Pending to Work in Progress
  18. Martian

    update deleted settings

    Hello, from what I can see you’re using a very old version of the plugin. Please download the new one again, update it, and see if it fixes the problem.
  19. Hello, what matters is the “Priority”; see which one is higher. “Name”: “Vip1”, “Need Permission”: true, “Priority (Highest priority overrides others)”: 1,
  20. Martian

    update deleted settings

    Hello, can you send me your config file?
  21. I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop. **Turbo Weapons - 2.3.2 - What's New** Fix: after the latest Rust update, placing weapons in turrets (including via plugins like RaidableBases) could cause NREs—TurboWeapons now initializes weapon data post-startup with safer checks; update and restart the server to apply.
  22. Martian

    Weapons Turbo

    I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop.
  23. Hello, I’m the author of TurboWeapons. Sorry for the delay... I’ll check now to see if it might be a problem with it, and I’ll reply here and update the plugin if it’s something on my end.
  24. Martian

    Quarry Computer

    Hi, I changed the base item that used to be the arcade; now it's a small wooden box.
  25. Martian

    Weapons Turbo

    @OvO Sorry about that! I just updated it and the bug should be fixed now
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