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Martian

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Everything posted by Martian

  1. Martian

    problem

    I’m closing this here because you opened another ticket about a different issue, and in that same ticket you also asked for this issue to be resolved. Please also be more polite in your tickets.
  2. Changed Status from Pending to Work in Progress
  3. Changed Status from Pending to Work in Progress
  4. Martian

    Update

    Changed Status from Pending to Work in Progress
  5. Martian

    Dungeon Events

    Hello, those are hooks for developers. You don’t need to do anything — another person was the one who requested them.
  6. Martian

    NPC Name Change

    Hi @andyb_83, Thank you for the detailed report. I have just pushed a new update to the plugin with improvements and additional adjustments related to NPC movement. Please update to the latest version and test it again to see if the issues with the movement behavior have improved. I will also review the NPC naming behavior related to the removal of NPC Spawn to make sure their custom names appear correctly instead of showing as Heavy Scientist in death notes. When you have a chance, please test the updated version and let me know if the problems have improved or if you are still experiencing the same behavior. Your feedback will help me refine it further.
  7. Changed Status from Pending to Fixed Changed Fixed In to 3.7.1
  8. Martian

    NPC Names not working!

    Changed Status from Pending to Fixed Changed Fixed In to 3.7.1
  9. Martian

    Dungeon Events

    void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } void OnDungeonWin(ulong playerID, string tierName) { PrintWarning($"Player {playerID} cleared the dungeon tier: {tierName}"); }
  10. Martian

    Dungeon Events

    Thank you for the feedback, I will be making improvements to the NPCs soon.
  11. Martian

    spam server console

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.7.0
  12. Martian

    NPC Name Change

    Changed Status from Pending to Not a Bug
  13. Martian

    FPS drop due to Cinelight

    Changed Status from Pending to Fixed Changed Fixed In to 3.7.0
  14. Martian

    Sugesstion

    Changed Status from Pending to Not a Bug
  15. Martian

    Sugesstion

    Hi, That’s a great idea, I like it! However, I’d need to improve the plugin structure a bit before adding something like that. Maybe it’s something we can look at in the future Cheers!
  16. Martian

    spam server console

    Changed Status from Pending to Work in Progress
  17. Martian

    spam server console

    Please update the NpcSpawn and check if the issue still occurs afterward. If the problem persists after updating, please report it again with the new logs so we can investigate further.
  18. Martian

    problem

    I’ve updated the plugin to fix the force wipe issue and made new attempts to resolve the problems you were experiencing. Please test it and let me know if everything is working correctly now
  19. Martian

    compile error since FP Update

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.2
  20. Martian

    no loot option in config

    Changed Status from Pending to Not a Bug
  21. Changed Status from Pending to Fixed Changed Fixed In to 3.6.6
  22. Changed Status from Pending to Fixed Changed Fixed In to 3.6.6
  23. Martian

    we need update

    Changed Status from Pending to Fixed Changed Fixed In to 3.6.6
  24. Martian

    problem

    Hello, would you like a refund? I wasn’t able to reproduce the issue on my end. I apologize for the inconvenience.
  25. Martian

    problem

    I couldn’t reliably reproduce the issues on my side, but I prepared an updated version with changes that should address what you described: Access/protection: FarmPro container/planters can only be opened/used by the owner, team members, or players authorized in the TC (so strangers shouldn’t be able to loot/use it even with RealPVE). Placement conflict: placement is now blocked before deploying if it’s too close to another FarmPro, and it shows a message instead of “disappearing/deleting”. Stranger interaction: interaction/use of FarmPro-related entities is restricted to authorized players (same owner/team/TC). UI bug: added extra cleanup so the FarmPro UI shouldn’t get stuck (auto-clears on death/disconnect/when the entity is removed). I sent you the updated build via private message so you can test it before I push a public update. Please let me know if you can still reproduce any of these (and what exactly happens / server logs), so I can adjust further if needed.

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