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Marte6

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Everything posted by Marte6

  1. Marte6

    Dungeon Events

    Hello, I'm going to create a hook with NightVision to change the time and add a setting for the time when leaving the dungeon.
  2. Changed Status from Pending to Fixed Changed Fixed In to 3.1.0
  3. Hello, the new version is now available, it should already fix these issues!
  4. Marte6

    Lag & Performance

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.1.0
  5. Marte6

    Lag & Performance

    Hello, the new version is now available, it should already fix these issues!
  6. Marte6

    Lag & Performance

    In the next update, dungeons will be generated randomly, similar to the old mode. They will use the same system that generated the dungeon layouts. So, they will use construction prefabs, but since they will be random, the old-school feel will return.
  7. Marte6

    Dungeon Events

    In the next update, dungeons will be generated randomly, similar to the old mode. They will use the same system that generated the dungeon layouts. So, they will use construction prefabs, but since they will be random, the old-school feel will return.
  8. Marte6

    Lag & Performance

    Changed Status from Pending to Work in Progress
  9. Hello, I just tested it, and the buffs from the Skill Tree do work.
  10. Marte6

    Multiple VIP levels?

    Of course! How many VIP levels would you like to add?
  11. Sorry for the delay, it's been fixed in the version I just uploaded.
  12. Marte6

    Dungeon Collision

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.0.7
  13. Marte6

    Dungeon Events

    Done! 😛
  14. Marte6

    Screen spam.

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.0.6
  15. Marte6

    Dungeon Collision

    Hello, yes, I will adjust it to have a minimum distance between the dungeons. Regarding the brightness, I can add a configuration for that as well. I will make these adjustments by tomorrow. I'm finishing a new dungeon layout, very similar to the old one.
  16. Marte6

    Dungeon Collision

    Changed Status from Pending to Work in Progress
  17. Marte6

    Dungeon Events

    I am still looking into fixing the issue with the old version. If I can't fix it, I will find a way to use Copy-Paste.
  18. Marte6

    Dungeon Events

    If I can't fix it, I'll create a model as similar as possible to the old dungeons. I made this new one as quickly as possible to release the plugin soon.
  19. Marte6

    Dungeon Events

    I'm still trying to fix the old model, but I haven't been able to yet. They managed to break all the dungeons on the client side.
  20. Marte6

    Dungeon Events

    What's New in Version 3.0.6 Fixed entity spawns to respect the configured quantities while keeping the entities as spread out as possible throughout the dungeon. Fixed NPC movement.
  21. Marte6

    Dungeon Events

    I adjusted the entities outside the dungeon, but it seems that in your screenshot, the rock and floor entities are much larger than usual. Take a look at the video I sent above and see if it looks the same.
  22. Marte6

    Dungeon Events

    Since the forced update, when a player enters a dungeon, red warnings have been appearing on their screen. This was the reason. Regarding performance, I think the new mode is better compared to the old one.
  23. Marte6

    Dungeon Events

    Fixed. 3.0.2 - What's New Adjusted the item drop for bosses; previously, they were dropping the same items as regular NPCs.
  24. Marte6

    Dungeon Events

    Now, when entering a dungeon, it will always be as dark as night!
  25. Changed Status from Pending to Not a Bug
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