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ProjektEU

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Everything posted by ProjektEU

  1. ProjektEU

    Level XP

    Hello, if I set 1x so much XP that 4,000,000 are needed to reach level 100, it always goes back to the default setting, don't you see why?
  2. ProjektEU

    Error

    doesn't want to show it Pictures
  3. ProjektEU

    ask

    I have a question from a player, he is not getting any legendary weapons. I explained to him that it cannot be limited to every player, especially when everyone has the same percentage chance of getting a legendary weapon. Am I right? that I cannot set a player's % chance of dropping
  4. ProjektEU

    error

    12:11:08 Exception while calling NextTick callback (KeyNotFoundException: The given key 'Hitbar_fill_blue' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.AdvancedHitBar+<>c__DisplayClass36_0.<OnEntityTakeDamage>b__0 () [0x003ce] in <6a8600893b31452d8f73e510ab7ef09c>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  5. ProjektEU

    inventory of full

    I solved it for now by just making 2 kits out of 1 kit, but it just says I have a full inventory.
  6. ProjektEU

    inventory of full

    Everything worked normally and then suddenly it stopped working because the player doesn't have enough space in the inventory, but when he takes the kit, he has enough space
  7. ProjektEU

    Bradley tiers

    So is cooperation from Roadbradley possible?
  8. ProjektEU

    problem

    As I wrote in a private message, you are working on a fix.
  9. ProjektEU

    reward problem

    I have a ticket.
  10. ProjektEU

    reward problem

    I thought I would get some information, but I've been waiting since 12
  11. ProjektEU

    reward problem

    any information?
  12. ProjektEU

    Console spam

    oxide
  13. ProjektEU

    Spam

    Good day, could I please get an answer?
  14. ProjektEU

    Console spam

    ???
  15. ProjektEU

    problem

    okay thank you
  16. ProjektEU

    Error

    I uploaded a brand new downloaded version and I'll see what it does.
  17. ProjektEU

    Error

    so I downloaded your update here from the website and uploaded the update I don't know how else to tell you
  18. ProjektEU

    Error

    I just have this version of yours so I don't know what else I should do, oh my God I don't know how to explain it to you any further.
  19. ProjektEU

    Error

    okay thank you
  20. ProjektEU

    Error

    I don't think so.
  21. ProjektEU

    Error

    Failed to call hook 'OnBossKilled' on plugin 'ItemPerksLegendaryItems v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ItemPerksLegendaryItems.RollSuccessful (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootProfile profile) [0x0000f] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollLootTable (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, System.UInt64 skinID, System.String identifier) [0x000bd] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollForLoot (BasePlayer player, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, System.UInt64 skinID, System.String identifier) [0x00000] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.RollForDropContainer (BasePlayer player, System.UInt64 skinID, System.String identifier, Oxide.Plugins.ItemPerksLegendaryItems+LootSource source, UnityEngine.Vector3 position) [0x00000] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.OnBossKilled (ScientistNPC npc, BasePlayer attacker) [0x0001a] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ea] in <4ef28bf4e34143fe953fad1f9f306552>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  22. ProjektEU

    Error

    I have the current version.
  23. ProjektEU

    bug

    OperationFortressBaseOne.json oke
  24. ProjektEU

    bug

    Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" [ShoppyStock] ShoppyStock data and logs has been saved successfully! Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" good day I don't see how I should fix this error thank you very much
  25. ProjektEU

    Error

    [Bradley Drops] DEBUG: NPC = NULL, not killing) [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing NullReferenceException: Object reference not set to an instance of an object at PlayerMetabolism.SendChangesToClient () [0x0002d] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) [0x00018] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BasePlayer.OnAttacked (HitInfo info) [0x000e5] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ScientistNPC.OnAttacked (HitInfo info) [0x00000] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight, System.Boolean ignoreAI, System.Boolean ignoreAttackingPlayer, System.Boolean extendedLineOfSight, System.Collections.Generic.List`1[T] playerDamage, System.Boolean removeWallpaper) [0x001d3] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.Explode (UnityEngine.Vector3 explosionFxPos) [0x004c3] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.Explode () [0x00007] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.ProjectileImpact (UnityEngine.RaycastHit info, UnityEngine.Vector3 rayOrigin) [0x00012] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.ProcessHit (UnityEngine.RaycastHit hitInfo, BaseEntity hitEnt, UnityEngine.Vector3 rayOrigin) [0x00047] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.DoHitDetection (UnityEngine.Vector3 velocityToUse, System.Single distance) [0x0008c] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.DoMovement () [0x0004b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.FixedUpdate () [0x0001b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0

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