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Everything posted by ProjektEU
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good day, a player wrote to me that he couldn't find the tank, so I joined the server, the tank can be seen on the map, but it's nowhere to be found, neither above nor below, and this has happened many times already, we play on a procedural map
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good day. as I have communicated with you before regarding the abadond base plugin that you cannot kill a player in it when there is a raid on him. then it was causing us problems that after the new update the player cannot loot the abadond base plugin event if he destroys something the player can destroy it but he cannot take the loot or kill the player I would like to ask if it could be done somehow or fixed or cooperate with the person who has the plugin so that it is compatible thank you Abandoned Bases - Plugins - Codefling
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Okay, I'll try to figure it out somehow.
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RPC Error in UpdatedItemContainer: Object reference not set to an instance of an object. at PlayerInventory.%6127c3eb3fe01d609e6e7a84975adaabe2ed74e5 (BaseEntity+%280295019bc2f68893db809181f93f1108634447 %bfd77654471200d519e0fed07b1a9899fad5f016) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventory.%134c0136beb816977d6961b5d1b5f7ee4921f4f2 (BasePlayer %a75cd7f5139b3a425ffc0e7bebd5eb64f29d4311, System.UInt32 %8a9799e10bd3415f8cae193c8d43dbf57124e89e, %1c786d986ca14d365f9fa042e6f9f17c53d1af43 %f44b1168705e6d96d6a09e4ff27bdd2a8d81bf73) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%a5cbd608ed29c6daddc1aa2a78604439da431362 (System.UInt32 %65ed29430870e5a4e8bcdf3202d41052936e1fb7, %1c786d986ca14d365f9fa042e6f9f17c53d1af43 %038744aceb660305713e36e973e0c6cd4214637c) [0x00000] in <00000000000000000000000000000000>:0 at Client.%48aa5f646df84161777d70280142a5c4aed06d3a (%1c786d986ca14d365f9fa042e6f9f17c53d1af43 %bfd77654471200d519e0fed07b1a9899fad5f016) [0x00000] in <00000000000000000000000000000000>:0 at Client.%e91c121a3a6855b51d75ad1d428b4e19cbd6490a (%1c786d986ca14d365f9fa042e6f9f17c53d1af43 %bfd77654471200d519e0fed07b1a9899fad5f016) [0x00000] in <00000000000000000000000000000000>:0 at %aa3a7db0cf6641b13687fd04736c57e21230e32c.%4016a056a546368501f4b5887ac67c543123e44c (%7a049750b2a6579535d64a8ec7a1e0b54c087763 %94b536d52fbc4c2386756a94af99fbfb8f4b4760) [0x00000] in <00000000000000000000000000000000>:0 at %1b8610b334699ff6e714e2f5e0e8f036a30197f6.%08d83c6446e07dece790108c8328cddc14ba3ffa () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 Hello, this happened when the player wanted to use a perk on a weapon and got kicked and couldn't log in anymore. When I looked at his inventory, I also got kicked and can't log in.
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"Drum Mag": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Minimum player level required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.1, "buff_info": { "Key": "Extended_Mag", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/2zil9t4brndzgd7/Extended_Mag.v1.png?dl=1", "skin": 2995245729, "permissions": null }, Good day, I have a question, how do I make a prestige permission so that when the player unlocks prestige 1, they can unlock this skill, I've completely forgotten how to do it.
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ok I'll ask, thank you
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Hello, I have such a problem. I use the Custom Weapon and Custom Armor plugins. What happens to me is that the player can find weapons in the loot that have no Itemperk, but in addition it adds weapons to the loot that should not be given, which are special, such as the M249 with 2x dmg and various other things. In my opinion, Itemperks should only add vanilla weapons to the loot and crates. I have been solving this error for many months and from the side where I thought there might be a problem in the loottable plugin, it was found that there is no problem there and the only place where there could be a problem is only itemperks. That's why I'm writing to you if you haven't managed to find out why this is happening or so. Thank you.
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Version 1.0.0
6 downloads
About FM_Pack 2 Raidable Bases 27 About 27 - Raidable Bases Pack - FM Pack2 27 Raid Pack Unlock 27 meticulously crafted Raidable Bases for Rust, each uniquely designed with its own flair, perfect for players who crave variety and a new challenge every time! Easy: 11 Medium: 7 Hard: 4 Expert: 2 Nightmare: 3 rb.config add "Easy Bases" FM_EZ_10 FM_EZ_11 FM_EZ_12 FM_EZ_13 FM_EZ_14 FM_EZ_15 FM_EZ_16 FM_EZ_17 FM_EZ_18 FM_EZ_19 FM_EZ_20 rb.config add "Medium Bases" FM_M_04 FM_M_05 FM_M_06 FM_M_07 FM_M_08 FM_M_09 FM_M_10 rb.config add "Hard Bases" FM_H_04 FM_H_05 FM_H_06 FM_H_07 rb.config add "Expert Bases" FM_EX_04 FM_EX_05 rb.config add "Nightmare Bases" FM_NM_04 FM_NM_05 FM_NM_06$10.00 -
16:46 [Error] Failed to call hook 'CanLootEntity' on plugin 'ItemPerksLegendaryItems v1.0.5' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.ItemPerksLegendaryItems.CanLootEntity (BasePlayer player, LootContainer container) [0x00000] in <4930c2a7bdfd40b18419ca81ea9675df>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078f] in <4930c2a7bdfd40b18419ca81ea9675df>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Don't you see what could be causing the error?
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so it will be in the next update?
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14:22:53 Failed to call hook 'CanLootEntity' on plugin 'RealPVE v0.1.20' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0002b] in <96fd7d9edcf041409bc9e25e3ab781d5>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ac3] in <96fd7d9edcf041409bc9e25e3ab781d5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 14:22:53 Failed to call hook 'CanLootEntity' on plugin 'RealPVE v0.1.20' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0002b] in <96fd7d9edcf041409bc9e25e3ab781d5>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ac3] in <96fd7d9edcf041409bc9e25e3ab781d5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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when I overwrite the price on /sell, when the price is updated, it puts back the price that was there, how do I set it so that the price is there and it doesn't overwrite itself
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ok
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then just one question, will the button for adding an item to the in-game shop be added in some version?
