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Everything posted by ProjektEU
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oke and is it possible to set a smaller percentage, such as 0.001%?
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then I wanted to ask, is it possible to set a smaller chance for 1% of people, even from 1% it happens a lot
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13:42:11 [AirConvoy] Failed to end event in 'TimedEventManager': System.NullReferenceException: Object reference not set to an instance of an object at RpcTarget.NetworkGroup (System.String funcName, BaseNetworkable entity) [0x00010] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x002a3] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.EnsureDismounted () [0x0000e] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.OnDied (HitInfo info) [0x000e8] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at ScientistNPC.OnDied (HitInfo info) [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseCombatEntity.Die (HitInfo info) [0x0008b] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.Die (HitInfo info) [0x000ce] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) [0x00018] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at Oxide.Plugins.AirConvoy+CustomChinook.DismountAllPlayers () [0x00011] in <70e75090f64f49e08e00f1a5dfe3ced8>:0 at BaseMountable.DoServerDestroy () [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseHelicopter.DoServerDestroy () [0x00007] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x0005f] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at PluginComponents.AirConvoy.Tools.Entity.EntityTools.Kill (BaseEntity entity) [0x0000b] in <70e75090f64f49e08e00f1a5dfe3ced8>:0 at Oxide.Plugins.AirConvoy+AirConvoyController.Destroy () [0x00006] in <70e75090f64f49e08e00f1a5dfe3ced8>:0 at Oxide.Plugins.AirConvoy+TimedEventManager.OnEventEnd () [0x0002f] in <70e75090f64f49e08e00f1a5dfe3ced8>:0 at PluginComponents.AirConvoy.Event.EventController.EndEvent () [0x00022] in <70e75090f64f49e08e00f1a5dfe3ced8>:0
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The event ended and the chinook did not disappear and remained and cannot be started again. I turned off the event plugin and the chinook still remained.
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"Loot source": "Event", "Prefab shortname, boss profile, event name [null if not required]": "SurvivalArena", "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 2.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Steel Resolve": 100, "Angellic Boots": 100 } "Loot source": "Event", "Prefab shortname, boss profile, event name [null if not required]": "Convoy", "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 2.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Steel Resolve": 100, "Angellic Boots": 100 } I would like to ask if it is enough to just rewrite the event name on Convoy like this?
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Good day, when updating the game in Skillech, when finding electrical things, your plugin gives players a Commandblock that the player should not be able to access.
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addrecycler 7656119908246**** 1 my steam ID and number as written on the plugin website the last 4 numbers are made up of *
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yes I give Steam ID
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addrecycler name 1
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00:02:23 Failed to call hook 'UseToken' on plugin 'PersonalRecycler v1.0.14' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt64.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToUInt64 (System.String value) [0x0000c] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PersonalRecycler.UseToken (ConsoleSystem+Arg arg) [0x00041] in <73be3819b9844fc2890e4146473d0640>:0 at Oxide.Plugins.PersonalRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00097] in <73be3819b9844fc2890e4146473d0640>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 00:02:23 Give command
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I don't know how else to explain it, your plugin adds improved items to the loot, so it also adds skinned items, and that's the problem because it adds items to the loot that it shouldn't even add, how could any other plugin add other items to the loot?
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Okay, so your plugin, from my testing and communication, is that your plugin also adds custom items like Enhanced to loot.
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but it's not possible to set your plugin to only save vanilla weapons without upgrades
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Okay, so I'll ask, is there any way to set the plugin to spawn only Vanilla items in the loot and not custom items and what about skinned items?
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I communicated with the other party.So how is it possible that the plugin is doing this?
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So how is it possible that the plugin is doing this?
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unfortunately I also encountered this problem I had to create a new cleanup on my server because my server had 5-10FPS after 4 days with terrible lag I uploaded a procedural map and everything runs fine maybe the darkness is the problem Compatible with updates either from the creator or from the game Force update is always a beautiful hell but for me the map is amazing I have had it on the server many times and I can only recommend the other maps
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custom Weapon but itemperk randomly gives weapons perk to NPCs and crates
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Good day, we have such a problem, we have a plugin for Custom weapon and Itemperk randomly spawns Enhanced weapons into NPCs, we have an AdminLR that has 1 million dmg and so it is only for admins, but your plugin allows it to spawn into NPCs, which it shouldn't, it should only spawn Vanilla things, is there any way to prevent this?
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but we definitely have a server made on a completely different principle of play, so we are going for great originality and a lot of players would ask for it, so if there was a way to do it somehow so that it could be set up, it would be great and the only question is when is the new version planned, thank you
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then I wanted to ask if I have a skill tree and an autofarm plugin, is it possible that the skill tree is automatically giving me things in my inventory when harvesting even though it shouldn't?
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well after the update the prestiges were deleted or where could I find in the configuration file if it should be reset
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Good day, after the game update, players' Prestige levels disappeared.
