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ProjektEU

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Everything posted by ProjektEU

  1. ProjektEU

    error

    It works fine for me; the plugin even shows the correct count—it doesn't just stop the player at 10/10, but keeps going to 11/10, 12/10, etc.
  2. ProjektEU

    error

    Hmm, that's strange, then.
  3. ProjektEU

    error

    I have just been informed that a player can bypass the refinery limit.
  4. ProjektEU

    Server crash

    Oxide
  5. ProjektEU

    Server crash

    update plugin dropped the entire server
  6. ProjektEU

    Server crash

    at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0003c] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 Hello. After a restart, the plugin started reporting a bunch of errors; it kept shutting down the server—the server would try to reload, only to shut down again. I removed the plugin, and the server is running fine now. Do you happen to know what the problem might be? Thanks.
  7. ProjektEU

    Bug NPC

    Okay, great, thank you.
  8. ProjektEU

    error

    Okay, so if I have the planter limit set to 30/30, why can a player place more? It worked fine for a year and a half, but now—suddenly, since the recent updates—it’s not working anymore.
  9. ProjektEU

    error

    I have your version, and a player can easily place something different within the limit, so there’s probably some kind of problem there?
  10. ProjektEU

    error

    Hello. A player can bypass the limit because the system allows them to place items subject to limits; isn't there a problem with the plugin? Thank you.
  11. ProjektEU

    server restart + update

    I have no idea at all; I'll try to observe it.
  12. ProjektEU

    convoy problem

    I turned it off from there, and so far everything is okay. I'll keep monitoring it, then try it again on the experimental version and let you know.
  13. ProjektEU

    convoy problem

    "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 0, I had the experimental version set up, and that might have been exactly what was causing it.
  14. ProjektEU

    Bug NPC

    11:41:28 [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab 11:41:41 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:41:47 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:41:51 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:41:58 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:42:03 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:42:10 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 11:42:14 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
  15. ProjektEU

    error update turret

    [Error] Failed to call hook 'OnPlayerDeath' on plugin 'RealPVE v0.1.28' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00071] in <e519d680320b42d6aa9415e464830c6c>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032fd] in <e519d680320b42d6aa9415e464830c6c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  16. ProjektEU

    NPC error

    [Info("Bradley Drops", "ZEODE", "1.3.15")]
  17. ProjektEU

    convoy problem

    How should I do it?
  18. ProjektEU

    update

    Random gen maps used me
  19. ProjektEU

    update

    same problem
  20. ProjektEU

    convoy problem

    In my opinion, the Vendor is causing the problem. I messaged you on Discord, but got no reply.
  21. ProjektEU

    convoy problem

    I use randomly generated maps
  22. ProjektEU

    Error

    Then, when a player picks up a quarry using the "remove quarry" function, they can't place it back down because it gives them a standard Pump or quarry instead.
  23. ProjektEU

    Error

    Command quarry.giveme
  24. ProjektEU

    convoy problem

    Hello, I’d like to ask about a fix. I had to remove the plugin from the server because it isn't working properly—when a player turns towards the convoy, it causes issues.
  25. ProjektEU

    error update turret

    Good day, could the problem that the turrets are not shooting at the NPC be due to the plugin update?

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