-
Posts
706 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Reels
Everything posted by ProjektEU
-
It wasn't working on the day I submitted the ticket.
-
Hello, I’d like to ask about something: a player reported that they attacked an event convoy, but there was another base nearby equipped with turrets. The turrets fired at the NPCs, and the NPCs, in turn, attacked both that base and other players' bases, destroying them. Is there any way to prevent this from happening? Thanks.
-
Thank you so much, you are a wonderful person!
-
Unfortunately, I haven't gotten around to it yet. It’s not particularly urgent, and no one has mentioned anything further, so it’s possible that it’s working again. Sorry for the late reply—I’ve just been incredibly busy.
-
Failed to call hook 'OnPlayerDeath' on plugin 'RealPVE v0.1.29' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RealPVE.TryGetAttacker (HitInfo info, BaseEntity& result) [0x00000] in <92d8de5b4b614e9a9277013f3eebdfc4>:0 at Oxide.Plugins.RealPVE.OnPlayerDeath (BasePlayer player, HitInfo info) [0x0000d] in <92d8de5b4b614e9a9277013f3eebdfc4>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03573] in <92d8de5b4b614e9a9277013f3eebdfc4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
-
I don't have it, but I'll try to look into it.
-
ExtraEvents.json
-
Hello, I’d like to ask about the Barrel event: I was informed that when a player destroys a barrel, it doesn't count towards the event. Thank you.
-
It's strange that it's happening to multiple people, yet the plugin is fine.
-
it's probably possible that it already works, I don't see it
-
nope clasic turret
-
So, a foreign player killing other people's animals—is something like that in the works? To prevent them from doing it?
-
ye server restart fix problem thanks
-
20:41:05 Failed to call hook 'GiveLegendaryCMD' on plugin 'ItemPerksLegendaryItems v1.0.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ItemPerks+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00076] in <39b53d0347cd4bdea7f205f9c687c9b3>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch2(Item) at PlayerInventory.GetIdealPickupContainer (Item item, System.Boolean tryWearClothing) [0x00000] in <616082a036f44680a1abefc5766796cc>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x00018] in <616082a036f44680a1abefc5766796cc>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <616082a036f44680a1abefc5766796cc>:0 at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason, GiveItemOptions options) [0x0004f] in <616082a036f44680a1abefc5766796cc>:0 at Oxide.Plugins.ItemPerksLegendaryItems.GiveLegendaryCMD (ConsoleSystem+Arg arg) [0x00199] in <b347703752f040279cc5041b034c55a7>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d7a] in <b347703752f040279cc5041b034c55a7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
-
It works fine for me; the plugin even shows the correct count—it doesn't just stop the player at 10/10, but keeps going to 11/10, 12/10, etc.
-
Hmm, that's strange, then.
-
I have just been informed that a player can bypass the refinery limit.
-
update plugin dropped the entire server
-
at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0003c] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 at Oxide.Plugins.BossMonster.GetSpawnPos (Oxide.Plugins.BossMonster/NpcConfig) [0x0020e] in <be15e22b24544ca2a263ee044ffc4cc7>:0 Hello. After a restart, the plugin started reporting a bunch of errors; it kept shutting down the server—the server would try to reload, only to shut down again. I removed the plugin, and the server is running fine now. Do you happen to know what the problem might be? Thanks.
-
Okay, so if I have the planter limit set to 30/30, why can a player place more? It worked fine for a year and a half, but now—suddenly, since the recent updates—it’s not working anymore.
-
I have your version, and a player can easily place something different within the limit, so there’s probably some kind of problem there?
