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ProjektEU

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Everything posted by ProjektEU

  1. ProjektEU

    Error

    I have the current version.
  2. ProjektEU

    bug

    OperationFortressBaseOne.json oke
  3. ProjektEU

    bug

    Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" [ShoppyStock] ShoppyStock data and logs has been saved successfully! Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" good day I don't see how I should fix this error thank you very much
  4. ProjektEU

    Error

    [Bradley Drops] DEBUG: NPC = NULL, not killing) [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing NullReferenceException: Object reference not set to an instance of an object at PlayerMetabolism.SendChangesToClient () [0x0002d] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) [0x00018] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at BasePlayer.OnAttacked (HitInfo info) [0x000e5] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ScientistNPC.OnAttacked (HitInfo info) [0x00000] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight, System.Boolean ignoreAI, System.Boolean ignoreAttackingPlayer, System.Boolean extendedLineOfSight, System.Collections.Generic.List`1[T] playerDamage, System.Boolean removeWallpaper) [0x001d3] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.Explode (UnityEngine.Vector3 explosionFxPos) [0x004c3] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.Explode () [0x00007] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.ProjectileImpact (UnityEngine.RaycastHit info, UnityEngine.Vector3 rayOrigin) [0x00012] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.ProcessHit (UnityEngine.RaycastHit hitInfo, BaseEntity hitEnt, UnityEngine.Vector3 rayOrigin) [0x00047] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.DoHitDetection (UnityEngine.Vector3 velocityToUse, System.Single distance) [0x0008c] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.DoMovement () [0x0004b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.FixedUpdate () [0x0001b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0
  5. ProjektEU

    Bradley bug

    Where exactly can I set it to spawn elsewhere?
  6. I managed to delete 25,000 items, the program is better than nothing, thank you for the help and advice
  7. binocular.entity (2096) hatchet.entity (1606) pickaxe.entity (1549) smallwaterbottle.entity (1418) explosive.timed.entity (1398) waterjug.entity (1073) salvaged_sword.entity (1024)oke thanks
  8. ProjektEU

    Error

    Hello, when I use an incendiary rocket on the server or when I give damage to a raid, this status flashes for me. I will try to send a video. I could send you the video on Discord, I can't send it here.
  9. Unowned entit: 177 122 binocular.entity / hatchet / pickaxe / weapon entity hatchet.entity – 1 690 pickaxe.entity – 1 661 salvaged_sword.entity – 1 079 mace.entity – 1 060 bow / crossbow / compound bow
  10. ProjektEU

    Spam

    "RealPVE (0.1.22) (4.605 GB), Total Hook Time = 103.141512", then I have a small question about this, it seems to me that your plugin is too demanding for the server, I don't see what it could be
  11. ProjektEU

    Console spam

    fuel_storage[312470034] changed its network group to null rhib_storage[312470036] changed its network group to null [CargoConvoy] Medium Cargo Convoy start. Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh
  12. ProjektEU

    ask

    ok
  13. ProjektEU

    error

    yes I wrote you a private message
  14. ProjektEU

    error

    You can write to me in a private message.
  15. ProjektEU

    log error

    Failed to call hook 'CanLootEntity' on plugin 'ItemPerks v1.0.27' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ItemPerks.AddScrapToContainer (LootContainer container) [0x00036] in <766925f9f9a14995b8efbd2288327927>:0 at Oxide.Plugins.ItemPerks.CanLootEntity (BasePlayer player, LootContainer container) [0x0007f] in <766925f9f9a14995b8efbd2288327927>:0 at Oxide.Plugins.ItemPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03b54] in <766925f9f9a14995b8efbd2288327927>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Could I ask when there might be a fix, it spams every day
  16. ProjektEU

    error

    Armyman[1493] was killed by autoturret_deployed (entity) at (391.90, 99.13, 787.01) Scientist[188] was killed by Wint3CZ[76561198255896689] at (250.68, 6.43, 1674.72) Armyman[1491] was killed by autoturret_deployed (entity) at (397.57, 96.03, 791.40) Armyman[803] was killed by autoturret_deployed (entity) at (422.48, 101.98, 790.55) Armyman[1495] was killed by autoturret_deployed (entity) at (416.65, 94.58, 807.00) Marksmen[1488] was killed by autoturret_deployed (entity) at (422.57, 102.04, 788.54) 1469[1469] was killed by Wint3CZ[76561198255896689] at (228.85, 6.34, 1686.36) elenita[76561199883325639] was killed by Scientist[1480] at (1804.89, 4.88, -1888.81) [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing [Bradley Drops] DEBUG: NPC = Killing Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.6' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <766925f9f9a14995b8efbd2288327927>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <766925f9f9a14995b8efbd2288327927>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 NullReferenceException: Object reference not set to an instance of an object at BasePlayer.OnAttacked (HitInfo info) [0x00212] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ScientistNPC.OnAttacked (HitInfo info) [0x00000] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight, System.Boolean ignoreAI, System.Boolean ignoreAttackingPlayer, System.Boolean extendedLineOfSight, System.Collections.Generic.List`1[T] playerDamage, System.Boolean removeWallpaper) [0x001d3] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.Explode (UnityEngine.Vector3 explosionFxPos) [0x004c3] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.Explode () [0x00007] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at TimedExplosive.ProjectileImpact (UnityEngine.RaycastHit info, UnityEngine.Vector3 rayOrigin) [0x00012] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.ProcessHit (UnityEngine.RaycastHit hitInfo, BaseEntity hitEnt, UnityEngine.Vector3 rayOrigin) [0x00047] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.DoHitDetection (UnityEngine.Vector3 velocityToUse, System.Single distance) [0x0008c] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.DoMovement () [0x0004b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 at ServerProjectile.FixedUpdate () [0x0001b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 the same today
  17. ProjektEU

    reward problem

    DailyRewards.json
  18. ProjektEU

    ASK

    I'll check it out but it was fine then later on it was fine so maybe it was someone else's fault
  19. ProjektEU

    error

    I just encountered this error for the first time.
  20. ProjektEU

    error

    I see, I'll try to observe it somehow.
  21. ProjektEU

    ASK

    good day after testing the plugin I came to the conclusion that I wanted to kill a zombie but it is immortal
  22. ProjektEU

    error

    I tried spawning a tank next to the boss and they ignore each other

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