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Everything posted by Garudazeno
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- 272 comments
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- #protection
- #base
- (and 5 more)
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I have a ticket from a player who claims offline protection did not work, which I highly doubt because I've tested everything. I tried to check the (simple) logs but I don't know how to read them. 1. How do I know which ID is which TC? The TC is destroyed I only know the grid. 2. How do I subsequently check if there was protection active? As in, how do I check if claims of there not being protection are correct?
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Another question: Say I want to add a prison type base, and want to call it 'Prison' on the map, do I have to create a new difficulty profile for it and list only that base under that new difficulty? Maybe creating a new difficulty for that isn't that difficult but it sounds like a lot of work for what I want to do.
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Hi all, I have a few questions and I don't think there's a Discord for RB so i'll just post them here: 1. A custom base I've built always spawns a little sunken into the ground. How do I get it to spawns higher? Do I simply increase the Y value? I've noticed the Nivex bases have 0 for XYZ values but mine have for example -7. Should I just set it all to 0? 2. Is it possible to add a completely new difficulty preset? Or can we only change and rename existing bases? If possible, can someone point me to a guide? I can imagine I need to add that difficulty to quite a few configs and folders. 3. Can RaidableBases also paste external walls? Or can it only create it's own circular ones using the config? 4. How do I make npc's spawn on specific locations? Say for example a sniper (so with a specific gearset) in a tower? Thanks a lot in advance!!
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nevermind it works by default! Thank you again
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Thank you, I managed to set it up, is there a way to include the monument name as well?
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Hi I've been using the plugin for a while now but I can't seem to figure out how to set up hacked crate warnings. Just like the image on the store page I want a game tip to be shown to all players when someone starts a hack on a crate. How would I set this up? I can't find the answer here either (no good search function).
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Switching Skins from TC or Using '/bskin build' Command Doesn't Work
Garudazeno replied to ManOWar's Support Request in Support
Yep, same on our server, it won't change to container and brutalist, the most used skins. -
I will try to post a video this weekend.
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Hi, I posted this issue before and it was supposedly fixed but if it was, it's broken again: When I try to save text in for example the rules panel, when I alter the text for some reason I cannot save more of it than 11 words. When I type more it registers but as soon as I either press 'save' or click on the next line, it removes everything of that previous line in excess of 11 words. It makes typing anything practically impossible, I hope there's a workaround to this. I copy paste the rules from my Discord one to one, but as soon as I press anywhere else on the page (or press save) it deletes anything in excess of a few words.
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Any update on this? is it or isn't it possible?
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I've managed to get rid of them by deleting all the data files. Apparently though when you give the NPC's weapons they can't handle they will become 'ghosts' leaving a physical presence where the NPC should have spawned but they will move around invisibly. An easier way to kill them is with a flamethrower, it's ironically a bit like playing prop hunt. So far I've seen no melee weapons work, which is a shame. Also bows, flamethrowers and certain guns like eoka's don't work. Let me know if I'm wrong because I'd love to equip some NPC's with these weapons. Crossbows do work.
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I think I've made a terrible mistake. I was messing around with the mining outpost NPC's. Changing up their weapons to see if stuff like bows would work. The crossbow worked fine. Then I gave them compound bows. After testing I opted to unload the plugin and quit testing for the night. Unfortunately the NPC's did not despawn. They also stopped moving and sometimes don't have animations. I have deleted everything related to BetterNpc's but the NPC's just remain there. Now I'm left with unkillable NPC's that don't disappear after restart. I think I messed up bigtime. How do I get rid of these NPC's? It's just at mining outpost, the ones I was tinkering with.
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How to disable the plugin at a certain time?
Garudazeno replied to Garudazeno's Support Request in Support
Thanks, I'll look around for something like that. It would be a pretty cool feature to have built in in the future though. -
Hi, I'd like to disable offline protection automatically after x amount of days, probably the final week of wipe as a 'purge'. Is there any way to automatically facilitate this without having to remove the plugin each time?
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Thanks for the response, for now I will edit in config then. Good to know an update is coming soon, updating in GUI is a lot easier when it works.
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When I try to save text in for example the rules panel, when I alter the text for some reason I cannot save more of it than 11 words. When I type more it registers but as soon as I either press 'save' or click on the next line, it removes everything of that previous line in excess of 11 words. It makes typing anything practically impossible, I hope there's a workaround to this.
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Hi, yes I installed it after ServerPanel.
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Hi, how do I integrate daily rewards into server panel? The pictures show it's possible but I can't seem to make it work.