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MvP

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Everything posted by MvP

  1. MvP

    White clouds / storm

    Client side? I use "weather.load storm" in the server's console / rcon, it changes the weather immediately for everyone on the server. The picture was taken on my 2nd server that no longer has the weather plugin loaded. Here are two more examples that make the difference clearer, both vanilla weathers loaded via server console: How it should look a.k.a. vanilla with no modifications console: weather.load clear console: weather.load storm 2nd example console: weather.load clear console: weather.load storm Your plugin used to do similar storms up until last forced wipe, when Facepunch enabled volumetric clouds by default. Other server, with loaded weather plugin, after the volumetric clouds change: [Weather] New Weather Preset - Clear (changed via plugin UI) [Weather] New Weather Preset - Storm (changed via plugin UI) This is after I followed your recommendation to delete the preset(s) and let the plugin re-generate new ones. I waited 5 minutes to let the weather transition - it is already in full swing on that picture, thunder and lightning come, but out of the blue sky most of the time (hard to capture in a screenshot...) This is happening as i said since the last force wipe (September 4th)
  2. MvP

    White clouds / storm

    I have the same issue. When i unload the Weather plugin and load a vanilla storm via console, it looks like this for me: This is during daytime. Quite the difference. Any chance you can make your plugin do the same?
  3. MvP

    Skin pack quality is abysmal

    I understand that these are not skins made by you, but you threw them together and called it a day. Does this qualify to you as "carefully selected" and "immersive visual experience" though? The empty icons are all different weapons, i didn't even get to check the deployables because I'm running out of patience waiting on Steam workshop to stop being ass (that's not your fault, that's on Steam - not my Internet - the same happens on GeforceNOW) So your solution to this is that i use this... ... to find out which of the skins are all bad to remove them myself? And there goes the "save days of manual work" argument out of the window.
  4. MvP

    Skin pack quality is abysmal

    This needs an urgent rework. This pack is full of skins that don't even show an icon, or use some square image with a ridiculous render as in-game icons. After wasting hours on trying to load them all, with a lot of timeouts, trying to see if I can salvage the situation myself, i have come to the conclusion that - as is - i would not even use this file if I get paid for it, let alone getting it for free. But asking for money for this? I'm sorry, i don't want to be mean, but you gotta be kidding me... The product description is, in my humble opinion, dangerously close to false advertisement with statements like: - "Organized and optimized package, saving you days of manual work." - "Easily customize your server by keeping only the skins you want." - "With Skins for Skinner – Workshop Skins Community, you save time, keep your server updated, and offer players a much richer and more immersive visual experience." - "Enhance your Rust server experience with Skins for Skinner, a package that brings together several Workshop skins, carefully selected and ready to be used with the Skinner plugin." To me, the only statement that was not a lie was the quick and easy "installation". How did this even pass CF quality control? I'm honestly baffled. Was the product description entirely written by ChatGPT?
  5. Seasonal food and of course, gifting and receiving gifts!
  6. Dancing - Failed to compile: 'BasePlayer' does not contain a definition for 'gestureList' and no accessible extension method 'gestureList' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 154, Pos: 50
  7. MvP

    Npc Random Raids

    Yes. Was as easy as clicking the + sign next to Custom Loot Profiles in the Alpha Loot Editor (left side, scroll down to bottom), creating the profiles i needed for NPCs and Supply Drops in my main Loot Table File, and then setting these custom loot profile names in the RandomRaids config file. Quick reload for AL and RR after that and it was done. Hope that helps!
  8. "Mining" a static dispenser like car wrecks works without issue for the first time, but after a while, players are able to mine way more material from a previously mined dispenser than allowed in the configuration file. I deleted the data file (oxide/data/StaticDispensers_data.json) yesterday for a test after noticing near endless mining on sedans, went to a Oxums Gas Station Spermket and mined the two sedan wrecks in front of it. Both stopped giving metal frags after 300 frags were mined. Relevant part of the configuration file: { "PrefabFilter": "sedan_", "Contents": [ { "GatherChance": 100, "GatherAmount": 7, "ZLevelsGatherSkill": 1, "ShortName": "metal.fragments", "CustomName": null, "SkinId": 0, "Amount": 300 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, This is how the data file looked right now. Showing only the sedans, same happens with other static dispensers too. (Server restarted almost 12 hours ago): { "Name": "sedan_a_yellow", "Position": { "x": -460.9391, "y": 46.491787, "z": -525.4074 }, "Contents": [ { "ShortName": "metal.fragments", "CustomName": null, "SkinId": 0, "Amount": 2244 } ] }, { "Name": "sedan_a_wrecked", "Position": { "x": -451.102, "y": 46.6407852, "z": -517.463745 }, "Contents": [ { "ShortName": "metal.fragments", "CustomName": null, "SkinId": 0, "Amount": 1800 } ] }, This gets progressively worse the longer the server is running, not entirely sure if it is happening through restarts or just over time in general. The attached screenshot was taken while mining one of those 2 sedans, receiving way too much material. Deleting the data file solves the issue temporarily. Happy to provide any needed additional information to help you track down this issue.
  9. Hello! Love this Plugin, had a few days to play around with it and to set up the loot for all containers until i figured out that the green boxes on player owned windmills are lootable too. I started off from your updated config. You called this a bug in your config, but why is this still a thing 2 years later? And why is the solution buried here in the Discussion section? Do i really have to do this for every monument on the map? And then repeat on multiple wipes when i don't have all monuments at once? I feel like this should have been fixed long time ago and nobody should have to crawl through pages of unrelated discussions to find help. This is so far the only thing that sours the experience a little bit for me, other than that, extremely nice addition to every server. EDIT: After fuming for a bit (sorry about the little rant there) i finally figured out to put "windmill" on the "Only If Not Parent" Filter and everything seems fine. Would be awesome if you could update this to be the default in your config to make it a bit easier for others. Thank you very much!
  10. MvP

    UI Overflow - notify author

    Hello! When i use the /rr chat command and click on "View reward values", change the viewed category to "Multipliers -> Weapon", i get this line x6 in my servers console: (12:20:34) | [RustRewards] UI Overflow - notify author (12:20:34) | [RustRewards] UI Overflow - notify author (12:20:34) | [RustRewards] UI Overflow - notify author (12:20:34) | [RustRewards] UI Overflow - notify author (12:20:34) | [RustRewards] UI Overflow - notify author (12:20:34) | [RustRewards] UI Overflow - notify author Reproduceable every time i switch viewed category and switch back to Weapon. Does not seem to happen elsewhere. Not an actual issue (for me at least) but since the lines say "notify author", i felt i should post this here. Thank you for this great plugin and making it freely available!
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