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IMR Games

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Everything posted by IMR Games

  1. Hiya, not sure what you're referring to - this tools package specifically only works with plugins made by us
  2. IMR Games

    Not working anymore

    Changed Status from Pending to Not a Bug
  3. IMR Games

    Not working anymore

    Alright, thank you for the confirmation
  4. IMR Games

    Console spam

    Changed Status from Pending to Not a Bug
  5. Changed Status from Pending to Not a Bug
  6. IMR Games

    Console spam

    No problem!
  7. Hiya @Kleementin Advanced Combat Logging (as well as all plugins made by us) require the IMR Tools Package, which is indicated in several places on each plugin page. This is for various technical reasons. It sounds like your host was able to drop the IMR Tools Package files in for you into your Managed folder, so I'm glad to hear that. We do recommend this as a solution in our Troubleshooting section. Regarding Advanced Combat Logging (or any of our plugins) - they are .dlls but they work 100% exactly like .cs files in every way, and as the installation instructions indicate, you simply drop them into your oxide plugins folder exactly like a .cs file and you're done, there are no extra steps involved. Your host should allow you to install our plugins yourself since they go into the plugins folder and not the Managed folder like the one-time installation of the IMR Tools Package. Please let us know if you have any other issues or concerns.
  8. IMR Games

    Console spam

    Hey I found the issue you are getting regarding RandomWrappedGift @GangstaPichu. The developer of RandomWrappedGift (Ryz0r) has a few mistakes in his code. I will spare you the deep details. But a quick explanation is: 1. Your config has invalid item shortnames (holosight and attire.nestha) RyzOr did not write the plugin such that that would give an obvious error message. 2. RyzOr accidently programmed the plugin in such a way that the first issue mentioned above caused the plugin to crash entirely (of which all you guys could reasonably do is reloading the plugin) Yeah this is really not on you guys, there is no way you could have known what was actually wrong if someone didn't reverse engineer the plugin which I did. This would not have been a problem for you guys if Ryz0r didn't do these mistakes. So to summarize, to fix RandomWrappedGitfs being unstable, simply fix the 2 invalid item shortnames (holosight and attire.nestha)
  9. IMR Games

    Console spam

    @GangstaPichuI noticed you have a syntax error in your IMRGEntityControl config. This is preventing the plugin from working. (In case you haven't noticed that) 04:05 [Error] IMRGEntityControl v3.1.0: Failed to load config file (is the config file corrupt?) (Invalid property identifier character: {. Path '['Prefab Groups'][2]['Default Limits']', line 51, position 4.) 04:05 [Error] Could not initialize plugin 'IMRGEntityControl v3.1.0' (JsonReaderException: Invalid property identifier character: {. Path '['Prefab Groups'][2]['Default Limits']', line 51, position 4.) Regarding reloading that gift plugin though, do you mind sending the config for it? I have a theory as to why the plugin has to be reloaded regularly but I would need the config to back it up.
  10. IMR Games

    Console spam

    Hey @GangstaPichu. First of I recommend you delete the log you send. These support requests are public unless you specifically open the support request as private. Next time I would like to recommend sending oxide logs via pms to plugin creators or opening the support request as private. For now though as I said just delete the attachment. Second of all, this is a bit unrelated to the topic of this support request, but it seems you have set your save interval to 1 min? Going for a 20min save interval is recommended (or somewhere around there - although if you did this change recently because of your current crashing issues then that is fair) Ok now to the actual topic. It seems you have configured Timed Execute to reload the RandomWrappedGift plugin? Reloading plugins is a bit of a volatile operation in that it at the very least lags the server and perhaps it may also have something to do with the crashes you are seeing. You shouldn't be reloading plugins regularly on a live server. I assume there is a reason for why you are reloading it? Let me know perhaps it is something we can help you to fix. So a quick summary, I think the fact that you are reloading RandomWrappedGift on a regular basis may be, at the very least, increasing the chance of your server crashing. (quick note: I almost missed the picture you send, for some reason I had to press on a big white square to see what it was. The "TTTimeWarning TTDictionaryMemSync.Execute() TOOK 0.0139 MS" you are seeing is not errors, it's more like performance reporting when the server saves just like how many plugins print lines like "Calling OnServerSave in Clans Took 200MS" for instance. The only reason this is "spamming" so much at the moment is because of the high server save rate - which is 1 more "issue" about a high save rate - we talk about that above)
  11. IMR Games

    Console spam

    Hello! I'm not seeing any console error in your message at the moment.
  12. IMR Games

    Missing .cs file

    Changed Status from Pending to Not a Bug Changed Fixed In to 2.0.2
  13. IMR Games

    Missing .cs file

    No problem at all, please don't hesitate to reach out should you have any other questions or issues!
  14. IMR Games

    Missing .cs file

    Hiya, the IMRGAntiTerrainDeath.dll file is the plugin file, it works exactly like a normal .cs file. You put it in your plugin folder as you normally would a .cs file and you're good to go. If you put the IMR dlls into the Managed folder then you're all set as well. That console message is nothing to worry about.
  15. Hey RICK, as mentioned a new update of NPC Building Block has been released which allows configuring which prefabs to block.
  16. We currently won't be incorporating team limits as it's too easy to get around by simply leaving the team and placing entities that bypass the limits then rejoining the team. We found our current setup works best since it's universally applicable and impossible to bypass/exploit by any means. Adding additional functionality for teams/etc would require server-wide enforcement checks which would be bad for performance and require a significant plugin rewrite, so with all that said we don't have plans to go in that direction as of this moment.
  17. Heya! Currently the plugin only effects foundations, but I'll look into adding compatibility with deployables, and walls, etc soon. I will tag you once we update it.
  18. This is a status update from the IMR Games Package. Generally meant for performance logging purposes. It should only show up right after the server saves. Usually about the same time other plugins report their tasks after a server save too
  19. Hey Craft, if you are not using the zone features then you don't need to take notice of this error. It's just a warning about the ZoneManager plugin being missing, but that plugin is only required when using zone features. It only shows up a couple seconds after loading or reloading the plugin.
  20. No problem at all, always feel free to let us know if you have any issues!
  21. Reloading the plugin will also apply config changes just as any other plugin. Don't mind the plugin technically being in a ".dll" format. As mentioned above it works the exact same way ".cs" plugins does. Our ".dll" formatted plugins can be reloaded, added and even removed even though the server is running unlike dll files located in the managed folder
  22. Heya! The config file is in oxide/config as normal. It's simply called the plugin name: IMRGEntityControl.json The plugin is a dll file but it works 100% exactly like a normal plugin file, so no difference there, it's just a dll for various technical reasons. There is no lang generated for this plugin because all the feedback messages are directly in the config, this is explained at the bottom of the main description page, here's the excerpt: Lang All messages players receive related to prefab blocks or allowances are in the config file per group. They can be customized for the exact purpose you need them. Please let us know if you have any other questions!
  23. Changed Status from Pending to Fixed Changed Fixed In to 6.0.2
  24. New IMR Tools Package is out
  25. Hiya! Thanks for your report. This should not have effected gameplay. Although this will of course be fixed in the next version of the IMR Tools Package. The new version will be out soon.
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