7: When I use tugboat, when I press W and click space it goes automatically and when I enter the safe zone it does not give any warning and does not melt
5: and when the sinking ship opens its doors, the tugboat changes its position, let's say the safe zone is facing right, when I open the door it turns upside down
"Limit Type: 0 - Player, 1 - Building": 1, when I set it, they have 3 rights for each tc, which means adding too many turrets, I don't want that, I just want to limit 3 turrets per player and not have it matter who puts the turret, something like team sharing
Now there are 2 guys in the same team. I set "Limit Type: 0 - Player, 1 - Building": 0, as Player limit. I put 6 turrets in front of them. Since they are in the team, they have to activate 6 turrets, but they activate 3.
Let's say there are 2 players, I set the limit to 3 for both of them, but when I put 3 turrets in front of them, they work as 3, so there is team sharing.
StringPool.GetNumber - no number for string assets/prefabs/npc/patrol helicopter/damage_effect_debris.prefab
String ID is 0 - unknown effect assets/prefabs/npc/patrol helicopter/damage_effect_debris.prefab
Hello, I think there is a problem with the team turret. I set the team limit to 3. I think it is setting it as a team instead of per person. Can you fix that?
1: I want it to melt slowly within 1 hour after entering the safe zone
2:And can you make the chat message messages in minutes instead of seconds?
3: decay before for example 15 min 10 min 5 min can you add a message?
I give the same amount of RP for everything and I don't want to close the shop system because it is expensive because they ask why it doesn't give RP, that's why I don't want RP to come only from the seeds planted because I think this is considered a bug, a person can buy everything from the shop in one day, I want it to be more difficult
Okay, I will write a message to the server rewards owner. Thank you for your feedback. Also, there is a problem with the STACK SIZE 2.0 plugin. Can you fix it? It doesn't work after restart. I have to reload the rust rewards stack size 2.0 plugin every time.
Trade - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 179, Pos: 32
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